using System; using System.Collections.Generic; using System.Linq; using static PKHeX.Core.GameVersion; using static PKHeX.Core.Legal; namespace PKHeX.Core; /// /// Generation specific Evolution Tree data. /// /// /// Used to determine if a can evolve from prior steps in its evolution branch. /// public sealed class EvolutionTree { public static readonly EvolutionTree Evolves1 = new(GetResource("rby"), Gen1, PersonalTable.Y, MaxSpeciesID_1); public static readonly EvolutionTree Evolves2 = new(GetResource("gsc"), Gen2, PersonalTable.C, MaxSpeciesID_2); public static readonly EvolutionTree Evolves3 = new(GetResource("g3"), Gen3, PersonalTable.RS, MaxSpeciesID_3); public static readonly EvolutionTree Evolves4 = new(GetResource("g4"), Gen4, PersonalTable.DP, MaxSpeciesID_4); public static readonly EvolutionTree Evolves5 = new(GetResource("g5"), Gen5, PersonalTable.BW, MaxSpeciesID_5); public static readonly EvolutionTree Evolves6 = new(GetReader("ao"), Gen6, PersonalTable.AO, MaxSpeciesID_6); public static readonly EvolutionTree Evolves7 = new(GetReader("uu"), Gen7, PersonalTable.USUM, MaxSpeciesID_7_USUM); public static readonly EvolutionTree Evolves7b = new(GetReader("gg"), Gen7, PersonalTable.GG, MaxSpeciesID_7b); public static readonly EvolutionTree Evolves8 = new(GetReader("ss"), Gen8, PersonalTable.SWSH, MaxSpeciesID_8); public static readonly EvolutionTree Evolves8a = new(GetReader("la"), Gen8, PersonalTable.LA, MaxSpeciesID_8a); public static readonly EvolutionTree Evolves8b = new(GetReader("bs"), Gen8, PersonalTable.BDSP, MaxSpeciesID_8b); private static ReadOnlySpan GetResource(string resource) => Util.GetBinaryResource($"evos_{resource}.pkl"); private static BinLinkerAccessor GetReader(string resource) => BinLinkerAccessor.Get(GetResource(resource), resource); static EvolutionTree() { // Add in banned evolution data! Evolves7.FixEvoTreeSM(); Evolves8.FixEvoTreeSS(); Evolves8b.FixEvoTreeBS(); } public static EvolutionTree GetEvolutionTree(EntityContext context) => context switch { EntityContext.Gen1 => Evolves1, EntityContext.Gen2 => Evolves2, EntityContext.Gen3 => Evolves3, EntityContext.Gen4 => Evolves4, EntityContext.Gen5 => Evolves5, EntityContext.Gen6 => Evolves6, EntityContext.Gen7 => Evolves7, EntityContext.Gen8 => Evolves8, EntityContext.Gen7b => Evolves7b, EntityContext.Gen8a => Evolves8a, EntityContext.Gen8b => Evolves8b, _ => throw new ArgumentOutOfRangeException(nameof(context), context, null), }; private readonly IReadOnlyList Entries; private readonly GameVersion Game; private readonly PersonalTable Personal; private readonly int MaxSpeciesTree; private readonly ILookup Lineage; private static int GetLookupKey(int species, int form) => species | (form << 11); #region Constructor private EvolutionTree(ReadOnlySpan data, GameVersion game, PersonalTable personal, int maxSpeciesTree) { Game = game; Personal = personal; MaxSpeciesTree = maxSpeciesTree; Entries = GetEntries(data, game); // Starting in Generation 7, forms have separate evolution data. int format = Game - Gen1 + 1; var oldStyle = format < 7; var connections = oldStyle ? CreateTreeOld() : CreateTree(); Lineage = connections.ToLookup(obj => obj.Key, obj => obj.Value); } private EvolutionTree(BinLinkerAccessor data, GameVersion game, PersonalTable personal, int maxSpeciesTree) { Game = game; Personal = personal; MaxSpeciesTree = maxSpeciesTree; Entries = GetEntries(data, game); // Starting in Generation 7, forms have separate evolution data. int format = Game - Gen1 + 1; var oldStyle = format < 7; var connections = oldStyle ? CreateTreeOld() : CreateTree(); Lineage = connections.ToLookup(obj => obj.Key, obj => obj.Value); } private IEnumerable> CreateTreeOld() { for (int sSpecies = 1; sSpecies <= MaxSpeciesTree; sSpecies++) { var fc = Personal[sSpecies].FormCount; for (int sForm = 0; sForm < fc; sForm++) { var index = sSpecies; var evos = Entries[index]; foreach (var evo in evos) { var dSpecies = evo.Species; if (dSpecies == 0) continue; var dForm = sSpecies == (int)Species.Espurr && evo.Method == (int)EvolutionType.LevelUpFormFemale1 ? 