using System; using System.Collections.Generic; using static PKHeX.Core.Legal; namespace PKHeX.Core { /// /// Information about Held Item Restrictions /// public static class ItemRestrictions { /// /// Checks if a is available to be held in the current . /// /// Entity data /// True if able to be held, false if not public static bool IsHeldItemAllowed(PKM pk) { if (pk is PB7 pb7) // no held items in game return pb7.HeldItem == 0; return IsHeldItemAllowed(pk.HeldItem, pk.Format); } /// /// Checks if an is available to be held in . /// /// Held Item ID /// Generation Number /// True if able to be held, false if not public static bool IsHeldItemAllowed(int item, int generation) { if (item == 0) return true; var items = GetReleasedHeldItems(generation); return (uint)item < items.Count && items[item]; } private static IReadOnlyList GetReleasedHeldItems(int generation) => generation switch { 2 => ReleasedHeldItems_2, 3 => ReleasedHeldItems_3, 4 => ReleasedHeldItems_4, 5 => ReleasedHeldItems_5, 6 => ReleasedHeldItems_6, 7 => ReleasedHeldItems_7, 8 => ReleasedHeldItems_8, _ => Array.Empty(), }; } }