using System; using System.Linq; namespace PKHeX.Core; /// /// Provides information for Vivillon origins with respect to the 3DS game data. /// public static class Vivillon3DS { public const int MaxWildFormID = 17; // 0-17 valid form indexes private sealed class CountryTable { public readonly byte BaseForm; public readonly byte CountryID; public readonly FormSubregionTable[] SubRegionForms; public CountryTable(byte country, byte form, params FormSubregionTable[] subs) { BaseForm = form; CountryID = country; SubRegionForms = subs; } } private sealed class FormSubregionTable { public readonly byte Form; public readonly byte[] Regions; internal FormSubregionTable(byte form, byte[] regions) { Form = form; Regions = regions; } } /// /// List of valid regions as bitflags indexed by Vivillon form. /// private static readonly Region3DSFlags[] VivillonRegionTable = { /* 0 Icy Snow */ Region3DSFlags.Americas | Region3DSFlags.Europe, /* 1 Polar */ Region3DSFlags.Americas | Region3DSFlags.Europe | Region3DSFlags.China, /* 2 Tundra */ Region3DSFlags.Japan | Region3DSFlags.Europe, /* 3 Continental */ Region3DSFlags.Japan | Region3DSFlags.Americas | Region3DSFlags.Europe | Region3DSFlags.China | Region3DSFlags.Korea | Region3DSFlags.Taiwan, /* 4 Garden */ Region3DSFlags.Europe, /* 5 Elegant */ Region3DSFlags.Japan, /* 6 Meadow */ Region3DSFlags.Europe, /* 7 Modern */ Region3DSFlags.Americas, /* 8 Marine */ Region3DSFlags.Americas | Region3DSFlags.Europe, /* 9 Archipelago */ Region3DSFlags.Americas | Region3DSFlags.Europe, /*10 High Plains */ Region3DSFlags.Americas | Region3DSFlags.Europe | Region3DSFlags.China, /*11 Sandstorm */ Region3DSFlags.Americas | Region3DSFlags.Europe, /*12 River */ Region3DSFlags.Europe, /*13 Monsoon */ Region3DSFlags.Japan | Region3DSFlags.Europe | Region3DSFlags.China | Region3DSFlags.Taiwan, /*14 Savanna */ Region3DSFlags.Americas, /*15 Sun */ Region3DSFlags.Americas | Region3DSFlags.Europe, /*16 Ocean */ Region3DSFlags.Americas | Region3DSFlags.Europe, /*17 Jungle */ Region3DSFlags.Americas | Region3DSFlags.Europe, }; private static Region3DSFlags GetConsoleRegionFlag(int consoleRegion) => (Region3DSFlags)(1 << consoleRegion); /// /// List of valid countries for each Vivillon form. /// private static readonly byte[][] VivillonCountryTable = { /* 0 Icy Snow */ new byte[] {018,076,096,100,107}, /* 1 Polar */ new byte[] {010,018,020,049,076,096,100,107,160}, /* 2 Tundra */ new byte[] {001,074,081,096}, /* 3 Continental */ new byte[] {001,010,067,073,074,075,077,078,084,087,094,096,097,100,107,128,136,144,160,169}, /* 4 Garden */ new byte[] {065,082,095,110,125}, /* 5 Elegant */ new byte[] {001}, /* 6 Meadow */ new byte[] {066,077,078,083,086,088,105,108,122,127}, /* 7 Modern */ new byte[] {018,049,186}, /* 8 Marine */ new byte[] {020,064,066,068,070,071,073,077,078,079,080,083,089,090,091,098,099,100,101,102,103,105,109,123,124,126,184,185}, /* 9 Archipelago */ new byte[] {008,009,011,012,013,017,021,023,024,028,029,032,034,035,036,037,038,043,044,045,047,048,049,051,052,077,085,104}, /*10 High Plains */ new byte[] {018,036,049,100,109,113,160}, /*11 Sandstorm */ new byte[] {072,109,118,119,120,121,168,174}, /*12 River */ new byte[] {065,069,085,093,104,105,114,115,116,117}, /*13 Monsoon */ new