using System; using System.Collections.Generic; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// Generation 7 format. public sealed class PK7 : G6PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetMemory6, IRibbonSetCommon7, IContestStats, IContestStatsMutable, IHyperTrain, IGeoTrack, ISuperTrain, IFormArgument, ITrainerMemories, IAffection { private static readonly ushort[] Unused = { 0x2A, // Old Marking Value (PelagoEventStatus) // 0x36, 0x37, // Unused Ribbons 0x58, 0x59, 0x73, 0x90, 0x91, 0x9E, 0x9F, 0xA0, 0xA1, 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, 0xC8, 0xC9, 0xD7, 0xE4, 0xE5, 0xE6, 0xE7, }; public override IReadOnlyList ExtraBytes => Unused; public override EntityContext Context => EntityContext.Gen7; public override PersonalInfo PersonalInfo => PersonalTable.USUM.GetFormEntry(Species, Form); public PK7() : base(PokeCrypto.SIZE_6PARTY) { } public PK7(byte[] data) : base(DecryptParty(data)) { } private static byte[] DecryptParty(byte[] data) { PokeCrypto.DecryptIfEncrypted67(ref data); Array.Resize(ref data, PokeCrypto.SIZE_6PARTY); return data; } public override PKM Clone() => new PK7((byte[])Data.Clone()); // Structure #region Block A public override uint EncryptionConstant { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); } public override ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value); } public override ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value); } public override ushort Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x08)); set => WriteUInt16LittleEndian(Data.AsSpan(0x08), value); } public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); } public override int TID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), (ushort)value); } public override int SID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), (ushort)value); } public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x10)); set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value); } public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int AbilityNumber { get => Data[0x15] & 7; set => Data[0x15] = (byte)((Data[0x15] & ~7) | (value & 7)); } public override int MarkValue { get => ReadUInt16LittleEndian(Data.AsSpan(0x16)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16), (ushort)value); } public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x18)); set => WriteUInt32LittleEndian(Data.AsSpan(0x18), value); } public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; } public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); } public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); } public override byte Form { get => (byte)(Data[0x1D] >> 3); set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); } public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; } public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; } public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; } public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; } public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; } public byte CNT_Cool { get => Data[0x24]; set => Data[0x24] = value; } public byte CNT_Beauty { get => Data[0x25]; set => Data[0x25] = value; } public byte CNT_Cute { get => Data[0x26]; set => Data[0x26] = value; } public byte CNT_Smart { get => Data[0x27]; set => Data[0x27] = value; } public byte CNT_Tough { get => Data[0x28]; set => Data[0x28] = value; } public byte CNT_Sheen { get => Data[0x29]; set => Data[0x29] = value; } public ResortEventState ResortEventStatus { get => (ResortEventState)Data[0x2A]; set => Data[0x2A] = (byte)value; } private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); } private byte ST1 { get => Data[0x2C]; set => Data[0x2C] = value; } public bool Unused0 { get => (ST1 & (1 << 0)) == 1 << 0; set => ST1 = (byte)((ST1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool Unused1 { get => (ST1 & (1 << 1)) == 1 << 1; set => ST1 = (byte)((ST1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool SuperTrain1_SPA { get => (ST1 & (1 << 2)) == 1 << 2; set => ST1 = (byte)((ST1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool SuperTrain1_HP { get => (ST1 & (1 << 3)) == 1 << 3; set => ST1 = (byte)((ST1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool SuperTrain1_ATK { get => (ST1 & (1 << 4)) == 1 << 4; set => ST1 = (byte)((ST1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool SuperTrain1_SPD { get => (ST1 & (1 << 5)) == 1 << 5; set => ST1 = (byte)((ST1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool SuperTrain1_SPE { get => (ST1 & (1 << 6)) == 1 << 6; set => ST1 = (byte)((ST1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool SuperTrain1_DEF { get => (ST1 & (1 << 7)) == 1 << 7; set => ST1 = (byte)((ST1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } private byte ST2 { get => Data[0x2D]; set => Data[0x2D] = value; } public bool SuperTrain2_SPA { get => (ST2 & (1 << 0)) == 1 << 0; set => ST2 = (byte)((ST2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool SuperTrain2_HP { get => (ST2 & (1 << 1)) == 1 << 1; set => ST2 = (byte)((ST2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool SuperTrain2_ATK { get => (ST2 & (1 << 2)) == 1 << 2; set => ST2 = (byte)((ST2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool SuperTrain2_SPD { get => (ST2 & (1 << 3)) == 1 << 3; set => ST2 = (byte)((ST2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool SuperTrain2_SPE { get => (ST2 & (1 << 4)) == 1 << 4; set => ST2 = (byte)((ST2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool SuperTrain2_DEF { get => (ST2 & (1 << 5)) == 1 << 5; set => ST2 = (byte)((ST2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool SuperTrain3_SPA { get => (ST2 & (1 << 6)) == 1 << 6; set => ST2 = (byte)((ST2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool SuperTrain3_HP { get => (ST2 & (1 << 7)) == 1 << 7; set => ST2 = (byte)((ST2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } private byte ST3 { get => Data[0x2E]; set => Data[0x2E] = value; } public bool SuperTrain3_ATK { get => (ST3 & (1 << 0)) == 1 << 0; set => ST3 = (byte)((ST3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool SuperTrain3_SPD { get => (ST3 & (1 << 1)) == 1 << 1; set => ST3 = (byte)((ST3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool SuperTrain3_SPE { get => (ST3 & (1 << 2)) == 1 << 2; set => ST3 = (byte)((ST3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool SuperTrain3_DEF { get => (ST3 & (1 << 3)) == 1 << 3; set => ST3 = (byte)((ST3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool SuperTrain4_1 { get => (ST3 & (1 << 4)) == 1 << 4; set => ST3 = (byte)((ST3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool SuperTrain5_1 { get => (ST3 & (1 << 5)) == 1 << 5; set => ST3 = (byte)((ST3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool SuperTrain5_2 { get => (ST3 & (1 << 6)) == 1 << 6; set => ST3 = (byte)((ST3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool SuperTrain5_3 { get => (ST3 & (1 << 7)) == 1 << 7; set => ST3 = (byte)((ST3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } private byte ST4 { get => Data[0x2F]; set => Data[0x2F] = value; } public bool SuperTrain5_4 { get => (ST4 & (1 << 0)) == 1 << 0; set => ST4 = (byte)((ST4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool SuperTrain6_1 { get => (ST4 & (1 << 1)) == 1 << 1; set => ST4 = (byte)((ST4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool SuperTrain6_2 { get => (ST4 & (1 << 2)) == 1 << 2; set => ST4 = (byte)((ST4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool SuperTrain6_3 { get => (ST4 & (1 << 3)) == 1 << 3; set => ST4 = (byte)((ST4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool SuperTrain7_1 { get => (ST4 & (1 << 4)) == 1 << 4; set => ST4 = (byte)((ST4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool SuperTrain7_2 { get => (ST4 & (1 << 5)) == 1 << 5; set => ST4 = (byte)((ST4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool SuperTrain7_3 { get => (ST4 & (1 << 6)) == 1 << 6; set => ST4 = (byte)((ST4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool SuperTrain8_1 { get => (ST4 & (1 << 7)) == 1 << 7; set => ST4 = (byte)((ST4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public uint SuperTrainBitFlags { get => ReadUInt32LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x2C), value); } private byte RIB0 { get => Data[0x30]; set => Data[0x30] = value; } // Ribbons are read as uints, but let's keep them per byte. private byte RIB1 { get => Data[0x31]; set => Data[0x31] = value; } private byte RIB2 { get => Data[0x32]; set => Data[0x32] = value; } private byte RIB3 { get => Data[0x33]; set => Data[0x33] = value; } private byte RIB4 { get => Data[0x34]; set => Data[0x34] = value; } private byte RIB5 { get => Data[0x35]; set => Data[0x35] = value; } private byte RIB6 { get => Data[0x36]; set => Data[0x36] = value; } //private byte RIB7 { get => Data[0x37]; set => Data[0x37] = value; } // Unused public bool RibbonChampionKalos { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonChampionG3 { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonBestFriends { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonTraining { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonBattlerExpert { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonEffort { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonAlert { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonShock { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonDowncast { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonCareless { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonRelax { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonSnooze { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonSmile { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonGorgeous { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonArtist { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonFootprint { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonRecord { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonLegend { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonCountry { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonNational { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonEarth { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonWorld { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonEvent { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonBirthday { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonSpecial { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonSouvenir { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonWishing { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonChampionBattle { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonChampionRegional { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonChampionNational { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonChampionWorld { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool HasContestMemoryRibbon { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool HasBattleMemoryRibbon { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonChampionG6Hoenn { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonContestStar { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonMasterCoolness { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonMasterBeauty { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonMasterCuteness { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonMasterCleverness { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonMasterToughness { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonChampionAlola { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonBattleRoyale { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonBattleTreeGreat { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)((RIB6 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonBattleTreeMaster { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)((RIB6 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RIB6_2 { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)((RIB6 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } // Unused public bool RIB6_3 { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)((RIB6 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } // Unused public bool RIB6_4 { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)((RIB6 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused public bool RIB6_5 { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)((RIB6 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused public bool RIB6_6 { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)((RIB6 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused public bool RIB6_7 { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)((RIB6 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused public byte RibbonCountMemoryContest { get => Data[0x38]; set => Data[0x38] = value; } public byte RibbonCountMemoryBattle { get => Data[0x39]; set => Data[0x39] = value; } private ushort DistByte { get => ReadUInt16LittleEndian(Data.AsSpan(0x3A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x3A), value); } public bool DistSuperTrain1 { get => (DistByte & (1 << 0)) == 1 << 0; set => DistByte = (byte)((DistByte & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool DistSuperTrain2 { get => (DistByte & (1 << 1)) == 1 << 1; set => DistByte = (byte)((DistByte & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool DistSuperTrain3 { get => (DistByte & (1 << 2)) == 1 << 2; set => DistByte = (byte)((DistByte & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool DistSuperTrain4 { get => (DistByte & (1 << 3)) == 1 << 3; set => DistByte = (byte)((DistByte & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool DistSuperTrain5 { get => (DistByte & (1 << 4)) == 1 << 4; set => DistByte = (byte)((DistByte & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool DistSuperTrain6 { get => (DistByte & (1 << 5)) == 1 << 5; set => DistByte = (byte)((DistByte & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool Dist7 { get => (DistByte & (1 << 6)) == 1 << 6; set => DistByte = (byte)((DistByte & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool Dist8 { get => (DistByte & (1 << 7)) == 1 << 7; set => DistByte = (byte)((DistByte & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0x3C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x3C), value); } public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; } public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); } public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); } #endregion #region Block B public override string Nickname { get => StringConverter7.GetString(Nickname_Trash); set { if (!IsNicknamed) { int lang = SpeciesName.GetSpeciesNameLanguage(Species, Language, value, 7); if (lang is (int)LanguageID.ChineseS or (int)LanguageID.ChineseT) { StringConverter7.SetString(Nickname_Trash, value.AsSpan(), 12, lang, StringConverterOption.None, chinese: true); return; } } StringConverter7.SetString(Nickname_Trash, value.AsSpan(), 12, 0, StringConverterOption.None); } } public override ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x5A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), value); } public override ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x5C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), value); } public override ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x5E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), value); } public override ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x60)); set => WriteUInt16LittleEndian(Data.AsSpan(0x60), value); } public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; } public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; } public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; } public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; } public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; } public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; } public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; } public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; } public override ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x6A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), value); } public override ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x6C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6C), value); } public override ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x6E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6E), value); } public override ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x70)); set => WriteUInt16LittleEndian(Data.AsSpan(0x70), value); } public bool SecretSuperTrainingUnlocked { get => (Data[0x72] & 1) == 1; set => Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); } public bool SecretSuperTrainingComplete { get => (Data[0x72] & 2) == 2; set => Data[0x72] = (byte)((Data[0x72] & ~2) | (value ? 2 : 0)); } // 0x73 Unused private uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x74)); set => WriteUInt32LittleEndian(Data.AsSpan(0x74), value); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); } public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); } #endregion #region Block C public override string HT_Name { get => StringConverter7.GetString(HT_Trash); set => StringConverter7.SetString(HT_Trash, value.AsSpan(), 12, 0, StringConverterOption.None); } public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; } public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; } public byte Geo1_Region { get => Data[0x94]; set => Data[0x94] = value; } public byte Geo1_Country { get => Data[0x95]; set => Data[0x95] = value; } public byte Geo2_Region { get => Data[0x96]; set => Data[0x96] = value; } public byte Geo2_Country { get => Data[0x97]; set => Data[0x97] = value; } public byte Geo3_Region { get => Data[0x98]; set => Data[0x98] = value; } public byte Geo3_Country { get => Data[0x99]; set => Data[0x99] = value; } public byte Geo4_Region { get => Data[0x9A]; set => Data[0x9A] = value; } public byte Geo4_Country { get => Data[0x9B]; set => Data[0x9B] = value; } public byte Geo5_Region { get => Data[0x9C]; set => Data[0x9C] = value; } public byte Geo5_Country { get => Data[0x9D]; set => Data[0x9D] = value; } // 0x9E Unused // 0x9F Unused // 0xA0 Unused // 0xA1 Unused public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; } public byte HT_Affection { get => Data[0xA3]; set => Data[0xA3] = value; } public byte HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = value; } public byte HT_Memory { get => Data[0xA5]; set => Data[0xA5] = value; } public byte HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = value; } // 0xA7 Unused public ushort HT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xA8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xA8), value); } // 0xAA Unused // 0xAB Unused // 0xAC Unused // 0xAD Unused public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; } public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; } #endregion #region Block D public override string OT_Name { get => StringConverter7.GetString(OT_Trash); set => StringConverter7.SetString(OT_Trash, value.AsSpan(), 12, 0, StringConverterOption.None); } public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; } public byte OT_Affection { get => Data[0xCB]; set => Data[0xCB] = value; } public byte OT_Intensity { get => Data[0xCC]; set => Data[0xCC] = value; } public byte OT_Memory { get => Data[0xCD]; set => Data[0xCD] = value; } public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xCE)); set => WriteUInt16LittleEndian(Data.AsSpan(0xCE), value); } public byte OT_Feeling { get => Data[0xD0]; set => Data[0xD0] = value; } public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; } public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; } public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; } public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; } public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; } public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; } // Unused 0xD7 public override int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0xD8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xD8), (ushort)value); } public override int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0xDA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xDA), (ushort)value); } public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; } public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); } public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); } public byte HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = value; } public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); } public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); } public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); } public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); } public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); } public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); } public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; } public byte Country { get => Data[0xE0]; set => Data[0xE0] = value; } public byte Region { get => Data[0xE1]; set => Data[0xE1] = value; } public byte ConsoleRegion { get => Data[0xE2]; set => Data[0xE2] = value; } public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; } #endregion #region Battle Stats public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0xE8)); set => WriteInt32LittleEndian(Data.AsSpan(0xE8), value); } public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; } public byte DirtType { get => Data[0xED]; set => Data[0xED] = value; } public byte DirtLocation { get => Data[0xEE]; set => Data[0xEE] = value; } // 0xEF unused public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0xF0)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF0), (ushort)value); } public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0xF2)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF2), (ushort)value); } public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0xF4)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF4), (ushort)value); } public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0xF6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF6), (ushort)value); } public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0xF8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF8), (ushort)value); } public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0xFA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFA), (ushort)value); } public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0xFC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFC), (ushort)value); } #endregion public int SuperTrainingMedalCount(int maxCount = 30) { uint value = SuperTrainBitFlags >> 2; #if NET6_0_OR_GREATER return System.Numerics.BitOperations.PopCount(value); #else int TrainCount = 0; for (int i = 0; i < maxCount; i++) { if ((value & 1) != 0) TrainCount++; value >>= 1; } return TrainCount; #endif } public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6; public override int MarkingCount => 6; public override int GetMarking(int index) { if ((uint)index >= MarkingCount) throw new ArgumentOutOfRangeException(nameof(index)); return (MarkValue >> (index * 2)) & 3; } public override void SetMarking(int index, int value) { if ((uint)index >= MarkingCount) throw new ArgumentOutOfRangeException(nameof(index)); var shift = index * 2; MarkValue = (MarkValue & ~(0b11 << shift)) | ((value & 3) << shift); } public void FixMemories() { if (IsEgg) // No memories if is egg. { HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0; /* OT_Friendship */ OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = HT_Affection = OT_Affection = 0; this.ClearGeoLocationData(); // Clear Handler HT_Trash.Clear(); return; } if (IsUntraded) HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = HT_Affection = 0; if (Generation < 6) /* OT_Affection = */ OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0; this.SanitizeGeoLocationData(); if (Generation < 7) // must be transferred via bank, and must have memories { this.SetTradeMemoryHT6(true); // oh no, memories on gen7 pk // georegions cleared on 6->7, no need to set } } protected override bool TradeOT(ITrainerInfo tr) { // Check to see if the OT matches the SAV's OT info. if (!(tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender && tr.OT == OT_Name)) return false; CurrentHandler = 0; return true; } protected override void TradeHT(ITrainerInfo tr) { if (tr.OT != HT_Name || tr.Gender != