using System; using System.Collections.Generic; using System.Linq; namespace PKHeX.Core { /// /// Generation 3 Evolution Branch Entries /// public sealed class EvolutionSet3 : EvolutionSet { private static EvolutionMethod GetMethod(byte[] data, int offset) { int method = BitConverter.ToUInt16(data, offset + 0); int arg = BitConverter.ToUInt16(data, offset + 2); int species = SpeciesConverter.GetG4Species(BitConverter.ToUInt16(data, offset + 4)); //2 bytes padding switch (method) { case 1: /* Friendship*/ case 2: /* Friendship day*/ case 3: /* Friendship night*/ case 5: /* Trade */ case 6: /* Trade while holding */ return new EvolutionMethod { Method = method, Species = species, Argument = arg }; case 4: /* Level Up */ return new EvolutionMethod { Method = 4, Species = species, Level = arg, Argument = arg }; case 7: /* Use item */ case 15: /* Beauty evolution*/ return new EvolutionMethod { Method = method + 1, Species = species, Argument = arg }; case 8: /* Tyrogue -> Hitmonchan */ case 9: /* Tyrogue -> Hitmonlee */ case 10: /* Tyrogue -> Hitmontop*/ case 11: /* Wurmple -> Silcoon evolution */ case 12: /* Wurmple -> Cascoon evolution */ case 13: /* Nincada -> Ninjask evolution */ case 14: /* Shedinja spawn in Nincada -> Ninjask evolution */ return new EvolutionMethod { Method = method + 1, Species = species, Level = arg, Argument = arg }; } return null; } public static List GetArray(byte[] data) { EvolutionSet[] evos = new EvolutionSet[Legal.MaxSpeciesID_3 + 1]; evos[0] = new EvolutionSet3 { PossibleEvolutions = new EvolutionMethod[0] }; for (int i = 0; i <= Legal.MaxSpeciesIndex_3; i++) { int g4species = SpeciesConverter.GetG4Species(i); if (g4species == 0) continue; int offset = i * 40; var m_list = new List(); for (int j = 0; j < 5; j++) { EvolutionMethod m = GetMethod(data, offset); if (m != null) m_list.Add(m); else break; offset += 8; } evos[g4species] = new EvolutionSet3 { PossibleEvolutions = m_list.ToArray() }; } return evos.ToList(); } } }