using System.Linq; namespace PKHeX.Core { public class PersonalInfoG2 : PersonalInfo { protected PersonalInfoG2() { } public const int SIZE = 0x20; public PersonalInfoG2(byte[] data) { if (data.Length != SIZE) return; Data = data; TMHM = GetBits(Data.Skip(0x18).Take(0x8).ToArray()); } public override byte[] Write() { SetBits(TMHM).CopyTo(Data, 0x18); return Data; } public int DEX_ID { get => Data[0x00]; set => Data[0x00] = (byte)value; } public override int HP { get => Data[0x01]; set => Data[0x01] = (byte)value; } public override int ATK { get => Data[0x02]; set => Data[0x02] = (byte)value; } public override int DEF { get => Data[0x03]; set => Data[0x03] = (byte)value; } public override int SPE { get => Data[0x04]; set => Data[0x04] = (byte)value; } public override int SPA { get => Data[0x05]; set => Data[0x05] = (byte)value; } public override int SPD { get => Data[0x06]; set => Data[0x06] = (byte)value; } public override int[] Types { get => new int[] { Data[0x07], Data[0x08] }; set { if (value?.Length != 2) return; Data[0x07] = (byte)value[0]; Data[0x08] = (byte)value[1]; } } public override int CatchRate { get => Data[0x09]; set => Data[0x09] = (byte)value; } public override int BaseEXP { get => Data[0x0A]; set => Data[0x0A] = (byte)value; } public override int[] Items { get => new int[] { Data[0xB], Data[0xC] }; set { if (value?.Length != 2) return; Data[0xB] = (byte) value[0]; Data[0xC] = (byte) value[1]; } } public override int Gender { get => Data[0xD]; set => Data[0xD] = (byte)value; } public override int HatchCycles { get => Data[0xF]; set => Data[0xF] = (byte)value; } public override int EXPGrowth { get => Data[0x16]; set => Data[0x16] = (byte)value; } public override int[] EggGroups { get => new[] { Data[0x17] >> 4, Data[0x17] & 0xF }; set { if (value?.Length != 2) return; Data[0x17] = (byte)(((value[0] & 0xF) << 4) | (value[1] & 0xF)); } } // EV Yields are just aliases for base stats in Gen I public override int EV_HP { get => HP; set { } } public override int EV_ATK { get => ATK; set { } } public override int EV_DEF { get => DEF; set { } } public override int EV_SPE { get => SPE; set { } } public override int EV_SPA { get => SPA; set { } } public override int EV_SPD { get => SPD; set { } } // Future game values, unused public override int[] Abilities { get => new[] { 0, 0 }; set { } } public override int BaseFriendship { get => 70; set { } } public override int EscapeRate { get => 0; set { } } public override int Color { get => 0; set { } } } }