using System.Collections.Generic; namespace PKHeX.Core { public sealed class MyItem7b : MyItem { private const int Medicine = 0x0000; // 0 private const int TM = 0x00F0; // 1 private const int Candy = 0x02A0; // 2 private const int PowerUp = 0x05C0; // 3 private const int Catching = 0x0818; // 4 private const int Battle = 0x08E0; // 5 private const int Key = 0x0B38; // 6 public MyItem7b(SAV7b sav, int offset) : base(sav) => Offset = offset; public override IReadOnlyList Inventory { get { var pouch = new InventoryPouch[] { new InventoryPouch7b(InventoryType.Medicine, Legal.Pouch_Medicine_GG, 999, Medicine, PouchSize7b.Medicine), new InventoryPouch7b(InventoryType.TMHMs, Legal.Pouch_TM_GG, 1, TM, PouchSize7b.TM), new InventoryPouch7b(InventoryType.Balls, Legal.Pouch_Catching_GG, 999, Catching, PouchSize7b.Catching), new InventoryPouch7b(InventoryType.Items, Legal.Pouch_Regular_GG, 999, Key, PouchSize7b.Items), new InventoryPouch7b(InventoryType.BattleItems, Legal.Pouch_Battle_GG, 999, Battle, PouchSize7b.Battle), new InventoryPouch7b(InventoryType.ZCrystals, Legal.Pouch_PowerUp_GG, 999, PowerUp, PouchSize7b.PowerUp), new InventoryPouch7b(InventoryType.Candy, Legal.Pouch_Candy_GG, 999, Candy, PouchSize7b.Candy), }; return pouch.LoadAll(Data); } set { foreach (var p in value) ((InventoryPouch7b)p).SanitizeCounts(); value.SaveAll(Data); } } } }