PKHeX ===== Pokémon GBA/NDS/3DS save editor, programmed in [C#](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29). Supports the following files originating from the Nintendo GBA, NDS, & 3DS: * Save files ("main", .sav) * Individual Pokémon entity files (.pk*) * Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk* * Importing teams from Decrypted Battle Videos (X/Y/OR/AS only) * Transferring of previous generation entities (.pkm) to future generation formats and save files Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets can be imported/exported in addition to QR codes. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler). ## Screenshots ![Main Window](http://i.imgur.com/GBub4le.png) ### License PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information. ## Building PKHeX can be compiled with any compiler that supports C# 6.0. ### IDE PKHeX can be opened with MS Visual Studio and [MonoDevelop](http://www.monodevelop.com/) by importing the project with the .sln or .csproj file. ### Command Line You can use [xbuild of Mono](http://mono-framework.com/Microsoft.Build): `xbuild PKHeX.sln`. ### GNU/Linux On Debian, you can install MonoDevelop and [Mono](http://www.mono-project.com/) runtime with `sudo apt-get install monodevelop`. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).