1 : sForm; var key = GetLookupKey(dSpecies, dForm); var link = new EvolutionLink(sSpecies, sForm, evo); yield return new KeyValuePair(key, link); } } } } private IEnumerable> CreateTree() { for (int sSpecies = 1; sSpecies <= MaxSpeciesTree; sSpecies++) { var fc = Personal[sSpecies].FormCount; for (int sForm = 0; sForm < fc; sForm++) { var index = Personal.GetFormIndex(sSpecies, sForm); var evos = Entries[index]; foreach (var evo in evos) { var dSpecies = evo.Species; if (dSpecies == 0) break; var dForm = evo.GetDestinationForm(sForm); var key = GetLookupKey(dSpecies, dForm); var link = new EvolutionLink(sSpecies, sForm, evo); yield return new KeyValuePair(key, link); } } } } private static IReadOnlyList GetEntries(ReadOnlySpan data, GameVersion game) => game switch { Gen1 => EvolutionSet1.GetArray(data, 151), Gen2 => EvolutionSet1.GetArray(data, 251), Gen3 => EvolutionSet3.GetArray(data), Gen4 => EvolutionSet4.GetArray(data), Gen5 => EvolutionSet5.GetArray(data), _ => throw new ArgumentOutOfRangeException(nameof(game)), }; private static IReadOnlyList GetEntries(BinLinkerAccessor data, GameVersion game) => game switch { Gen6 => EvolutionSet6.GetArray(data), Gen7 => EvolutionSet7.GetArray(data), Gen8 => EvolutionSet7.GetArray(data), _ => throw new ArgumentOutOfRangeException(nameof(game)), }; private void FixEvoTreeSM() { // Sun/Moon lack Ultra's Kantonian evolution methods. BanEvo((int)Species.Raichu, 0, pk => pk.IsUntraded && pk.SM); BanEvo((int)Species.Marowak, 0, pk => pk.IsUntraded && pk.SM); BanEvo((int)Species.Exeggutor, 0, pk => pk.IsUntraded && pk.SM); } private void FixEvoTreeSS() { // Gigantamax Pikachu, Meowth-0, and Eevee are prevented from evolving. // Raichu cannot be evolved to the Alolan variant at this time. BanEvo((int)Species.Raichu, 0, pk => pk is IGigantamax {CanGigantamax: true}); BanEvo((int)Species.Raichu, 1, pk => (pk is IGigantamax {CanGigantamax: true}) || pk.Version is (int)GO or >= (int)GP); BanEvo((int)Species.Persian, 0, pk => pk is IGigantamax {CanGigantamax: true}); BanEvo((int)Species.Persian, 1, pk => pk is IGigantamax {CanGigantamax: true}); BanEvo((int)Species.Perrserker, 0, pk => pk is IGigantamax {CanGigantamax: true}); BanEvo((int)Species.Exeggutor, 1, pk => pk.Version is (int)GO or >= (int)GP); BanEvo((int)Species.Marowak, 1, pk => pk.Version is (int)GO or >= (int)GP); BanEvo((int)Species.Weezing, 0, pk => pk.Version >= (int)SW); BanEvo((int)Species.MrMime, 0, pk => pk.Version >= (int)SW); foreach (var s in GetEvolutions((int)Species.Eevee, 0)) // Eeveelutions BanEvo(s, 0, pk => pk is IGigantamax {CanGigantamax: true}); } private void FixEvoTreeBS() { BanEvo((int)Species.Glaceon, 0, pk => pk.CurrentLevel == pk.Met_Level); // Ice Stone is unreleased, requires Route 217 Ice Rock Level Up instead BanEvo((int)Species.Milotic, 0, pk => pk is IContestStats { CNT_Beauty: < 170 } || pk.CurrentLevel == pk.Met_Level); // Prism Scale is unreleased, requires 170 Beauty Level Up instead } private void BanEvo(int species, int form, Func func) { var key = GetLookupKey(species, form); var node = Lineage[key]; foreach (var link in node) link.IsBanned = func; } #endregion /// /// Gets a list of evolutions for the input by checking each evolution in the chain. /// /// Pokémon data to check with. /// Maximum level to permit before the chain breaks. /// Maximum species ID to permit within the chain. /// Ignores an evolution's criteria, causing the returned list to have all possible evolutions. /// Minimum level to