using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public static partial class Util
{
public static readonly Random Rand = new Random();
public static uint Rand32()
{
return (uint)Rand.Next(1 << 30) << 2 | (uint)Rand.Next(1 << 2);
}
///
/// Shuffles the order of items within a collection of items.
///
/// Item type
/// Item collection
public static void Shuffle(IList items) => Shuffle(items, 0, items.Count);
///
/// Shuffles the order of items within a collection of items.
///
/// Item type
/// Item collection
/// Starting position
/// Ending position
public static void Shuffle(IList items, int start, int end)
{
for (int i = start; i < end; i++)
{
int index = i + Rand.Next(end - i);
T t = items[index];
items[index] = items[i];
items[i] = t;
}
}
}
}