using System; using System.Collections.Generic; namespace PKHeX.Core; /// /// /// encounter area /// public sealed record EncounterArea2 : EncounterArea { private static readonly byte[] BCC_SlotRates = { 20, 20, 10, 10, 05, 05, 10, 10, 05, 05 }; private static readonly byte[] RatesGrass = { 30, 30, 20, 10, 5, 4, 1 }; private static readonly byte[] RatesSurf = { 60, 30, 10 }; internal readonly EncounterTime Time; public readonly byte Rate; public readonly IReadOnlyList Rates; public readonly EncounterSlot2[] Slots; protected override IReadOnlyList Raw => Slots; public static EncounterArea2[] GetAreas(BinLinkerAccessor input, GameVersion game) { var result = new EncounterArea2[input.Length]; for (int i = 0; i < result.Length; i++) result[i] = new EncounterArea2(input[i], game); return result; } private EncounterArea2(ReadOnlySpan data, GameVersion game) : base(game) { Location = data[0]; Time = (EncounterTime)data[1]; var type = (Type = (SlotType)data[2]) & (SlotType)0xF; Rate = data[3]; var next = data[4..]; if (type is > SlotType.Surf and not SlotType.BugContest) // Not Grass/Surf { const int size = 5; int count = next.Length / size; Rates = next[..count].ToArray(); Slots = ReadSlots(next[count..], count); } else { const int size = 4; int count = next.Length / size; Rates = type switch { SlotType.BugContest => BCC_SlotRates, SlotType.Grass => RatesGrass, _ => RatesSurf, }; Slots = ReadSlots(next, count); } } private EncounterSlot2[] ReadSlots(ReadOnlySpan data, int count) { const int size = 4; var slots = new EncounterSlot2[count]; for (int i = 0; i < slots.Length; i++) { var entry = data.Slice(i * size, size); byte max = entry[3]; byte min = entry[2]; byte slotNum = entry[1]; byte species = entry[0]; slots[i] = new EncounterSlot2(this, species, min, max, slotNum); } return slots; } public override IEnumerable GetMatchingSlots(PKM pk, EvoCriteria[] chain) { if (pk is not ICaughtData2 {CaughtData: not 0} pk2) return GetSlotsFuzzy(chain); if (pk2.Met_Location != Location) return Array.Empty(); return GetSlotsSpecificLevelTime(chain, pk2.Met_TimeOfDay, pk2.Met_Level); } private IEnumerable GetSlotsSpecificLevelTime(EvoCriteria[] chain, int time, int lvl) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; if (slot.Form != evo.Form) { if (slot.Species != (int)Species.Unown || evo.Form >= 26) // Don't yield !? forms break; } if (!slot.IsLevelWithinRange(lvl)) break; if (!Time.Contains(time)) break; yield return slot; break; } } } private IEnumerable GetSlotsFuzzy(EvoCriteria[] chain) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; if (slot.Form != evo.Form) { if (slot.Species != (int) Species.Unown || evo.Form >= 26) // Don't yield !? forms break; } if (slot.LevelMin > evo.LevelMax) break; yield return slot; break; } } } }