using System; namespace PKHeX.Core; /// /// Logic for recognizing .gci save files. /// public sealed class SaveHandlerGCI : ISaveHandler { private const int headerSize = 0x40; private const int SIZE_G3BOXGCI = headerSize + SaveUtil.SIZE_G3BOX; // GCI data private const int SIZE_G3COLOGCI = headerSize + SaveUtil.SIZE_G3COLO; // GCI data private const int SIZE_G3XDGCI = headerSize + SaveUtil.SIZE_G3XD; // GCI data private static readonly string[] HEADER_COLO = { "GC6J", "GC6E", "GC6P" }; // NTSC-J, NTSC-U, PAL private static readonly string[] HEADER_XD = { "GXXJ", "GXXE", "GXXP" }; // NTSC-J, NTSC-U, PAL private static readonly string[] HEADER_RSBOX = { "GPXJ", "GPXE", "GPXP" }; // NTSC-J, NTSC-U, PAL private static bool IsGameMatchHeader(ReadOnlySpan headers, ReadOnlySpan data) { foreach (var header in headers) { if (IsGameMatchHeader(data, header)) return true; } return false; } private static bool IsGameMatchHeader(ReadOnlySpan data, ReadOnlySpan header) { for (int i = 0; i < header.Length; i++) { var c = (byte)header[i]; if (data[i] != c) return false; } return true; } public bool IsRecognized(long size) => size is SIZE_G3BOXGCI or SIZE_G3COLOGCI or SIZE_G3XDGCI; public SaveHandlerSplitResult? TrySplit(ReadOnlySpan input) { switch (input.Length) { case SIZE_G3COLOGCI when IsGameMatchHeader(HEADER_COLO , input): case SIZE_G3XDGCI when IsGameMatchHeader(HEADER_XD , input): case SIZE_G3BOXGCI when IsGameMatchHeader(HEADER_RSBOX, input): break; default: return null; } var header = input[..headerSize].ToArray(); var data = input[headerSize..].ToArray(); return new SaveHandlerSplitResult(data, header, Array.Empty()); } /// /// Checks if the game code is one of the recognizable versions. /// /// 4 character game code string /// Magic version ID enumeration; if no match. public static GameVersion GetGameCode(ReadOnlySpan gameCode) { if (IsGameMatchHeader(HEADER_COLO, gameCode)) return GameVersion.COLO; if (IsGameMatchHeader(HEADER_XD, gameCode)) return GameVersion.XD; if (IsGameMatchHeader(HEADER_RSBOX, gameCode)) return GameVersion.RSBOX; return GameVersion.Unknown; } }