using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
///
/// Logic for converting a for Generation 5 games.
///
public static class StringConverter5
{
private const char TerminatorFFFF = (char)0xFFFF;
/// Converts Generation 5 encoded data to decoded string.
/// Encoded data
/// Decoded string.
public static string GetString(ReadOnlySpan data)
{
Span result = stackalloc char[data.Length];
int length = LoadString(data, result);
return new string(result[..length].ToArray());
}
private static int LoadString(ReadOnlySpan data, Span result)
{
int i = 0;
for (; i < data.Length; i += 2)
{
var value = ReadUInt16LittleEndian(data[i..]);
if (value == TerminatorFFFF)
break;
result[i/2] = StringConverter.SanitizeChar((char)value);
}
return i/2;
}
/// Gets the bytes for a Generation 5 string.
/// Span of bytes to write encoded string data
/// Decoded string.
/// Maximum length of the input
/// Buffer pre-formatting option
/// Encoded data.
public static int SetString(Span destBuffer, ReadOnlySpan value, int maxLength,
StringConverterOption option = StringConverterOption.ClearZero)
{
if (value.Length > maxLength)
value = value[..maxLength]; // Hard cap
if (option is StringConverterOption.ClearZero)
destBuffer.Clear();
else if (option is StringConverterOption.ClearFF)
destBuffer.Fill(0xFF);
for (int i = 0; i < value.Length; i++)
{
char c = value[i];
ushort val = StringConverter.UnSanitizeChar5(c);
WriteUInt16LittleEndian(destBuffer[(i * 2)..], val);
}
int count = value.Length * 2;
if (count == destBuffer.Length)
return count;
WriteUInt16LittleEndian(destBuffer[count..], TerminatorFFFF);
return count + 2;
}
}