using System; using System.Numerics; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// Generation 5 format. public sealed class PK5 : PKM, ISanityChecksum, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetUnique3, IRibbonSetUnique4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetRibbons, IContestStats, IGroundTile { public override ReadOnlySpan ExtraBytes => [ 0x43, 0x44, 0x45, 0x46, 0x47, 0x5E, // unused 0x63, // last 8 bits of a 32bit ribbonset 0x64, 0x65, 0x66, 0x67, // unused 32bit ribbonset? 0x86, // unused 0x87, // PokeStar Fame ]; public override int SIZE_PARTY => PokeCrypto.SIZE_5PARTY; public override int SIZE_STORED => PokeCrypto.SIZE_5STORED; public override EntityContext Context => EntityContext.Gen5; public override PersonalInfo5B2W2 PersonalInfo => PersonalTable.B2W2.GetFormEntry(Species, Form); public PK5() : base(PokeCrypto.SIZE_5PARTY) { } public PK5(byte[] data) : base(DecryptParty(data)) { } private static byte[] DecryptParty(byte[] data) { PokeCrypto.DecryptIfEncrypted45(ref data); Array.Resize(ref data, PokeCrypto.SIZE_5PARTY); return data; } public override PK5 Clone() => new((byte[])Data.Clone()); public override void RefreshChecksum() => Checksum = CalculateChecksum(); public override bool ChecksumValid => CalculateChecksum() == Checksum; public override bool Valid { get => Sanity == 0 && ChecksumValid; set { if (!value) return; Sanity = 0; RefreshChecksum(); } } private ushort CalculateChecksum() => Checksums.Add16(Data.AsSpan()[8..PokeCrypto.SIZE_4STORED]); // Trash Bytes public override Span Nickname_Trash => Data.AsSpan(0x48, 22); public override Span OT_Trash => Data.AsSpan(0x68, 16); // Future Attributes public override uint EncryptionConstant { get => PID; set { } } public override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; } public override int CurrentHandler { get => 0; set { } } public override int AbilityNumber { get => HiddenAbility ? 4 : 1 << PIDAbility; set { } } // Structure public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); } public ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value); } public ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value); } #region Block A public override ushort Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x08)); set => WriteUInt16LittleEndian(Data.AsSpan(0x08), value); } public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); } public override uint ID32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x0C), value); } public override ushort TID16 { get => ReadUInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), value); } public override ushort SID16 { get => ReadUInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), value); } public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x10)); set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value); } public override int OT_Friendship { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; } public override int MarkValue { get => Data[0x16]; set => Data[0x16] = (byte)value; } public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; } public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; } public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; } public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; } public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; } public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; } public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; } public byte CNT_Cool { get => Data[0x1E]; set => Data[0x1E] = value; } public byte CNT_Beauty { get => Data[0x1F]; set => Data[0x1F] = value; } public byte CNT_Cute { get => Data[0x20]; set => Data[0x20] = value; } public byte CNT_Smart { get => Data[0x21]; set => Data[0x21] = value; } public byte CNT_Tough { get => Data[0x22]; set => Data[0x22] = value; } public byte CNT_Sheen { get => Data[0x23]; set => Data[0x23] = value; } private byte RIB0 { get => Data[0x24]; set => Data[0x24] = value; } // Sinnoh 1 private byte RIB1 { get => Data[0x25]; set => Data[0x25] = value; } // Sinnoh 2 private byte RIB2 { get => Data[0x26]; set => Data[0x26] = value; } // Sinnoh 3 private byte RIB3 { get => Data[0x27]; set => Data[0x27] = value; } // Sinnoh 4 public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused public bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused public bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused public bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused public int RibbonCount => BitOperations.PopCount(ReadUInt32LittleEndian(Data.AsSpan(0x30)) & 0b00001111_11111111__11111111_11111111) + BitOperations.PopCount(ReadUInt32LittleEndian(Data.AsSpan(0x3C))) + BitOperations.PopCount(ReadUInt32LittleEndian(Data.AsSpan(0x60)) & 0b00000000_00001111__11111111_11111111); #endregion #region Block B public override ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x28)); set => WriteUInt16LittleEndian(Data.AsSpan(0x28), value); } public override ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2A), value); } public override ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2C), value); } public override ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E), value); } public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; } public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; } public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; } public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; } public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; } public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; } public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; } public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; } private uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x38)); set => WriteUInt32LittleEndian(Data.AsSpan(0x38), value); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); } public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); } private byte RIB4 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 1a private byte RIB5 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 1b private byte RIB6 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 2a private byte RIB7 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 2b public bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)((RIB6 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)((RIB6 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)((RIB6 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)((RIB6 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonChampionG3 { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)((RIB6 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)((RIB6 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)((RIB6 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)((RIB6 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)((RIB7 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)((RIB7 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)((RIB7 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)((RIB7 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)((RIB7 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)((RIB7 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)((RIB7 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)((RIB7 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public override bool FatefulEncounter { get => (Data[0x40] & 1) == 1; set => Data[0x40] = (byte)((Data[0x40] & ~0x01) | (value ? 1 : 0)); } public override int Gender { get => (Data[0x40] >> 1) & 0x3; set => Data[0x40] = (byte)((Data[0x40] & ~0x06) | (value << 1)); } public override byte Form { get => (byte)(Data[0x40] >> 3); set => Data[0x40] = (byte)((Data[0x40] & 0x07) | (value << 3)); } public override int Nature { get => Data[0x41]; set => Data[0x41] = (byte)value; } public bool HiddenAbility { get => (Data[0x42] & 1) == 1; set => Data[0x42] = (byte)((Data[0x42] & ~0x01) | (value ? 1 : 0)); } public bool NSparkle { get => (Data[0x42] & 2) == 2; set => Data[0x42] = (byte)((Data[0x42] & ~0x02) | (value ? 2 : 0)); } // 0x43-0x47 Unused #endregion #region Block C public override string Nickname { get => StringConverter5.GetString(Nickname_Trash); set => StringConverter5.SetString(Nickname_Trash, value, 10, StringConverterOption.None); } // 0x5E unused public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; } private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3 private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4 private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5 private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6 public bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)((RIB8 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)((RIB8 