using System; using System.Windows.Forms; namespace PKHeX { public partial class SAV_PokeBlockORAS : Form { public SAV_PokeBlockORAS() { InitializeComponent(); Util.TranslateInterface(this, Main.curlanguage); nup_spec = new[] { NUP_Red, NUP_Blue, NUP_Pink, NUP_Green, NUP_Yellow, NUP_Rainbow, NUP_RedPlus, NUP_BluePlus, NUP_PinkPlus, NUP_GreenPlus, NUP_YellowPlus, NUP_RainbowPlus }; Label[] lbl_spec = { L_Red, L_Blue, L_Pink, L_Green, L_Yellow, L_Rainbow, L_RedPlus, L_BluePlus, L_PinkPlus, L_GreenPlus, L_YellowPlus, L_RainbowPlus }; for (int i = 0; i < lbl_spec.Length; i++) { lbl_spec[i].Text = $"{Main.pokeblocks[94 + i]}:"; nup_spec[i].Value = BitConverter.ToUInt32(SAV.Data, SAV.Contest + i * 4); } } private readonly NumericUpDown[] nup_spec; private readonly SAV6 SAV = new SAV6(Main.SAV.Data); private void B_Cancel_Click(object sender, EventArgs e) { Close(); } private void B_Save_Click(object sender, EventArgs e) { for (int i = 0; i < nup_spec.Length; i++) BitConverter.GetBytes((uint)nup_spec[i].Value).CopyTo(SAV.Data, SAV.Contest + i * 4); Main.SAV.Data = (byte[])SAV.Data.Clone(); Close(); } private void B_RandomizeBerries_Click(object sender, EventArgs e) { if (DialogResult.Yes != Util.Prompt(MessageBoxButtons.YesNo, "Repopulate all berry plots with random berries?")) return; // Randomize the trees. byte[] tree = { 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x80, 0x40, 0x01, 0x00, 0x00, 0x00, }; var plantable = Legal.Pouch_Berry_XY; // 0 index is None, skip with rand for (int i = 0; i < 90; i++) // amount of plots in the game { ushort berry = plantable[Util.rnd32() % (plantable.Length - 1) + 1]; // get random berry item ID from list BitConverter.GetBytes(berry).CopyTo(tree, 6); // put berry into tree. tree.CopyTo(SAV.Data, SAV.BerryField + 0x10 * i); // put tree into plot } } private void B_GiveAllBlocks_Click(object sender, EventArgs e) { foreach (NumericUpDown n in nup_spec) n.Value = ModifierKeys == Keys.Control ? 0 : 999; } } }