using System.Collections.Generic;
namespace PKHeX.Core;
///
/// Calculated Information storage with properties useful for parsing the legality of the input .
///
public sealed class LegalInfo : IGeneration
{
/// The object used for comparisons.
public readonly PKM Entity;
/// The generation of games the originated from.
public int Generation { get; private set; }
/// The matched Encounter details for the .
public IEncounterable EncounterMatch
{
get => _match;
set
{
if (!ReferenceEquals(_match, EncounterInvalid.Default) && (value.LevelMin != _match.LevelMin || value.Species != _match.Species))
_evochains = null; // clear if evo chain has the potential to be different
_match = value;
Parse.Clear();
}
}
///
/// Original encounter data for the .
///
///
/// Generation 1/2 that are transferred forward to Generation 7 are restricted to new encounter details.
/// By retaining their original match, more information can be provided by the parse.
///
public IEncounterable EncounterOriginal => EncounterOriginalGB ?? EncounterMatch;
internal IEncounterable? EncounterOriginalGB;
private IEncounterable _match = EncounterInvalid.Default;
/// Top level Legality Check result list for the .
internal readonly List Parse;
private const int MoveCount = 4;
public readonly MoveResult[] Relearn = new MoveResult[MoveCount];
public readonly MoveResult[] Moves = new MoveResult[MoveCount];
public EvolutionHistory EvoChainsAllGens => _evochains ??= EvolutionChain.GetEvolutionChainsAllGens(Entity, EncounterMatch);
private EvolutionHistory? _evochains;
/// related information that generated the / value(s).
public PIDIV PIDIV
{
get => _pidiv;
internal set
{
_pidiv = value;
PIDParsed = true;
}
}
public bool PIDParsed { get; private set; }
private PIDIV _pidiv;
/// Indicates whether or not the can originate from the .
/// This boolean is true until all valid encounters are tested, after which it is false.
public bool PIDIVMatches { get; internal set; } = true;
/// Indicates whether or not the can originate from the with explicit matching.
/// This boolean is true until all valid entries are tested for all possible matches, after which it is false.
public bool FrameMatches { get; internal set; } = true;
public LegalInfo(PKM pk, List parse)
{
Entity = pk;
Parse = parse;
StoreMetadata(pk.Generation);
}
internal void StoreMetadata(int gen)
{
// We can call this method at the start for any Gen3+ encounter iteration.
// We need to call this for each Gen1/2 encounter as Version is not stored for those origins.
Generation = gen;
}
}