using System; using System.Collections.Generic; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// Generation 3 format. public sealed class PK3 : G3PKM, ISanityChecksum { private static readonly ushort[] Unused = { 0x2A, 0x2B, }; public override int SIZE_PARTY => PokeCrypto.SIZE_3PARTY; public override int SIZE_STORED => PokeCrypto.SIZE_3STORED; public override EntityContext Context => EntityContext.Gen3; public override PersonalInfo PersonalInfo => PersonalTable.RS[Species]; public override IReadOnlyList ExtraBytes => Unused; public PK3() : base(PokeCrypto.SIZE_3PARTY) { } public PK3(byte[] data) : base(DecryptParty(data)) { } private static byte[] DecryptParty(byte[] data) { PokeCrypto.DecryptIfEncrypted3(ref data); Array.Resize(ref data, PokeCrypto.SIZE_3PARTY); return data; } public override PKM Clone() { // Don't use the byte[] constructor, the DecryptIfEncrypted call is based on checksum. // An invalid checksum will shuffle the data; we already know it's un-shuffled. Set up manually. var pk = new PK3(); Data.CopyTo(pk.Data, 0); return pk; } private const string EggNameJapanese = "タマゴ"; // Trash Bytes public override Span Nickname_Trash => Data.AsSpan(0x08, 10); // no inaccessible terminator public override Span OT_Trash => Data.AsSpan(0x14, 7); // no inaccessible terminator // At top for System.Reflection execution order hack // 0x20 Intro public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); } public override int TID { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), (ushort)value); } public override int SID { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), (ushort)value); } public override string Nickname { get => StringConverter3.GetString(Nickname_Trash, Japanese); set => StringConverter3.SetString(Nickname_Trash, (IsEgg ? EggNameJapanese : value).AsSpan(), 10, Japanese, StringConverterOption.None); } public override int Language { get => Data[0x12]; set => Data[0x12] = (byte)value; } public bool FlagIsBadEgg { get => (Data[0x13] & 1) != 0; set => Data[0x13] = (byte)((Data[0x13] & ~1) | (value ? 1 : 0)); } public bool FlagHasSpecies { get => (Data[0x13] & 2) != 0; set => Data[0x13] = (byte)((Data[0x13] & ~2) | (value ? 2 : 0)); } public bool FlagIsEgg { get => (Data[0x13] & 4) != 0; set => Data[0x13] = (byte)((Data[0x13] & ~4) | (value ? 4 : 0)); } public override string OT_Name { get => StringConverter3.GetString(OT_Trash, Japanese); set => StringConverter3.SetString(OT_Trash, value.AsSpan(), 7, Japanese, StringConverterOption.None); } public override int MarkValue { get => SwapBits(Data[0x1B], 1, 2); set => Data[0x1B] = (byte)SwapBits(value, 1, 2); } public ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1C), value); } public ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E), value); } #region Block A public override ushort SpeciesID3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x20)); set => WriteUInt16LittleEndian(Data.AsSpan(0x20), value); } // raw access public override ushort Species { get => SpeciesConverter.GetG4Species(SpeciesID3); set { var s3 = SpeciesConverter.GetG3Species(value); FlagHasSpecies = (SpeciesID3 = s3) != 0; } } public override int SpriteItem => ItemConverter.GetItemFuture3((ushort)HeldItem); public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x22)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22), (ushort)value); } public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x24)); set => WriteUInt32LittleEndian(Data.AsSpan(0x24), value); } private byte PPUps { get => Data[0x28]; set => Data[0x28] = value; } public override int Move1_PPUps { get => (PPUps >> 0) & 3; set => PPUps = (byte)((PPUps & ~(3 << 0)) | (value << 0)); } public override int Move2_PPUps { get => (PPUps >> 2) & 3; set => PPUps = (byte)((PPUps & ~(3 << 2)) | (value << 2)); } public override int Move3_PPUps { get => (PPUps >> 4) & 3; set => PPUps = (byte)((PPUps & ~(3 << 4)) | (value << 4)); } public override int Move4_PPUps { get => (PPUps >> 6) & 3; set => PPUps = (byte)((PPUps & ~(3 << 6)) | (value << 6)); } public override int OT_Friendship { get => Data[0x29]; set => Data[0x29] = (byte)value; } // Unused 0x2A 0x2B #endregion #region Block B public override ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2C), value); } public override ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E), value); } public override ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x30)); set => WriteUInt16LittleEndian(Data.AsSpan(0x30), value); } public override ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x32)); set => WriteUInt16LittleEndian(Data.AsSpan(0x32), value); } public override int Move1_PP { get => Data[0x34]; set => Data[0x34] = (byte)value; } public override int Move2_PP { get => Data[0x35]; set => Data[0x35] = (byte)value; } public override int Move3_PP { get => Data[0x36]; set => Data[0x36] = (byte)value; } public override int Move4_PP { get => Data[0x37]; set => Data[0x37] = (byte)value; } #endregion #region Block C public override int EV_HP { get => Data[0x38]; set => Data[0x38] = (byte)value; } public override int EV_ATK { get => Data[0x39]; set => Data[0x39] = (byte)value; } public override int EV_DEF { get => Data[0x3A]; set => Data[0x3A] = (byte)value; } public override int EV_SPE { get => Data[0x3B]; set => Data[0x3B] = (byte)value; } public override int EV_SPA { get => Data[0x3C]; set => Data[0x3C] = (byte)value; } public override int EV_SPD { get => Data[0x3D]; set => Data[0x3D] = (byte)value; } public override byte CNT_Cool { get => Data[0x3E]; set => Data[0x3E] = value; } public override byte CNT_Beauty { get => Data[0x3F]; set => Data[0x3F] = value; } public override byte CNT_Cute { get => Data[0x40]; set => Data[0x40] = value; } public override byte CNT_Smart { get => Data[0x41]; set => Data[0x41] = value; } public override byte CNT_Tough { get => Data[0x42]; set => Data[0x42] = value; } public override byte CNT_Sheen { get => Data[0x43]; set => Data[0x43] = value; } #endregion #region Block D private byte PKRS { get => Data[0x44]; set => Data[0x44] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); } public override int Met_Location { get => Data[0x45]; set => Data[0x45] = (byte)value; } // Origins private ushort Origins { get => ReadUInt16LittleEndian(Data.AsSpan(0x46)); set => WriteUInt16LittleEndian(Data.AsSpan(0x46), value); } public override int Met_Level { get => Origins & 0x7F; set => Origins = (ushort)((Origins & ~0x7F) | value); } public override int Version { get => (Origins >> 7) & 0xF; set => Origins = (ushort)((Origins & ~0x780) | ((value & 0xF) << 7)); } public override int Ball { get => (Origins >> 11) & 0xF; set => Origins = (ushort)((Origins & ~0x7800) | ((value & 0xF) << 11)); } public override int OT_Gender { get => (Origins >> 15) & 1; set => Origins = (ushort)((Origins & ~(1 << 15)) | ((value & 1) << 15)); } public uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x48)); set => WriteUInt32LittleEndian(Data.AsSpan(0x48), value); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set { IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0); FlagIsEgg = value; if (value) { Nickname = EggNameJapanese; Language = (int) LanguageID.Japanese; } } } public override bool AbilityBit { get => IV32 >> 31 == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 1u << 31 : 0u); } private uint RIB0 { get => ReadUInt32LittleEndian(Data.AsSpan(0x4C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x4C), value); } public override byte RibbonCountG3Cool { get => (byte)((RIB0 >> 00) & 7); set => RIB0 = ((RIB0 & ~(7u << 00)) | ((uint)(value & 7) << 00)); } public override byte RibbonCountG3Beauty { get => (byte)((RIB0 >> 03) & 7); set => RIB0 = ((RIB0 & ~(7u << 03)) | ((uint)(value & 7) << 03)); } public override byte RibbonCountG3Cute { get => (byte)((RIB0 >> 06) & 7); set => RIB0 = ((RIB0 & ~(7u << 06)) | ((uint)(value & 7) << 06)); } public override byte RibbonCountG3Smart { get => (byte)((RIB0 >> 09) & 7); set => RIB0 = ((RIB0 & ~(7u << 09)) | ((uint)(value & 7) << 09)); } public override byte RibbonCountG3Tough { get => (byte)((RIB0 >> 12) & 7); set => RIB0 = ((RIB0 & ~(7u << 12)) | ((uint)(value & 7) << 12)); } public override bool RibbonChampionG3 { get => (RIB0 & (1 << 15)) == 1 << 15; set => RIB0 = ((RIB0 & ~(1u << 15)) | (value ? 