permit before the chain breaks. public EvoCriteria[] GetValidPreEvolutions(PKM pk, byte maxLevel, int maxSpeciesOrigin = -1, bool skipChecks = false, byte minLevel = 1) { if (maxSpeciesOrigin <= 0) maxSpeciesOrigin = GetMaxSpeciesOrigin(pk); ushort species = (ushort)pk.Species; byte form = (byte)pk.Form; return GetExplicitLineage(species, form, pk, minLevel, maxLevel, maxSpeciesOrigin, skipChecks); } public bool IsSpeciesDerivedFrom(int species, int form, int otherSpecies, int otherForm, bool ignoreForm = true) { var evos = GetEvolutionsAndPreEvolutions(species, form); foreach (var evo in evos) { var s = evo & 0x3FF; if (s != otherSpecies) continue; if (ignoreForm) return true; var f = evo >> 11; return f == otherForm; } return false; } /// /// Gets all species the - can evolve to & from, yielded in order of increasing evolution stage. /// /// Species ID /// Form ID /// Enumerable of species IDs (with the Form IDs included, left shifted by 11). public IEnumerable GetEvolutionsAndPreEvolutions(int species, int form) { foreach (var s in GetPreEvolutions(species, form)) yield return s; yield return species; foreach (var s in GetEvolutions(species, form)) yield return s; } public int GetBaseSpeciesForm(int species, int form, int skip = 0) { var chain = GetEvolutionsAndPreEvolutions(species, form); foreach (var c in chain) { if (skip == 0) return c; skip--; } return species | (form << 11); } /// /// Gets all species the - can evolve from, yielded in order of increasing evolution stage. /// /// Species ID /// Form ID /// Enumerable of species IDs (with the Form IDs included, left shifted by 11). public IEnumerable GetPreEvolutions(int species, int form) { int index = GetLookupKey(species, form); var node = Lineage[index]; foreach (var method in node) { var s = method.Species; if (s == 0) continue; var f = method.Form; var preEvolutions = GetPreEvolutions(s, f); foreach (var preEvo in preEvolutions) yield return preEvo; yield return s | (f << 11); } } /// /// Gets all species the - can evolve to, yielded in order of increasing evolution stage. /// /// Species ID /// Form ID /// Enumerable of species IDs (with the Form IDs included, left shifted by 11). public IEnumerable GetEvolutions(int species, int form) { int format = Game - Gen1 + 1; int index = format < 7 ? species : Personal.GetFormIndex(species, form); var evos = Entries[index]; foreach (var method in evos) { var s = method.Species; if (s == 0) continue; var f = method.GetDestinationForm(form); yield return s | (f << 11); var nextEvolutions = GetEvolutions(s, f); foreach (var nextEvo in nextEvolutions) yield return nextEvo; } } /// /// Generates the reverse evolution path for the input . /// /// Entity Species to begin the chain /// Entity Form to begin the chain /// Entity data /// Minimum level /// Maximum level /// Clamp for maximum species ID /// Skip the secondary checks that validate the evolution private EvoCriteria[] GetExplicitLineage(ushort species, byte form, PKM pk, byte levelMin, byte levelMax, int maxSpeciesID, bool skipChecks) { if (pk.IsEgg && !skipChecks) { return new[] { new EvoCriteria{ Species = species, Form = form, LevelMax = levelMax, LevelMin = levelMax }, }; } // Shedinja's evolution case can be a little tricky; hard-code handling. if (species == (int)Species.Shedinja && levelMax >= 20 && (!pk.HasOriginalMetLocation || levelMin < levelMax)) { var min = Math.Max(levelMin, (byte)20); return new[] { new EvoCriteria { Species = (ushort)Species.Shedinja, LevelMax = levelMax, LevelMin = min, Method = EvolutionType.LevelUp }, new EvoCriteria { Species = (ushort)Species.Nincada, LevelMax = levelMax, LevelMin = levelMin }, }; } return GetLineage(species, form, pk, levelMin, levelMax, maxSpeciesID, skipChecks); } private EvoCriteria[] GetLineage(int