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)((RIB8 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)((RIB8 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)((RIB8 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)((RIB8 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)((RIB8 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)((RIB8 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)((RIB9 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)((RIB9 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)((RIB9 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)((RIB9 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)((RIB9 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)((RIB9 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)((RIB9 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)((RIB9 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)((RIBA & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)((RIBA & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)((RIBA & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)((RIBA & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)((RIBA & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused public bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)((RIBA & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused public bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)((RIBA & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused public bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)((RIBA & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused public bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)((RIBB & ~(1 << 0)) | (value ? 1 << 0 : 0)); } // Unused public bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)((RIBB & ~(1 << 1)) | (value ? 1 << 1 : 0)); } // Unused public bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)((RIBB & ~(1 << 2)) | (value ? 1 << 2 : 0)); } // Unused public bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)((RIBB & ~(1 << 3)) | (value ? 1 << 3 : 0)); } // Unused public bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)((RIBB & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused public bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)((RIBB & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused public bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)((RIBB & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused public bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)((RIBB & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused // 0x64-0x67 Unused #endregion #region Block D public override string OT_Name { get => StringConverter5.GetString(OT_Trash); set => StringConverter5.SetString(OT_Trash, value, 7, StringConverterOption.None); } public override int Egg_Year { get => Data[0x78]; set => Data[0x78] = (byte)value; } public override int Egg_Month { get => Data[0x79]; set => Data[0x79] = (byte)value; } public override int Egg_Day { get => Data[0x7A]; set => Data[0x7A] = (byte)value; } public override int Met_Year { get => Data[0x7B]; set => Data[0x7B] = (byte)value; } public override int Met_Month { get => Data[0x7C]; set => Data[0x7C] = (byte)value; } public override int Met_Day { get => Data[0x7D]; set => Data[0x7D] = (byte)value; } public override int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x7E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x7E), (ushort)value); } public override int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x80)); set => WriteUInt16LittleEndian(Data.AsSpan(0x80), (ushort)value); } private byte PKRS { get => Data[0x82]; set => Data[0x82] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); } public override int Ball { get => Data[0x83]; set => Data[0x83] = (byte)value; } public override int Met_Level { get => Data[0x84] & ~0x80; set => Data[0x84] = (byte)((Data[0x84] & 0x80) | value); } public override int OT_Gender { get => Data[0x84] >> 7; set => Data[0x84] = (byte)((Data[0x84] & ~0x80) | (value << 7)); } public GroundTileType GroundTile { get => (GroundTileType)Data[0x85]; set => Data[0x85] = (byte)value; } // 0x86 Unused public byte PokeStarFame { get => Data[0x87]; set => Data[0x87] = value; } public bool IsPokeStar { get => PokeStarFame > 250; set => PokeStarFame = value ? (byte)255 : (byte)0; } #endregion #region Battle Stats public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0x88)); set => WriteInt32LittleEndian(Data.AsSpan(0x88), value); } public override int Stat_Level { get => Data[0x8C]; set => Data[0x8C] = (byte)value; } public byte JunkByte { get => Data[0x8D]; set => Data[0x8D] = value; } public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0x8E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8E), (ushort)value); } public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0x90)); set => WriteUInt16LittleEndian(Data.AsSpan(0x90), (ushort)value); } public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0x92)); set => WriteUInt16LittleEndian(Data.AsSpan(0x92), (ushort)value); } public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0x94)); set => WriteUInt16LittleEndian(Data.AsSpan(0x94), (ushort)value); } public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0x96)); set => WriteUInt16LittleEndian(Data.AsSpan(0x96), (ushort)value); } public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0x98)); set => WriteUInt16LittleEndian(Data.AsSpan(0x98), (ushort)value); } public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0x9A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x9A), (ushort)value); } public Span HeldMail => Data.AsSpan(0x9C, 0x38); public ulong JunkData { get => ReadUInt64LittleEndian(Data.AsSpan(0xD4, 8)); set => WriteUInt64LittleEndian(Data.AsSpan(0xD4, 8), value); } #endregion // Generated Attributes public override uint PSV => ((PID >> 16) ^ (PID & 0xFFFF)) >> 3; public override uint TSV => (uint)(TID16 ^ SID16) >> 3; public override int Characteristic => EntityCharacteristic.GetCharacteristic(PID, IV32); // Maximums public override ushort MaxMoveID => Legal.MaxMoveID_5; public override ushort MaxSpeciesID => Legal.MaxSpeciesID_5; public override int MaxAbilityID => Legal.MaxAbilityID_5; public override int MaxItemID => Legal.MaxItemID_5_B2W2; public override int MaxBallID => Legal.MaxBallID_5; public override int MaxGameID => Legal.MaxGameID_5; // B2 public override int MaxIV => 31; public override int MaxEV => EffortValues.Max255; public override int MaxStringLengthOT => 7; public override int MaxStringLengthNickname => 10; // Methods protected override byte[] Encrypt() { RefreshChecksum(); return PokeCrypto.EncryptArray45(Data); } // Synthetic Trading Logic public bool Trade(string SAV_Trainer, uint savID32, int SAV_GENDER, int Day = 1, int Month = 1, int Year = 2013) { if (IsEgg && !(SAV_Trainer == OT_Name && savID32 == ID32 && SAV_GENDER == OT_Gender)) { SetLinkTradeEgg(Day, Month, Year, Locations.LinkTrade5); return true; } return false; } public override int MarkingCount => 6; public override int GetMarking(int index) { if ((uint)index >= MarkingCount) throw new ArgumentOutOfRangeException(nameof(index)); return (MarkValue >> index) & 1; } public override void SetMarking(int index, int value) { if ((uint)index >= MarkingCount) throw new ArgumentOutOfRangeException(nameof(index)); MarkValue = (MarkValue & ~(1 << index)) | ((value & 1) << index); } public override void RefreshAbility(int n) { base.RefreshAbility(n); HiddenAbility = n == 2; } public PK6 ConvertToPK6() { PK6 pk6 = new() // Convert away! { EncryptionConstant = PID, Species = Species, TID16 = TID16, SID16 = SID16, EXP = EXP, PID = PID, Ability = Ability, AbilityNumber = 1 << CalculateAbilityIndex(), MarkValue = MarkValue & 0b_11_1111, Language = Math.Max((int)LanguageID.Japanese, Language), // Hacked or Bad IngameTrade (Japanese B/W) CNT_Cool = CNT_Cool, CNT_Beauty = CNT_Beauty, CNT_Cute = CNT_Cute, CNT_Smart = CNT_Smart, CNT_Tough = CNT_Tough, CNT_Sheen = CNT_Sheen, // Cap EVs -- anything above 252 is dropped down to 252. EV_HP = Math.Min(EV_HP , EffortValues.Max252), EV_ATK = Math.Min(EV_ATK, EffortValues.Max252), EV_DEF = Math.Min(EV_DEF, EffortValues.Max252), EV_SPA = Math.Min(EV_SPA, EffortValues.Max252), EV_SPD = Math.Min(EV_SPD, EffortValues.Max252), EV_SPE = Math.Min(EV_SPE, EffortValues.Max252), Move1 = Move1, Move2 = Move2, Move3 = Move3, Move4 = Move4, Move1_PPUps = Move1_PPUps, Move2_PPUps = Move2_PPUps, Move3_PPUps = Move3_PPUps, Move4_PPUps = Move4_PPUps, IV_HP = IV_HP, IV_ATK = IV_ATK, IV_DEF = IV_DEF, IV_SPA = IV_SPA, IV_SPD = IV_SPD, IV_SPE = IV_SPE, IsEgg = IsEgg, IsNicknamed = IsNicknamed, FatefulEncounter = FatefulEncounter, Gender = Gender, Form = Form, Nature = Nature, Version = Version, OT_Name = OT_Name, // Dates are kept