using System;
namespace PKHeX.Core;
///
/// Logic for working with Effort Values
///
public static class EffortValues
{
///
/// Gets randomized EVs for a given generation format
///
/// Array to store the resulting EVs
/// Generation specific formatting option
public static void SetRandom(Span evs, int generation)
{
var rnd = Util.Rand;
if (generation > 2)
SetRandom252(evs, rnd);
else
SetRandom12(evs, rnd);
}
private static void SetRandom252(Span evs, Random rnd)
{
// Set random EVs (max 252 per stat) until we run out of EVs.
// The last stat index receives the remaining EVs
const int maxTotal = 510;
const int maxStat = 252;
const int maxStatPlusBias = 300; // weight more towards the high end of received EVs
while (true) // loop until we get a valid set of 6 stats
{
int remain = maxTotal;
for (int i = 0; i < evs.Length - 1; i++)
{
var max = Math.Min(maxStatPlusBias, remain);
var amount = rnd.Next(0, max);
if (amount > maxStat)
amount = maxStat;
remain -= (evs[i] = (byte)amount);
}
if (remain > maxStat)
continue; // try again! must have had really low rand rolls.
evs[5] = remain;
break; // done!
}
Util.Shuffle(evs, 0, evs.Length, rnd);
}
private static void SetRandom12(Span evs, Random rnd)
{
// In generation 1/2, EVs can be 0-65535.
for (int i = 0; i < evs.Length; i++)
evs[i] = rnd.Next(ushort.MaxValue + 1);
}
///
/// Sets the Effort Values to a reasonable max value.
///
/// Array to store the resulting EVs
/// Entity that will eventually receive the EVs
public static void SetMax(Span evs, PKM entity)
{
if (entity.Format < 3)
SetMax12(evs);
else
SetMax252(evs, entity);
}
private static void SetMax252(Span evs, PKM entity)
{
// Get the 3 highest base stat indexes from the entity PersonalInfo
var pi = entity.PersonalInfo;
Span<(int Index, int Stat)> tuples = stackalloc (int, int)[6];
pi.GetSortedStatIndexes(tuples);
evs[tuples[0].Index] = 252;
evs[tuples[1].Index] = 252;
evs[tuples[2].Index] = 6;
}
private static void SetMax12(Span evs)
{
for (int i = 0; i < evs.Length; i++)
evs[i] = ushort.MaxValue;
}
///
/// Sets all the EVs to zero.
///
/// Array to store the resulting EVs
public static void Clear(Span evs) => evs.Clear();
}