using System.Collections.Generic;
namespace PKHeX.Core
{
///
/// block accessor, where blocks are ordered by ascending .
///
public abstract class SCBlockAccessor : ISaveBlockAccessor
{
public abstract IReadOnlyList BlockInfo { get; }
public object GetBlockValue(uint key) => GetBlock(key).GetValue();
public void SetBlockValue(uint key, object value) => GetBlock(key).SetValue(value);
// Rather than storing a dictionary of keys, we can abuse the fact that the SCBlock[] is stored in order of ascending block key.
// Binary Search doesn't require extra memory like a Dictionary would; also, we only need to find a few blocks.
public SCBlock GetBlock(uint key) => BinarySearch(BlockInfo, key);
///
/// Tries to grab the actual block, and returns a new dummy if the block does not exist.
///
/// Block Key
/// Block if exists, dummy if not. Dummy key will not match requested key.
public SCBlock GetBlockSafe(uint key)
{
try { return GetBlock(key); }
catch (KeyNotFoundException) { return new SCBlock(0, SCTypeCode.None); }
}
private static SCBlock BinarySearch(IReadOnlyList arr, uint key)
{
int min = 0;
int max = arr.Count - 1;
do
{
int mid = (min + max) / 2;
var entry = arr[mid];
var ek = entry.Key;
if (key == ek)
return entry;
if (key < ek)
max = mid - 1;
else
min = mid + 1;
} while (min <= max);
throw new KeyNotFoundException(nameof(key));
}
}
}