upon transfer MetDate = MetDate, EggMetDate = EggMetDate, // Locations are kept upon transfer Met_Location = Met_Location, Egg_Location = Egg_Location, PKRS_Strain = PKRS_Strain, PKRS_Days = PKRS_Days, Ball = Ball, // OT Gender & Encounter Level Met_Level = Met_Level, OT_Gender = OT_Gender, GroundTile = GroundTile, // Fill the Ribbon Counter Bytes RibbonCountMemoryContest = CountContestRibbons(), RibbonCountMemoryBattle = CountBattleRibbons(), // Copy Ribbons to their new locations. RibbonChampionG3 = RibbonChampionG3, RibbonChampionSinnoh = RibbonChampionSinnoh, RibbonEffort = RibbonEffort, RibbonAlert = RibbonAlert, RibbonShock = RibbonShock, RibbonDowncast = RibbonDowncast, RibbonCareless = RibbonCareless, RibbonRelax = RibbonRelax, RibbonSnooze = RibbonSnooze, RibbonSmile = RibbonSmile, RibbonGorgeous = RibbonGorgeous, RibbonRoyal = RibbonRoyal, RibbonGorgeousRoyal = RibbonGorgeousRoyal, RibbonArtist = RibbonArtist, RibbonFootprint = RibbonFootprint, RibbonRecord = RibbonRecord, RibbonLegend = RibbonLegend, RibbonCountry = RibbonCountry, RibbonNational = RibbonNational, RibbonEarth = RibbonEarth, RibbonWorld = RibbonWorld, RibbonClassic = RibbonClassic, RibbonPremier = RibbonPremier, RibbonEvent = RibbonEvent, RibbonBirthday = RibbonBirthday, RibbonSpecial = RibbonSpecial, RibbonSouvenir = RibbonSouvenir, RibbonWishing = RibbonWishing, RibbonChampionBattle = RibbonChampionBattle, RibbonChampionRegional = RibbonChampionRegional, RibbonChampionNational = RibbonChampionNational, RibbonChampionWorld = RibbonChampionWorld, // Write the Memories, Friendship, and Origin! CurrentHandler = 1, HT_Name = RecentTrainerCache.OT_Name, HT_Gender = RecentTrainerCache.OT_Gender, HT_Intensity = 1, HT_Memory = 4, HT_Feeling = MemoryContext6.GetRandomFeeling6(4, 10), }; // Write Transfer Location - location is dependent on 3DS system that transfers. RecentTrainerCache.SetConsoleRegionData3DS(pk6); RecentTrainerCache.SetFirstCountryRegion(pk6); // Apply trash bytes for species name of current app language -- default to PKM's language if no match int curLang = SpeciesName.GetSpeciesNameLanguage(Species, Nickname, 5); if (curLang < 0) curLang = Language; pk6.Nickname = SpeciesName.GetSpeciesNameGeneration(Species, curLang, 6); if (IsNicknamed) pk6.Nickname = Nickname; // When transferred, friendship gets reset. pk6.OT_Friendship = pk6.HT_Friendship = PersonalInfo.BaseFriendship; // Gen6 changed the shiny correlation to have 2x the rate. // If the current PID would be shiny with those increased odds, fix it. if ((PSV ^ TSV) == 1) pk6.PID ^= 0x80000000; // HMs are not deleted 5->6, transfer away (but fix if blank spots?) pk6.FixMoves(); // Fix PP pk6.HealPP(); // Fix Name Strings StringConverter345.TransferGlyphs56(pk6.Nickname_Trash); StringConverter345.TransferGlyphs56(pk6.OT_Trash); // Fix Checksum pk6.RefreshChecksum(); return pk6; // Done! } private byte CountBattleRibbons() { byte count = 0; if (RibbonWinning) count++; if (RibbonVictory) count++; for (int i = 1; i < 7; i++) // Sinnoh Battle Ribbons { if (((Data[0x24] >> i) & 1) == 1) count++; } return count; } private byte CountContestRibbons() { byte count = 0; for (int i = 0; i < 8; i++) // Sinnoh 3, Hoenn 1 { if (((Data[0x60] >> i) & 1) == 1) count++; if (((Data[0x61] >> i) & 1) == 1) count++; if (((Data[0x3C] >> i) & 1) == 1) count++; if (((Data[0x3D] >> i) & 1) == 1) count++; } for (int i = 0; i < 4; i++) // Sinnoh 4, Hoenn 2 { if (((Data[0x62] >> i) & 1) == 1) count++; if (((Data[0x3E] >> i) & 1) == 1) count++; } return count; } private int CalculateAbilityIndex() { if (HiddenAbility) return 2; var pi = PersonalInfo; if (pi.Ability1 == Ability) return 0; if (pi.Ability2 == Ability) return 1; // reset ability, invalid var pid = PID; if (Gen5) pid >>= 16; return (int)(pid & 1); } internal static int GetTransferMetLocation4(PKM pk) { // Everything except for crown beasts and Celebi get the default transfer location. // Crown beasts and Celebi are 100% identifiable by the species ID and fateful encounter, originating from Gen4. if (!pk.Gen4 || !pk.FatefulEncounter) return Locations.Transfer4; // Pokétransfer return pk.Species switch { // Crown Beast (int)Core.Species.Raikou or (int)Core.Species.Entei or (int)Core.Species.Suicune => Locations.Transfer4_CrownUnused, // Celebi (int)Core.Species.Celebi => Locations.Transfer4_CelebiUnused, // Default _ => Locations.Transfer4, }; } }