byte[] {001,128,160,169}, /*14 Savanna */ new byte[] {010,015,016,041,042,050}, /*15 Sun */ new byte[] {014,019,026,030,033,036,039,065,085,092,104,106,111,112}, /*16 Ocean */ new byte[] {049,077}, /*17 Jungle */ new byte[] {016,021,022,025,027,031,040,042,046,052,077,153,156,169}, }; /// /// List of valid subregions for countries that can have multiple Vivillon forms. /// /// BaseForm is the form for no selected subregion. private static readonly CountryTable[] RegionFormTable = { new(001, 05, // Japan: Elegant new FormSubregionTable(02, new byte[] {03,04}), new FormSubregionTable(03, new byte[] {43}), new FormSubregionTable(13, new byte[] {48})), new(010, 14, // Argentina: Savanna new FormSubregionTable(01, new byte[] {21,24}), new FormSubregionTable(03, new byte[] {06,12,14,16,17,19,20})), new(016, 14, // Brazil: Savanna new FormSubregionTable(17, new byte[] {03,05,06,21,22})), new(018, 01, // Canada: Polar new FormSubregionTable(00, new byte[] {12,13,14}), new FormSubregionTable(07, new byte[] {05}), new FormSubregionTable(10, new byte[] {04})), new(020, 08, // Chile: Marine new FormSubregionTable(01, new byte[] {12})), new(021, 17, // Colombia: Jungle new FormSubregionTable(09, new byte[] {07,19,20})), new(036, 15, // Mexico: Sun new FormSubregionTable(10, new byte[] {03,04,05,08,09,11,12,15,19,20,23,25,26,27,29,33})), new(042, 14, // Peru: Savanna new FormSubregionTable(17, new byte[] {03,08,12,15,16,17,21,23,25,26})), new(049, 07, // USA: Modern new FormSubregionTable(01, new byte[] {03,09,21,23,24,32,33,36,40,41,48,50}), new FormSubregionTable(09, new byte[] {53}), new FormSubregionTable(10, new byte[] {06,07,08,15,28,34,35,39,46,49}), new FormSubregionTable(16, new byte[] {13})), new(052, 09, // Venezuela: Archipelago new FormSubregionTable(17, new byte[] {03,04,05,07,08,09,10,11,13,15,17,19,21})), new(065, 12, // Australia: River new FormSubregionTable(04, new byte[] {07}), new FormSubregionTable(15, new byte[] {04})), new(066, 08, // Austria: Marine new FormSubregionTable(06, new byte[] {10})), new(073, 03, // Czech Republic: Continental new FormSubregionTable(08, new byte[] {04,05,13,14,15})), new(074, 03, // Denmark: Continental new FormSubregionTable(02, new byte[] {18,24})), new(076, 00, // Finland: Icy Snow new FormSubregionTable(01, new byte[] {27})), new(077, 06, // France: Meadow new FormSubregionTable(03, new byte[] {18}), new FormSubregionTable(08, new byte[] {04,06,08,19}), new FormSubregionTable(09, new byte[] {24,25}), new FormSubregionTable(16, new byte[] {27}), new FormSubregionTable(17, new byte[] {26})), new(078, 03, // Germany: Continental new FormSubregionTable(06, new byte[] {04,12,13}), new FormSubregionTable(08, new byte[] {05})), new(083, 08, // Italy: Marine new FormSubregionTable(06, new byte[] {03,04,05,06})), new(085, 12, // Lesotho: River new FormSubregionTable(09, new byte[] {10}), new FormSubregionTable(15, new byte[] {06,07,08,09})), new(096, 03, // Norway: Continental new FormSubregionTable(00, new byte[] {11,26}), new FormSubregionTable(01, new byte[] {12,15,16,17,20,22}), new FormSubregionTable(02, new byte[] {13,14,19})), new(100, 03, // Russia: Continental new FormSubregionTable(00, new byte[] {14,22,34,38,40,52,53,66,88}), new FormSubregionTable(01, new