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6)) { // No geolocations are set ingame -- except for bank transfers. Don't emulate bank transfers // this.TradeGeoLocation(tr.Country, tr.SubRegion); } if (HT_Name != tr.OT) { HT_Friendship = PersonalInfo.BaseFriendship; HT_Affection = 0; HT_Name = tr.OT; } CurrentHandler = 1; HT_Gender = tr.Gender; } // Maximums public override ushort MaxMoveID => Legal.MaxMoveID_7_USUM; public override ushort MaxSpeciesID => Legal.MaxSpeciesID_7_USUM; public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM; public override int MaxItemID => Legal.MaxItemID_7_USUM; public override int MaxBallID => Legal.MaxBallID_7; public override int MaxGameID => Legal.MaxGameID_7; public PK8 ConvertToPK8() { var pk8 = new PK8 { EncryptionConstant = EncryptionConstant, Species = Species, TID = TID, SID = SID, EXP = EXP, PID = PID, Ability = Ability, AbilityNumber = AbilityNumber, MarkValue = MarkValue & 0b1111_1111_1111, Language = Language, EV_HP = EV_HP, EV_ATK = EV_ATK, EV_DEF = EV_DEF, EV_SPA = EV_SPA, EV_SPD = EV_SPD, EV_SPE = EV_SPE, Move1 = Move1, Move2 = Move2, Move3 = Move3, Move4 = Move4, Move1_PPUps = Move1_PPUps, Move2_PPUps = Move2_PPUps, Move3_PPUps = Move3_PPUps, Move4_PPUps = Move4_PPUps, RelearnMove1 = RelearnMove1, RelearnMove2 = RelearnMove2, RelearnMove3 = RelearnMove3, RelearnMove4 = RelearnMove4, IV_HP = IV_HP, IV_ATK = IV_ATK, IV_DEF = IV_DEF, IV_SPA = IV_SPA, IV_SPD = IV_SPD, IV_SPE = IV_SPE, IsEgg = IsEgg, IsNicknamed = IsNicknamed, FatefulEncounter = FatefulEncounter, Gender = Gender, Form = Form, Nature = Nature, Nickname = IsNicknamed ? Nickname : SpeciesName.GetSpeciesNameGeneration(Species, Language, 8), Version = Version, OT_Name = OT_Name, MetDate = MetDate, EggMetDate = EggMetDate, Met_Location = Met_Location, Egg_Location = Egg_Location, Ball = Ball, Met_Level = Met_Level, OT_Gender = OT_Gender, HyperTrainFlags = HyperTrainFlags, // Locale does not transfer. All Zero // Country = Country, // Region = Region, // ConsoleRegion = ConsoleRegion, OT_Memory = OT_Memory, OT_TextVar = OT_TextVar, OT_Feeling = OT_Feeling, OT_Intensity = OT_Intensity, PKRS_Strain = PKRS_Strain, PKRS_Days = PKRS_Days, CNT_Cool = CNT_Cool, CNT_Beauty = CNT_Beauty, CNT_Cute = CNT_Cute, CNT_Smart = CNT_Smart, CNT_Tough = CNT_Tough, CNT_Sheen = CNT_Sheen, RibbonChampionG3 = RibbonChampionG3, RibbonChampionSinnoh = RibbonChampionSinnoh, RibbonEffort = RibbonEffort, RibbonAlert = RibbonAlert, RibbonShock = RibbonShock, RibbonDowncast = RibbonDowncast, RibbonCareless = RibbonCareless, RibbonRelax = RibbonRelax, RibbonSnooze = RibbonSnooze, RibbonSmile = RibbonSmile, RibbonGorgeous = RibbonGorgeous, RibbonRoyal = RibbonRoyal, RibbonGorgeousRoyal = RibbonGorgeousRoyal, RibbonArtist = RibbonArtist, RibbonFootprint = RibbonFootprint, RibbonRecord = RibbonRecord, RibbonLegend = RibbonLegend, RibbonCountry = RibbonCountry, RibbonNational = RibbonNational, RibbonEarth = RibbonEarth, RibbonWorld = RibbonWorld, RibbonClassic = RibbonClassic, RibbonPremier = RibbonPremier, RibbonEvent = RibbonEvent, RibbonBirthday = RibbonBirthday, RibbonSpecial = RibbonSpecial, RibbonSouvenir = RibbonSouvenir, RibbonWishing = RibbonWishing, RibbonChampionBattle = RibbonChampionBattle, RibbonChampionRegional = RibbonChampionRegional, RibbonChampionNational = RibbonChampionNational, RibbonChampionWorld = RibbonChampionWorld, RibbonChampionKalos = RibbonChampionKalos, RibbonChampionG6Hoenn = RibbonChampionG6Hoenn, RibbonBestFriends = RibbonBestFriends, RibbonTraining = RibbonTraining, RibbonBattlerSkillful = RibbonBattlerSkillful, RibbonBattlerExpert = RibbonBattlerExpert, RibbonContestStar = RibbonContestStar, RibbonMasterCoolness = RibbonMasterCoolness, RibbonMasterBeauty = RibbonMasterBeauty, RibbonMasterCuteness = RibbonMasterCuteness, RibbonMasterCleverness = RibbonMasterCleverness, RibbonMasterToughness = RibbonMasterToughness, RibbonCountMemoryContest = RibbonCountMemoryContest, RibbonCountMemoryBattle = RibbonCountMemoryBattle, RibbonChampionAlola = RibbonChampionAlola, RibbonBattleRoyale = RibbonBattleRoyale, RibbonBattleTreeGreat = RibbonBattleTreeGreat, RibbonBattleTreeMaster = RibbonBattleTreeMaster, OT_Friendship = OT_Friendship, // No Ribbons or Markings on transfer. StatNature = Nature, // HeightScalar = 0, // WeightScalar = 0, // Copy Form Argument data for Furfrou and Hoopa, since we're nice. FormArgumentRemain = FormArgumentRemain, FormArgumentElapsed = FormArgumentElapsed, FormArgumentMaximum = FormArgumentMaximum, }; // Wipe Totem Forms var species = Species; if (FormInfo.IsTotemForm(species, Form)) pk8.Form = FormInfo.GetTotemBaseForm(species, Form); // Fix PP and Stats pk8.Heal(); // Fix Checksum pk8.RefreshChecksum(); return pk8; // Done! } } public enum ResortEventState : byte { NONE = 0, SEIKAKU = 1, CARE = 2, LIKE_RESORT = 3, LIKE_BATTLE = 4, LIKE_ADV = 5, GOOD_FRIEND = 6, GIM = 7, HOTSPA = 8, WILD = 9, WILD_LOVE = 10, WILD_LIVE = 11, POKEMAME_GET1 = 12, POKEMAME_GET2 = 13, POKEMAME_GET3 = 14, KINOMI_HELP = 15, PLAY_STATE = 16, HOTSPA_STATE = 17, HOTSPA_DIZZY = 18, HOTSPA_EGG_HATCHING = 19, MAX = 20, }