using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// Genius Sonority's logic for and encryption. /// public static class GeniusCrypto { public static void ReadKeys(ReadOnlySpan input, Span keys) { for (int i = 0; i < keys.Length; i++) keys[i] = ReadUInt16BigEndian(input[(i * 2)..]); } public static void Decrypt(ReadOnlySpan input, Span output, Span keys) { if (keys.Length != 4) throw new ArgumentOutOfRangeException(nameof(keys)); int i = 0; do { foreach (var key in keys) { ushort value = ReadUInt16BigEndian(input[i..]); value -= key; WriteUInt16BigEndian(output[i..], value); i += 2; } AdvanceKeys(keys); } while (i != input.Length); } public static void Encrypt(ReadOnlySpan input, Span output, Span keys) { if (keys.Length != 4) throw new ArgumentOutOfRangeException(nameof(keys)); int i = 0; do { foreach (var key in keys) { ushort value = ReadUInt16BigEndian(input[i..]); value += key; WriteUInt16BigEndian(output[i..], value); i += 2; } AdvanceKeys(keys); } while (i != input.Length); } private static void AdvanceKeys(Span keys) { var k3 = keys[3] + 0x13; var k2 = keys[2] + 0x17; var k1 = keys[1] + 0x29; var k0 = keys[0] + 0x43; // Rotate 4bit groups across the diagonal [ / ] after biasing each u16 (no overflow): // 0123 FB73 // 4567 EA62 // 89AB becomes D951 // CDEF C840 // We can leave our intermediary types as int as the bit-masks remove any overflow. keys[3] = (ushort)(((k0 >> 12) & 0xf) | ((k1 >> 8) & 0xf0) | ((k2 >> 4) & 0xf00) | ( k3 & 0xf000)); keys[2] = (ushort)(((k0 >> 08) & 0xf) | ((k1 >> 4) & 0xf0) | ( k2 & 0xf00) | ((k3 << 04) & 0xf000)); keys[1] = (ushort)(((k0 >> 04) & 0xf) | ( k1 & 0xf0) | ((k2 << 4) & 0xf00) | ((k3 << 08) & 0xf000)); keys[0] = (ushort)(( k0 & 0xf) | ((k1 << 4) & 0xf0) | ((k2 << 8) & 0xf00) | ((k3 << 12) & 0xf000)); } }