using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; using PKHeX.Core; using PKHeX.WinForms.Properties; namespace PKHeX.WinForms { public partial class SettingsEditor : Form { public SettingsEditor(object obj, params string[] blacklist) { InitializeComponent(); SettingsObject = obj ?? Settings.Default; LoadSettings(blacklist); WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage); // reorder checkboxes int ctr = 0; foreach (var c in FLP_Settings.Controls.OfType().OrderBy(z => z.Text).ToList()) FLP_Settings.Controls.SetChildIndex(c, ctr++); if (obj is Settings s) { var noSelectVersions = new[] {GameVersion.GO}; CB_Blank.InitializeBinding(); CB_Blank.DataSource = GameInfo.VersionDataSource.Where(z => !noSelectVersions.Contains((GameVersion)z.Value)).ToList(); CB_Blank.SelectedValue = (int) s.DefaultSaveVersion; CB_Blank.SelectedValueChanged += (_, __) => s.DefaultSaveVersion = (GameVersion)WinFormsUtil.GetIndex(CB_Blank); } else { FLP_Blank.Visible = false; } this.CenterToForm(FindForm()); } private void SettingsEditor_FormClosing(object sender, FormClosingEventArgs e) => SaveSettings(); private readonly object SettingsObject; private void LoadSettings(IReadOnlyList blacklist) { var type = SettingsObject.GetType(); var props = ReflectUtil.GetPropertiesCanWritePublicDeclared(type); if (ModifierKeys != Keys.Control) props = props.Except(blacklist); foreach (var p in props) { var state = ReflectUtil.GetValue(Settings.Default, p); switch (state) { case bool b: var chk = GetCheckBox(p, b); FLP_Settings.Controls.Add(chk); FLP_Settings.SetFlowBreak(chk, true); if (blacklist.Contains(p)) chk.ForeColor = Color.Red; continue; } } } private void SaveSettings() { foreach (var s in FLP_Settings.Controls.OfType()) ReflectUtil.SetValue(SettingsObject, s.Name, GetValue(s)); } private static CheckBox GetCheckBox(string name, bool state) => new CheckBox { Name = name, Checked = state, Text = name, AutoSize = true, }; private static object GetValue(IDisposable control) { switch (control) { case CheckBox cb: return cb.Checked; default: return null; } } } }