1u << 15 : 0u)); } public override bool RibbonWinning { get => (RIB0 & (1 << 16)) == 1 << 16; set => RIB0 = ((RIB0 & ~(1u << 16)) | (value ? 1u << 16 : 0u)); } public override bool RibbonVictory { get => (RIB0 & (1 << 17)) == 1 << 17; set => RIB0 = ((RIB0 & ~(1u << 17)) | (value ? 1u << 17 : 0u)); } public override bool RibbonArtist { get => (RIB0 & (1 << 18)) == 1 << 18; set => RIB0 = ((RIB0 & ~(1u << 18)) | (value ? 1u << 18 : 0u)); } public override bool RibbonEffort { get => (RIB0 & (1 << 19)) == 1 << 19; set => RIB0 = ((RIB0 & ~(1u << 19)) | (value ? 1u << 19 : 0u)); } public override bool RibbonChampionBattle { get => (RIB0 & (1 << 20)) == 1 << 20; set => RIB0 = ((RIB0 & ~(1u << 20)) | (value ? 1u << 20 : 0u)); } public override bool RibbonChampionRegional { get => (RIB0 & (1 << 21)) == 1 << 21; set => RIB0 = ((RIB0 & ~(1u << 21)) | (value ? 1u << 21 : 0u)); } public override bool RibbonChampionNational { get => (RIB0 & (1 << 22)) == 1 << 22; set => RIB0 = ((RIB0 & ~(1u << 22)) | (value ? 1u << 22 : 0u)); } public override bool RibbonCountry { get => (RIB0 & (1 << 23)) == 1 << 23; set => RIB0 = ((RIB0 & ~(1u << 23)) | (value ? 1u << 23 : 0u)); } public override bool RibbonNational { get => (RIB0 & (1 << 24)) == 1 << 24; set => RIB0 = ((RIB0 & ~(1u << 24)) | (value ? 1u << 24 : 0u)); } public override bool RibbonEarth { get => (RIB0 & (1 << 25)) == 1 << 25; set => RIB0 = ((RIB0 & ~(1u << 25)) | (value ? 1u << 25 : 0u)); } public override bool RibbonWorld { get => (RIB0 & (1 << 26)) == 1 << 26; set => RIB0 = ((RIB0 & ~(1u << 26)) | (value ? 1u << 26 : 0u)); } public override bool Unused1 { get => (RIB0 & (1 << 27)) == 1 << 27; set => RIB0 = ((RIB0 & ~(1u << 27)) | (value ? 1u << 27 : 0u)); } public override bool Unused2 { get => (RIB0 & (1 << 28)) == 1 << 28; set => RIB0 = ((RIB0 & ~(1u << 28)) | (value ? 1u << 28 : 0u)); } public override bool Unused3 { get => (RIB0 & (1 << 29)) == 1 << 29; set => RIB0 = ((RIB0 & ~(1u << 29)) | (value ? 1u << 29 : 0u)); } public override bool Unused4 { get => (RIB0 & (1 << 30)) == 1 << 30; set => RIB0 = ((RIB0 & ~(1u << 30)) | (value ? 1u << 30 : 0u)); } public override bool FatefulEncounter { get => RIB0 >> 31 == 1; set => RIB0 = (RIB0 & ~(1 << 31)) | (uint)(value ? 1 << 31 : 0); } #endregion #region Battle Stats public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0x50)); set => WriteInt32LittleEndian(Data.AsSpan(0x50), value); } public override int Stat_Level { get => Data[0x54]; set => Data[0x54] = (byte)value; } public sbyte HeldMailID { get => (sbyte)Data[0x55]; set => Data[0x55] = (byte)value; } public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0x56)); set => WriteUInt16LittleEndian(Data.AsSpan(0x56), (ushort)value); } public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0x58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x58), (ushort)value); } public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0x5A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), (ushort)value); } public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0x5C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), (ushort)value); } public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0x5E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), (ushort)value); } public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0x60)); set => WriteUInt16LittleEndian(Data.AsSpan(0x60), (ushort)value); } public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0x62)); set => WriteUInt16LittleEndian(Data.AsSpan(0x62), (ushort)value); } #endregion protected override byte[] Encrypt() { RefreshChecksum(); return PokeCrypto.EncryptArray3(Data); } public override void RefreshChecksum() { FlagIsBadEgg = false; Checksum = PokeCrypto.GetCHK3(Data); } public override bool ChecksumValid => CalculateChecksum() == Checksum; private ushort CalculateChecksum() => PokeCrypto.GetCHK3(Data); public PK4 ConvertToPK4() { PK4 pk4 = new() // Convert away! { PID = PID, Species = Species, TID = TID, SID = SID, EXP = IsEgg ? Experience.GetEXP(5, PersonalInfo.EXPGrowth) : EXP, Gender = EntityGender.GetFromPID(Species, PID), Form = Form, // IsEgg = false, -- already false OT_Friendship = 70, MarkValue = MarkValue & 0b1111, Language = Language, EV_HP = EV_HP, EV_ATK = EV_ATK, EV_DEF = EV_DEF, EV_SPA = EV_SPA, EV_SPD = EV_SPD, EV_SPE = EV_SPE, CNT_Cool = CNT_Cool, CNT_Beauty = CNT_Beauty, CNT_Cute = CNT_Cute, CNT_Smart = CNT_Smart, CNT_Tough = CNT_Tough, CNT_Sheen = CNT_Sheen, Move1 = Move1, Move2 = Move2, Move3 = Move3, Move4 = Move4, Move1_PPUps = Move1_PPUps, Move2_PPUps = Move2_PPUps, Move3_PPUps = Move3_PPUps, Move4_PPUps = Move4_PPUps, IV_HP = IV_HP, IV_ATK = IV_ATK, IV_DEF = IV_DEF, IV_SPA = IV_SPA, IV_SPD = IV_SPD, IV_SPE = IV_SPE, Ability = Ability, Version = Version, Ball = Ball, PKRS_Strain = PKRS_Strain, PKRS_Days = PKRS_Days, OT_Gender = OT_Gender, MetDate = DateTime.Now, Met_Level = CurrentLevel, Met_Location = Locations.Transfer3, // Pal Park RibbonChampionG3 = RibbonChampionG3, RibbonWinning = RibbonWinning, RibbonVictory = RibbonVictory, RibbonArtist = RibbonArtist, RibbonEffort = RibbonEffort, RibbonChampionBattle = RibbonChampionBattle, RibbonChampionRegional = RibbonChampionRegional, RibbonChampionNational = RibbonChampionNational, RibbonCountry = RibbonCountry, RibbonNational = RibbonNational, RibbonEarth = RibbonEarth, RibbonWorld = RibbonWorld, // byte -> bool contest ribbons RibbonG3Cool = RibbonCountG3Cool > 0, RibbonG3CoolSuper = RibbonCountG3Cool > 1, RibbonG3CoolHyper = RibbonCountG3Cool > 2, RibbonG3CoolMaster = RibbonCountG3Cool > 3, RibbonG3Beauty = RibbonCountG3Beauty > 0, RibbonG3BeautySuper = RibbonCountG3Beauty > 1, RibbonG3BeautyHyper = RibbonCountG3Beauty > 2, RibbonG3BeautyMaster = RibbonCountG3Beauty > 3, RibbonG3Cute = RibbonCountG3Cute > 0, RibbonG3CuteSuper = RibbonCountG3Cute > 1, RibbonG3CuteHyper = RibbonCountG3Cute > 2, RibbonG3CuteMaster = RibbonCountG3Cute > 3, RibbonG3Smart = RibbonCountG3Smart > 0, RibbonG3SmartSuper = RibbonCountG3Smart > 1, RibbonG3SmartHyper = RibbonCountG3Smart > 2, RibbonG3SmartMaster = RibbonCountG3Smart > 3, RibbonG3Tough = RibbonCountG3Tough > 0, RibbonG3ToughSuper = RibbonCountG3Tough > 1, RibbonG3ToughHyper = RibbonCountG3Tough > 2, RibbonG3ToughMaster = RibbonCountG3Tough > 3, FatefulEncounter = FatefulEncounter, }; // Yay for reusing string buffers! The game allocates a buffer and reuses it when creating strings. // Trash from the {unknown source} is currently in buffer. Set it to the Nickname region. var trash = StringConverter345.G4TransferTrashBytes; if (pk4.Language < trash.Length) trash[pk4.Language].CopyTo(pk4.Data, 0x48 + 4); pk4.Nickname = IsEgg ? SpeciesName.GetSpeciesNameGeneration(pk4.Species, pk4.Language, 4) : Nickname; pk4.IsNicknamed = !IsEgg && IsNicknamed; // Trash from the current string (Nickname) is in our string buffer. Slap the OT name over-top. Buffer.BlockCopy(pk4.Data, 0x48, pk4.Data, 0x68, 0x10); pk4.OT_Name = OT_Name; if (HeldItem > 0) { ushort item = ItemConverter.GetItemFuture3((ushort)HeldItem); if (ItemConverter.IsItemTransferable34(item)) pk4.HeldItem = item; } // Remove HM moves ReadOnlySpan banned = LearnSource3.HM_3; if (banned.Contains(Move1)) pk4.Move1 = 0; if (banned.Contains(Move2)) pk4.Move2 = 0; if (banned.Contains(Move3)) pk4.Move3 = 0; if (banned.Contains(Move4)) pk4.Move4 = 0; pk4.FixMoves(); pk4.HealPP(); pk4.RefreshChecksum(); return pk4; } public XK3 ConvertToXK3() { var pk = ConvertTo(); // Set these even if the settings don't SetPKM pk.CurrentRegion = 2; // NTSC-U pk.OriginalRegion = 2; // NTSC-U pk.ResetPartyStats(); return pk; } public CK3 ConvertToCK3() { var pk = ConvertTo(); // Set these even if the settings don't SetPKM pk.CurrentRegion = 2; // NTSC-U pk.OriginalRegion = 2; // NTSC-U pk.ResetPartyStats(); return pk; } }