using System;
namespace PKHeX.Core;
///
/// Interface that exposes a for allowing a Pokémon into ranked battles if it originated from a prior game.
///
public interface IBattleVersion
{
///
/// Indicates which the Pokémon's moves were reset on.
///
byte BattleVersion { get; set; }
}
public static class BattleVersionExtensions
{
///
/// Checks if the applied Battle Version value is valid based on visitation.
///
public static bool IsBattleVersionValid(this T pk, EvolutionHistory h) where T : PKM, IBattleVersion => pk.BattleVersion switch
{
0 => true,
(int)GameVersion.SW or (int)GameVersion.SH => h.HasVisitedSWSH && !(pk.SWSH || pk.BDSP || pk.LA),
_ => false,
};
///
/// Resets the 's moves and sets the requested version.
///
/// Reference to the object to set the
/// Reference to the same object that gets moves reset
/// Version to apply
public static void AdaptToBattleVersion(this IBattleVersion v, PKM pk, GameVersion version)
{
var empty = new Moveset();
pk.SetMoves(empty);
pk.SetRelearnMoves(empty);
Span moves = stackalloc ushort[4];
MoveLevelUp.GetEncounterMoves(moves, pk, pk.CurrentLevel, version);
pk.SetMoves(moves);
pk.FixMoves();
v.BattleVersion = (byte)version;
}
///
/// Gets the minimum Generation ID that it was last reset in.
///
public static int GetMinGeneration(this IBattleVersion v)
{
var ver = v.BattleVersion;
if (ver == 0)
return 1;
var game = (GameVersion) ver;
if (!game.IsValidSavedVersion())
return -1;
var gen = game.GetGeneration();
if (gen >= 8)
return gen;
return -1;
}
}