using System; namespace PKHeX.Core; /// /// Utility logic for dealing with bitflags in a byte array. /// public static class FlagUtil { /// /// Gets the requested from the byte at . /// /// Buffer to read /// Offset of the byte /// Bit to read public static bool GetFlag(ReadOnlySpan arr, int offset, int bitIndex) { bitIndex &= 7; // ensure the bit access is 0-7 return ((arr[offset] >> bitIndex) & 1) != 0; } /// /// Sets the requested value to the byte at . /// /// Buffer to modify /// Offset of the byte /// Bit to write /// Bit flag value to set public static void SetFlag(Span arr, int offset, int bitIndex, bool value) { bitIndex &= 7; // ensure the bit access is 0-7 var current = arr[offset] & ~(1 << bitIndex); var newValue = current | ((value ? 1 : 0) << bitIndex); arr[offset] = (byte)newValue; } public static bool[] GetBitFlagArray(ReadOnlySpan data, int count) { var result = new bool[count]; GetBitFlagArray(data, result); return result; } public static void GetBitFlagArray(ReadOnlySpan data, Span result) { for (int i = 0; i < result.Length; i++) result[i] = (data[i >> 3] & (1 << (i & 7))) != 0; } public static bool[] GetBitFlagArray(ReadOnlySpan data) => GetBitFlagArray(data, data.Length << 3); public static void SetBitFlagArray(Span data, ReadOnlySpan value) { for (int i = 0; i < value.Length; i++) { var ofs = i >> 3; var mask = (1 << (i & 7)); if (value[i]) data[ofs] |= (byte)mask; else data[ofs] &= (byte)~mask; } } }