using System; using System.Collections.Generic; using System.IO; using System.Linq; using PKHeX.Core; namespace PKHeX.WinForms { public static class PathUtilWindows { /// /// Gets the 3DS's root folder, usually from an inserted SD card. /// /// Optional parameter to skip the first drive. /// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data). /// Folder path pointing to the Nintendo 3DS folder. public static string Get3DSLocation(bool skipFirstDrive = true) { try { IEnumerable DriveList = Environment.GetLogicalDrives(); // Skip first drive (some users still have floppy drives and would chew up time!) if (skipFirstDrive) DriveList = DriveList.Skip(1); foreach (var drive in DriveList) { string potentialPath = Path.Combine(drive, "Nintendo 3DS"); if (Directory.Exists(potentialPath)) return potentialPath; } } catch { } return null; } /// /// Gets a list of 3DS save backup paths for the storage device. /// /// Root location of device /// List of possible 3DS save backup paths. public static IEnumerable Get3DSBackupPaths(string root) { yield return Path.Combine(root, "saveDataBackup"); yield return Path.Combine(root, "filer", "UserSaveData"); yield return Path.Combine(root, "JKSV", "Saves"); yield return Path.Combine(root, "TWLSaveTool"); yield return Path.Combine(root, "fbi", "save"); yield return Path.Combine(root, "gm9", "out"); yield return Path.Combine(root, "3ds", "Checkpoint", "saves"); } /// /// Finds a compatible save file that was most recently saved (by file write time). /// /// If this function returns true, full path of a save file or null if no path could be found. If this function returns false, this parameter will be set to the error message. /// Paths to check in addition to the default paths /// A boolean indicating whether or not a file was detected public static bool DetectSaveFile(out string path, params string[] extra) { var foldersToCheck = extra.Where(f => f?.Length > 0); string path3DS = Path.GetPathRoot(Get3DSLocation()); if (path3DS != null) // check for Homebrew/CFW backups foldersToCheck = foldersToCheck.Concat(Get3DSBackupPaths(path3DS)); path = null; List possiblePaths = new List(); foreach (var folder in foldersToCheck) { if (!SaveUtil.GetSavesFromFolder(folder, true, out IEnumerable files)) { if (files != null) // can be null if folder doesn't exist { path = string.Join(Environment.NewLine, files); // `files` contains the error message return false; } } if (files != null) possiblePaths.AddRange(files); } // return newest save file path that is valid foreach (var file in possiblePaths.OrderByDescending(f => new FileInfo(f).LastWriteTime)) { try { var data = File.ReadAllBytes(file); var sav = SaveUtil.GetVariantSAV(data); if (sav?.ChecksumsValid != true) continue; path = file; return true; } catch (Exception e) { path = e.Message + Environment.NewLine + file; return false; } } return true; } } }