using System; using System.Collections.Generic; using System.Linq; using static PKHeX.Core.Move; using static PKHeX.Core.Species; namespace PKHeX.Core; /// /// Restriction logic for evolutions that are a little more complex than can simply check. /// /// /// Currently only checks "is able to know a move required to level up". /// internal static class EvolutionRestrictions { /// /// List of species that evolve from a previous species having a move while leveling up /// private static readonly Dictionary SpeciesEvolutionWithMove = new() { {(int)Eevee, new(00, 0)}, // FairyMoves {(int)MimeJr, new(01, (int)Mimic)}, {(int)Bonsly, new(02, (int)Mimic)}, {(int)Aipom, new(03, (int)Mimic)}, {(int)Lickitung, new(04, (int)Rollout)}, {(int)Tangela, new(05, (int)AncientPower)}, {(int)Yanma, new(06, (int)AncientPower)}, {(int)Piloswine, new(07, (int)AncientPower)}, {(int)Steenee, new(08, (int)Stomp)}, {(int)Clobbopus, new(09, (int)Taunt)}, {(int)Stantler, new(10, (int)PsyshieldBash)}, {(int)Qwilfish, new(11, (int)BarbBarrage)}, }; private readonly record struct MoveEvolution(int ReferenceIndex, int Move); private static readonly int[] FairyMoves = { (int)SweetKiss, (int)Charm, (int)Moonlight, (int)DisarmingVoice, (int)DrainingKiss, (int)CraftyShield, (int)FlowerShield, (int)MistyTerrain, (int)PlayRough, (int)FairyWind, (int)Moonblast, (int)FairyLock, (int)AromaticMist, (int)Geomancy, (int)DazzlingGleam, (int)BabyDollEyes, (int)LightofRuin, (int)TwinkleTackleP, (int)TwinkleTackleS, (int)FloralHealing, (int)GuardianofAlola, (int)FleurCannon, (int)NaturesMadness, (int)LetsSnuggleForever, (int)SparklySwirl, (int)MaxStarfall, (int)Decorate, (int)SpiritBreak, (int)StrangeSteam, (int)MistyExplosion, (int)SpringtideStorm, }; /// /// Minimum current level for a given species to have learned the evolve-move and be successfully evolved. /// /// Having a value of 0 means the move can't be learned. private static readonly byte[][] MinLevelEvolutionWithMove = { new byte[] { 00, 00, 00, 00, 00, 29, 09, 02, 02 }, // Sylveon (Eevee with Fairy Move) new byte[] { 00, 00, 00, 00, 18, 15, 15, 02, 32 }, // Mr. Mime (Mime Jr with Mimic) new byte[] { 00, 00, 00, 00, 17, 17, 15, 02, 16 }, // Sudowoodo (Bonsly with Mimic) new byte[] { 00, 00, 00, 00, 32, 32, 32, 02, 32 }, // Ambipom (Aipom with Double Hit) new byte[] { 00, 00, 02, 00, 02, 33, 33, 02, 06 }, // Lickilicky (Lickitung with Rollout) new byte[] { 00, 00, 00, 00, 02, 36, 38, 02, 24 }, // Tangrowth (Tangela with Ancient Power) new byte[] { 00, 00, 00, 00, 02, 33, 33, 02, 33 }, // Yanmega (Yanma with Ancient Power) new byte[] { 00, 00, 00, 00, 02, 02, 02, 02, 02 }, // Mamoswine (Piloswine with Ancient Power) new byte[] { 00, 00, 00, 00, 00, 00, 00, 02, 28 }, // Tsareena (Steenee with Stomp) new byte[] { 00, 00, 00, 00, 00, 00, 00, 00, 35 }, // Grapploct (Clobbopus with Taunt) new byte[] { 00, 00, 00, 00, 00, 00, 00, 00, 00 }, // Wyrdeer (Stantler with AGILE Psyshield Bash) new byte[] { 00, 00, 00, 00, 00, 00, 00, 00, 00 }, // Overqwil (Qwilfish with STRONG Barb Barrage) }; private static readonly byte[] MinLevelEvolutionWithMove_8LA = { 00, // Sylveon (Eevee with Fairy Move) 25, // Mr. Mime (Mime Jr with Mimic) 29, // Sudowoodo (Bonsly with Mimic) 25, // Ambipom (Aipom with Double Hit) 34, // Lickilicky (Lickitung with Rollout) 34, // Tangrowth (Tangela with Ancient Power) 34, // Yanmega (Yanma with Ancient Power) 34, // Mamoswine (Piloswine with Ancient Power) 99, // Tsareena (Steenee with Stomp) 99, // Grapploct (Clobbopus with Taunt) 31, // Wyrdeer (Stantler with AGILE Psyshield Bash) 25, // Overqwil (Qwilfish with STRONG Barb Barrage) }; private static readonly bool[][] CanEggHatchWithEvolveMove = { new [] { false, false, true, true, true, true, true, true, true }, // Sylveon (Eevee with Fairy Move) new [] { false, false, false, false, true, true, true, true, true }, // Mr. Mime (Mime Jr with Mimic) new [] { false, false, false, false, true, true, true, true, true }, // Sudowoodo (Bonsly with Mimic) new [] { false, false, false, false, true, true, true, true, true }, // Ambipom (Aipom with Double Hit) new [] { false, false, true, false, true, true, true, true, true }, // Lickilicky (Lickitung with Rollout) new [] { false, false, false, false, true, true, true, true, true }, // Tangrowth (Tangela with Ancient Power) new [] { false, false, false, false, true, true, true, true, true }, // Yanmega (Yanma with Ancient Power) new [] { false, false, true, true, true, true, true, true, true }, // Mamoswine (Piloswine with Ancient Power) new [] { false, false, false, false, false, false, false, false, false }, // Tsareena (Steenee with Stomp) new [] { false, false, false, false, false, false, false, false, true }, // Grapploct (Clobbopus with Taunt) new [] { false, false, false, false, false, false, false, false, false }, // Wyrdeer (Stantler with AGILE Psyshield Bash) new [] { false, false, false, false, false, false, false, false, false }, // Overqwil (Qwilfish with STRONG Barb Barrage) }; /// /// Checks if the is correctly evolved, assuming it had a known move requirement evolution in its evolution chain. /// /// True if unnecessary to check or the evolution was valid. public static bool IsValidEvolutionWithMove(PKM pk, LegalInfo info) { // Known-move evolutions were introduced in Gen4. if (pk.Format < 4) // doesn't exist yet! return true; // OK if un-evolved from original encounter int species = pk.Species; if (info.EncounterMatch.Species == species) return true; // Exclude evolution paths that did not require a move w/level-up evolution var enc = info.EncounterOriginal; if (!SpeciesEvolutionWithMove.TryGetValue(enc.Species, out var entry)) return true; var move = entry.Move; if (move == 0) { // Other evolutions are fine. if (pk.Species != (int)Sylveon) return true; } // Check if the move was already known when it was originally encountered. var gen = info.Generation; var index = entry.ReferenceIndex; if (enc is EncounterEgg) { if (CanEggHatchWithEvolveMove[index][gen]) { var result = move == 0 ? IsMoveInherited(pk, info, FairyMoves) : IsMoveInherited(pk, info, move); if (result) return true; } } else if (enc is IMoveset s) { var result = move == 0 ? s.Moves.Any(FairyMoves.Contains) : s.Moves.Contains(move); if (result) return true; } // Current level must be at least the minimum post-evolution level. var lvl = GetMinLevelKnowRequiredMove(pk, gen, index, info.EvoChainsAllGens); return pk.CurrentLevel >= lvl; } private static int GetMinLevelKnowRequiredMove(PKM pk, int gen, int index, EvolutionHistory evos) { var lvl = GetLevelLearnMove(pk, gen, index); // If has original met location the minimum evolution level is one level after met level // Gen 3 pokemon in gen 4 games: minimum level is one level after transfer to generation 4 // VC pokemon: minimum level is one level after transfer to generation 7 // Sylveon: always one level after met level, for gen 4 and 5 eevees in gen 6 games minimum for evolution is one level after transfer to generation 5 if (pk.HasOriginalMetLocation || (pk.Format == 4 && gen == 3) || pk.VC || pk.Species == (int)Sylveon) lvl = Math.Max(pk.Met_Level + 1, lvl); if (pk.HasVisitedLA(evos.Gen8a)) // No Level Up required, and different levels than mainline SW/SH. { var la = MinLevelEvolutionWithMove_8LA[index]; if (la <= lvl) return la; } return lvl; } private static int GetLevelLearnMove(PKM pk, int gen, int index) { // Get the minimum level in any generation when the pokemon could learn the evolve move var levels = MinLevelEvolutionWithMove[index]; var lvl = 101; var end = pk.Format; for (int g = gen; g <= end; g++) { var l = levels[g]; if (l == 0) continue; if (l == 2) return 2; // true minimum if (l < lvl) lvl = l; // best minimum } return lvl; } private static bool IsMoveInherited(PKM pk, LegalInfo info, int move) { // In 3DS games, the inherited move must be in the relearn moves. if (info.Generation >= 6 && !pk.IsOriginalMovesetDeleted()) return pk.HasRelearnMove(move); // In Pre-3DS games, the move is inherited if it has the move and it can be hatched with the move. if (pk.HasMove(move)) return true; return DidLearnAndForget(info); } private static bool IsMoveInherited(PKM pk, LegalInfo info, int[] moves) { // In 3DS games, the inherited move must be in the relearn moves. if (info.Generation >= 6) { Span relearn = stackalloc int[4]; pk.GetRelearnMoves(relearn); return relearn.IndexOfAny(moves) != -1; } // In Pre-3DS games, the move is inherited if it has the move and it can be hatched with the move. Span pkMoves = stackalloc int[4]; pk.GetMoves(pkMoves); var index = pkMoves.IndexOfAny(moves); if (index != -1) return true; return DidLearnAndForget(info); } private static bool DidLearnAndForget(LegalInfo info) { // If the pokemon does not currently have the move, it could have been an egg move that was forgotten. // This requires the pokemon to not have 4 other moves identified as egg moves or inherited level up moves. var fromEggCount = info.Moves.Count(m => m.IsEggSource); return fromEggCount < 4; } }