using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using PKHeX.Core; namespace PKHeX.WinForms; /// /// Drawing Configuration for painting and updating controls /// [Serializable] public sealed class DrawConfig : IDisposable { private const string PKM = "Pokémon Editor"; private const string Moves = "Moves"; private const string Hovering = "Hovering"; [Category(Hovering), Description("Hovering over a PKM color 1.")] public Color GlowInitial { get; set; } = Color.White; [Category(Hovering), Description("Hovering over a PKM color 2.")] public Color GlowFinal { get; set; } = Color.LightSkyBlue; #region PKM [Category(PKM), Description("Background color of a ComboBox when the selected item is not valid.")] public Color InvalidSelection { get; set; } = Color.DarkSalmon; [Category(PKM), Description("Default colored marking.")] public Color MarkDefault { get; set; } = Color.Black; [Category(PKM), Description("Blue colored marking.")] public Color MarkBlue { get; set; } = Color.FromArgb(000, 191, 255); [Category(PKM), Description("Pink colored marking.")] public Color MarkPink { get; set; } = Color.FromArgb(255, 117, 179); [Category(PKM), Description("Male gender color.")] public Color Male { get; set; } = Color.Blue; [Category(PKM), Description("Female gender color.")] public Color Female { get; set; } = Color.Red; [Category(PKM), Description("Shiny star when using unicode characters.")] public string ShinyUnicode { get; set; } = "☆"; [Category(PKM), Description("Shiny star when not using unicode characters.")] public string ShinyDefault { get; set; } = "*"; #endregion #region Moves [Category(Moves), Description("Legal move choice background color.")] public Color BackLegal { get; set; } = Color.FromArgb(200, 255, 200); [Category(Moves), Description("Legal move choice text color.")] public Color TextColor { get; set; } = SystemColors.WindowText; [Category(Moves), Description("Illegal Legal move choice background color.")] public Color BackColor { get; set; } = SystemColors.Window; [Category(Moves), Description("Highlighted move choice background color.")] public Color BackHighlighted { get; set; } = SystemColors.Highlight; [Category(Moves), Description("Highlighted move choice text color.")] public Color TextHighlighted { get; set; } = SystemColors.HighlightText; #endregion public DrawConfig() => LoadBrushes(); public Color GetGenderColor(int gender) => gender switch { 0 => Male, 1 => Female, _ => TextColor, }; public bool GetMarkingColor(int markval, out Color c) { switch (markval) { case 1: c = MarkBlue; return true; case 2: c = MarkPink; return true; default: c = MarkDefault; return false; // recolor not required } } public Color GetText(bool highlight) => highlight ? TextHighlighted : TextColor; public Color GetBackground(bool legal, bool highlight) => highlight ? BackHighlighted : (legal ? BackLegal : BackColor); [NonSerialized] public readonly BrushSet Brushes = new(); public void LoadBrushes() { Brushes.BackLegal = new SolidBrush(BackLegal); Brushes.Text = new SolidBrush(TextColor); Brushes.BackDefault = new SolidBrush(BackColor); Brushes.TextHighlighted = new SolidBrush(TextHighlighted); Brushes.BackHighlighted = new SolidBrush(BackHighlighted); } public void Dispose() => Brushes.Dispose(); public override string ToString() { var props = ReflectUtil.GetAllPropertyInfoCanWritePublic(typeof(DrawConfig)); var lines = new List(); foreach (var p in props) { if (p.PropertyType == typeof(BrushSet)) continue; var name = p.Name; var value = p.PropertyType == typeof(Color) ? ((Color)p.GetValue(this)!).ToArgb() : p.GetValue(this); lines.Add($"{name}\t{value}"); } return string.Join("\n", lines); } } public sealed class BrushSet : IDisposable { public Brush Text { get; set; } = Brushes.Black; public Brush BackLegal { get; set; } = Brushes.DarkSeaGreen; public Brush BackDefault { get; set; } = Brushes.White; public Brush TextHighlighted { get; set; } = Brushes.White; public Brush BackHighlighted { get; set; } = Brushes.Blue; public Brush GetText(bool highlight) => highlight ? TextHighlighted : Text; public Brush GetBackground(bool legal, bool highlight) => highlight ? BackHighlighted : (legal ? BackLegal : BackDefault); public void Dispose() { Text.Dispose(); BackLegal.Dispose(); BackDefault.Dispose(); TextHighlighted.Dispose(); BackHighlighted.Dispose(); } }