byte[] {11,12,13,16,19,21,23,26,27,32,35,36,37,39,41,43,44,48,49,50,54,55,56,57,58,60,61,62,67,68,70,74,75,76,77,80,81,82,83,84,90,91}), new FormSubregionTable(08, new byte[] {42,64}), new FormSubregionTable(10, new byte[] {10,15,20,24,25,28,30,33,71,73,85})), new(104, 12, // South Africa: River new FormSubregionTable(15, new byte[] {06,09}), new FormSubregionTable(09, new byte[] {03,05})), new(105, 08, // Spain: Marine new FormSubregionTable(06, new byte[] {11}), new FormSubregionTable(12, new byte[] {07})), new(107, 03, // Sweden: Continental new FormSubregionTable(00, new byte[] {10,11}), new FormSubregionTable(01, new byte[] {09,13,17})), new(109, 11, // Turkey: Sandstorm new FormSubregionTable(08, new byte[] {03,04,05,17,20,23,24,26,27,28,30,33,34,36,41,42,44,47,48,50,52,55,57,60,62,63,65,66,69,71,73,75,80,83}), new FormSubregionTable(10, new byte[] {53,54,70,79})), new(128, 13, // Taiwan: Monsoon new FormSubregionTable(03, new byte[] {24,25,26})), new(160, 03, // China: Continental new FormSubregionTable(01, new byte[] {13,19,20}), new FormSubregionTable(10, new byte[] {30,32}), new FormSubregionTable(13, new byte[] {10,26,29,33})), new(169, 13, // India: Monsoon new FormSubregionTable(03, new byte[] {06,09,10,21,36}), new FormSubregionTable(17, new byte[] {12})), }; /// /// Compares the Vivillon pattern against its console region to determine if the pattern is legal. /// public static bool IsPatternValid(byte form, int consoleRegion) { if ((uint)form > MaxWildFormID) return false; var permit = GetConsoleRegionFlag(consoleRegion); return VivillonRegionTable[form].HasFlag(permit); } /// /// Compares the Vivillon pattern against its country and subregion to determine if the pattern could have been natively obtained. /// /// Alternate Form Pattern /// Country ID /// Subregion ID /// True if valid public static bool IsPatternNative(byte form, byte country, byte region) { if ((uint)form > MaxWildFormID) return false; if (!VivillonCountryTable[form].Contains(country)) return false; // Country mismatch var ct = Array.Find(RegionFormTable, t => t.CountryID == country); if (ct == null) // empty = one form for country return true; // No subregion table, already checked if Country can have this form if (ct.BaseForm == form) return !ct.SubRegionForms.Any(e => e.Regions.Contains(region)); //true if Mainform not in other specific region return ct.SubRegionForms.Any(e => e.Form == form && e.Regions.Contains(region)); } /// /// Gets a compatible Vivillon pattern based on its country and subregion. /// /// Country ID /// Subregion ID public static byte GetPattern(byte country, byte region) { var ct = Array.Find(RegionFormTable, t => t.CountryID == country); if (ct == null) // empty = no forms referenced return GetPattern(country); foreach (var sub in ct.SubRegionForms) { if (sub.Regions.Contains(region)) return sub.Form; } return ct.BaseForm; } private static byte GetPattern(byte country) { var form = Array.FindIndex(VivillonCountryTable, z => z.Contains(country)); if (form == -1) return 0; return (byte)form; } /// /// Console Region Flags for the 3DS. /// /// Not to be confused with . [Flags] private enum Region3DSFlags : ushort { None, Japan = 1, Americas = 1 << 1, Europe = 1 << 2, China = 1 << 4, Korea = 1 << 5, Taiwan = 1 << 6, } }