using System; namespace PKHeX.Core; /// /// Details about moves in /// internal static class MoveInfo8b { /// /// Bitflag indexes of moves that are not usable in game. /// /// /// This is a bitflag array, where each bit represents a move. If the bit is set, the move is not usable in game. /// Instead of allocating a hashset, this is a more efficient method (no allocation) with O(1) lookup (faster than HashSet's O(1) lookup). /// public static ReadOnlySpan DummiedMoves => // 314 moves (628 bytes) => 104 bytes. [ 0x1C, 0x20, 0x00, 0x0C, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x09, 0x00, 0xA1, 0x22, 0x19, 0x10, 0x26, 0xC0, 0x00, 0x0A, 0x00, 0x02, 0x02, 0x00, 0x00, 0x45, 0x10, 0x00, 0x00, 0x00, 0x00, 0x02, 0x04, 0x80, 0x26, 0x70, 0x00, 0x50, 0x91, 0x00, 0x00, 0x04, 0x60, 0x08, 0x20, 0x67, 0x04, 0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x28, 0x00, 0x01, 0x04, 0x20, 0x22, 0x00, 0x04, 0x18, 0xD0, 0x81, 0xB8, 0xAA, 0xFF, 0xE7, 0x8B, 0x0E, 0x45, 0x98, 0x07, 0xCB, 0xE4, 0xE3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xA7, 0x74, 0xEB, 0xAF, 0xFF, 0xB7, 0xF7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, ]; }