using System; using System.Collections.Generic; using System.Linq; using static PKHeX.Core.Legal; namespace PKHeX.Core; /// /// Level-Up Lookup object /// public sealed class LearnLookup { private readonly GameVersion Version; private readonly PersonalTable Table; private readonly Learnset[] Learn; public LearnLookup(PersonalTable table, Learnset[] learn, GameVersion version) { Version = version; Table = table; Learn = learn; } public List AddMovesIndex(List moves, int index, int max, int min) { if (index <= 0) return moves; return Learn[index].AddMoves(moves, max, min); } public List AddMoves(List moves, int species, int form, int max, int min = 0) { int index = Table.GetFormIndex(species, form); return AddMovesIndex(moves, index, max, min); } public List AddMoves1(List moves, int species, int form, int max, int min) { int index = Table.GetFormIndex(species, form); return AddMovesIndex1(moves, index, max, min); } public List AddMovesIndex1(List moves, int index, int max, int min) { if (min == 1) moves.AddRange(((PersonalInfoG1)Table[index]).Moves); return AddMovesIndex(moves, index, max, min); } public List GetMoves(int species, int form, int min, int max) { int index = Table.GetFormIndex(species, form); return Learn[index].GetMoveList(max, min); } public LearnVersion GetIsLevelUp(int species, int form, int move) { int index = Table.GetFormIndex(species, form); if (index <= 0) return LearnNONE; var lv = Learn[index].GetLevelLearnMove(move); if (lv >= 0) return new LearnVersion(lv, Version); return LearnNONE; } public LearnVersion GetIsLevelUp(int species, int form, int move, int max) { int index = Table.GetFormIndex(species, form); if (index <= 0) return LearnNONE; var lv = Learn[index].GetLevelLearnMove(move); if (lv >= 0 && lv <= max) return new LearnVersion(lv, Version); return LearnNONE; } public LearnVersion GetIsLevelUpMin(int species, int move, int max, int min, int form) { int index = Table.GetFormIndex(species, form); if (index <= 0) return LearnNONE; var lv = Learn[index].GetLevelLearnMove(move, min); if (lv >= min && lv <= max) return new LearnVersion(lv, Version); return LearnNONE; } public LearnVersion GetIsLevelUpG1(int species, int form, int move, int max, int min = 0) { int index = PersonalTable.RB.GetFormIndex(species, form); if (index == 0) return LearnNONE; // No Move re-learner -- have to be learned on level-up var lv = Learn[index].GetLevelLearnMove(move, min); if (lv >= 0 && lv <= max) return new LearnVersion(lv, Version); if (min >= 1) return LearnNONE; var pi = (PersonalInfoG1)Table[index]; var i = Array.IndexOf(pi.Moves, move); // Check if move was not overwritten by higher level moves before it was encountered if (i >= 0) { var unique = Learn[index].GetUniqueMovesLearned(pi.Moves.Where(z => z != 0), max); if (unique.Count - i <= 4) return new LearnVersion(0, Version); } return LearnNONE; } }