species, int form, PKM pk, byte levelMin, byte levelMax, int maxSpeciesID, bool skipChecks) { var lvl = levelMax; var first = new EvoCriteria { Species = (ushort)species, Form = (byte)form, LevelMax = lvl }; const int maxEvolutions = 3; Span evos = stackalloc EvoCriteria[maxEvolutions]; evos[0] = first; switch (species) { case (int)Species.Silvally: form = 0; break; } // There aren't any circular evolution paths, and all lineages have at most 3 evolutions total. // There aren't any convergent evolution paths, so only yield the first connection. int ctr = 1; while (true) { var key = GetLookupKey(species, form); bool oneValid = false; var node = Lineage[key]; foreach (var link in node) { if (link.IsEvolutionBanned(pk) && !skipChecks) continue; var evo = link.Method; if (!evo.Valid(pk, lvl, skipChecks)) continue; if (evo.RequiresLevelUp && levelMin >= lvl) break; // impossible evolution UpdateMinValues(evos[..ctr], evo, levelMin); species = link.Species; form = link.Form; evos[ctr++] = evo.GetEvoCriteria((ushort)species, (byte)form, lvl); if (evo.RequiresLevelUp) lvl--; oneValid = true; break; } if (!oneValid) break; } // Remove future gen pre-evolutions; no Munchlax from a Gen3 Snorlax, no Pichu from a Gen1-only Raichu, etc ref var last = ref evos[ctr - 1]; if (last.Species > maxSpeciesID) { for (int i = 0; i < ctr; i++) { if (evos[i].Species > maxSpeciesID) continue; ctr--; break; } } // Last species is the wild/hatched species, the minimum level is because it has not evolved from previous species var result = evos[..ctr]; last = ref result[^1]; last = last with { LevelMin = levelMin, LevelUpRequired = 0 }; // Rectify minimum levels RectifyMinimumLevels(result); return result.ToArray(); } private static void RectifyMinimumLevels(Span result) { for (int i = result.Length - 2; i >= 0; i--) { ref var evo = ref result[i]; var prev = result[i + 1]; var min = (byte)Math.Max(prev.LevelMin + evo.LevelUpRequired, evo.LevelMin); evo = evo with { LevelMin = min }; } } private static void UpdateMinValues(Span evos, EvolutionMethod evo, byte minLevel) { ref var last = ref evos[^1]; if (!evo.RequiresLevelUp) { // Evolutions like elemental stones, trade, etc last = last with { LevelMin = minLevel }; return; } if (evo.Level == 0) { // Friendship based Level Up Evolutions, Pichu -> Pikachu, Eevee -> Umbreon, etc last = last with { LevelMin = (byte)(minLevel + 1) }; // Raichu from Pikachu would have a minimum level of 1; accounting for Pichu (level up required) results in a minimum level of 2 if (evos.Length > 1) { ref var first = ref evos[0]; if (!first.RequiresLvlUp) first = first with { LevelMin = (byte)(minLevel + 1) }; } } else // level up evolutions { last = last with { LevelMin = evo.Level }; if (evos.Length > 1) { ref var first = ref evos[0]; if (first.RequiresLvlUp) { // Pokemon like Crobat, its minimum level is Golbat minimum level + 1 if (first.LevelMin <= evo.Level) first = first with {LevelMin = (byte)(evo.Level + 1) }; } else { // Pokemon like Nidoqueen who evolve with an evolution stone, minimum level is prior evolution minimum level if (first.LevelMin < evo.Level) first = first with { LevelMin = evo.Level }; } } } last = last with { LevelUpRequired = evo.RequiresLevelUp ? (byte)1 : (byte)0 }; } /// /// Links a to the source and that the method can be triggered from. /// private sealed class EvolutionLink { public readonly int Species; public readonly int Form; public readonly EvolutionMethod Method; public Func? IsBanned { private get; set; } public EvolutionLink(int species, int form, EvolutionMethod method) { Species = species; Form = form; Method = method; } /// /// Checks if the is allowed. /// /// Entity to check /// True if banned, false if allowed. public bool IsEvolutionBanned(PKM pk) => IsBanned != null && IsBanned(pk); } }