using System; using System.Collections.Generic; namespace PKHeX.Core { /// /// /// encounter area /// public sealed record EncounterArea3 : EncounterArea { public readonly int Rate; public readonly EncounterSlot3[] Slots; protected override IReadOnlyList Raw => Slots; public static EncounterArea3[] GetAreas(byte[][] input, GameVersion game) { var result = new EncounterArea3[input.Length]; for (int i = 0; i < input.Length; i++) result[i] = new EncounterArea3(input[i], game); return result; } public static EncounterArea3[] GetAreasSwarm(byte[][] input, GameVersion game) { var result = new EncounterArea3[input.Length]; for (int i = 0; i < input.Length; i++) result[i] = new EncounterArea3(input[i], game, SlotType.Swarm | SlotType.Grass); return result; } private EncounterArea3(byte[] data, GameVersion game) : base(game) { Location = data[0] | (data[1] << 8); Type = (SlotType)data[2]; Rate = data[3]; Slots = ReadRegularSlots(data); } private EncounterArea3(byte[] data, GameVersion game, SlotType type) : base(game) { Location = data[0] | (data[1] << 8); Type = type; Rate = data[3]; Slots = ReadSwarmSlots(data); } private EncounterSlot3[] ReadRegularSlots(byte[] data) { const int size = 10; int count = (data.Length - 4) / size; var slots = new EncounterSlot3[count]; for (int i = 0; i < slots.Length; i++) { int offset = 4 + (size * i); int species = BitConverter.ToUInt16(data, offset + 0); int form = data[offset + 2]; int slotNum = data[offset + 3]; int min = data[offset + 4]; int max = data[offset + 5]; int mpi = data[offset + 6]; int mpc = data[offset + 7]; int sti = data[offset + 8]; int stc = data[offset + 9]; slots[i] = new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc); } return slots; } private EncounterSlot3[] ReadSwarmSlots(byte[] data) { const int size = 14; int count = (data.Length - 4) / size; var slots = new EncounterSlot3[count]; for (int i = 0; i < slots.Length; i++) { int offset = 4 + (size * i); int species = BitConverter.ToUInt16(data, offset + 0); // form always 0 int slotNum = data[offset + 3]; int min = data[offset + 4]; int max = data[offset + 5]; int[] moves = { BitConverter.ToUInt16(data, offset + 6), BitConverter.ToUInt16(data, offset + 8), BitConverter.ToUInt16(data, offset + 10), BitConverter.ToUInt16(data, offset + 12), }; slots[i] = new EncounterSlot3Swarm(this, species, min, max, slotNum, moves); } return slots; } public override IEnumerable GetMatchingSlots(PKM pkm, IReadOnlyList chain) { if (pkm.Format != 3) // Met Location and Met Level are changed on PK3->PK4 return GetSlotsFuzzy(chain); if (pkm.Met_Location != Location) return Array.Empty(); return GetSlotsMatching(chain, pkm.Met_Level); } private IEnumerable GetSlotsMatching(IReadOnlyList chain, int lvl) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; if (slot.Form != evo.Form) break; if (!slot.IsLevelWithinRange(lvl)) break; yield return slot; break; } } } private IEnumerable GetSlotsFuzzy(IReadOnlyList chain) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; if (slot.Form != evo.Form) break; if (slot.LevelMin > evo.Level) break; yield return slot; break; } } } } }