namespace PKHeX.Core { internal class SAV2Offsets { public SAV2Offsets(SAV2 sav) { Options = 0x2000; Trainer1 = 0x2009; if (sav.Japanese) LoadOffsetsJapanese(sav.Version); else if (sav.Korean) LoadOffsetsKorean(); else LoadOffsetsInternational(sav.Version); Daycare = PokedexSeen + 0x1F + 28 + 1; // right after first unown seen } public int Options { get; } public int Trainer1 { get; } public int DaylightSavings { get; private set; } = -1; public int TimePlayed { get; private set; } = -1; public int Palette { get; private set; } = -1; public int Money { get; private set; } = -1; public int JohtoBadges { get; private set; } = -1; public int CurrentBoxIndex { get; private set; } = -1; public int BoxNames { get; private set; } = -1; public int Party { get; private set; } = -1; public int PokedexCaught { get; private set; } = -1; public int PokedexSeen { get; private set; } = -1; public int CurrentBox { get; private set; } = -1; public int OtherCurrentBox { get; private set; } public int Gender { get; private set; } = -1; public int AccumulatedChecksumEnd { get; private set; } = -1; public int OverallChecksumPosition { get; private set; } = -1; public int EventFlag { get; private set; } = int.MinValue; public int Daycare { get; } public int PouchTMHM { get; private set; } = -1; public int PouchItem { get; private set; } = -1; public int PouchKey { get; private set; } = -1; public int PouchBall { get; private set; } = -1; public int PouchPC { get; private set; } = -1; private void LoadOffsetsInternational(GameVersion Version) { DaylightSavings = 0x2042; OtherCurrentBox = 0x284C; switch (Version) { case GameVersion.GS: TimePlayed = 0x2053; Palette = 0x206B; Money = 0x23DB; JohtoBadges = 0x23E4; CurrentBoxIndex = 0x2724; BoxNames = 0x2727; Party = 0x288A; PokedexCaught = 0x2A4C; PokedexSeen = 0x2A6C; CurrentBox = 0x2D6C; Gender = -1; // No gender in GS AccumulatedChecksumEnd = 0x2D68; OverallChecksumPosition = 0x2D69; OverallChecksumPosition2 = 0x7E6D; PouchTMHM = 0x23E6; PouchItem = 0x241F; PouchKey = 0x2449; PouchBall = 0x2464; PouchPC = 0x247E; break; case GameVersion.C: TimePlayed = 0x2052; Palette = 0x206A; Money = 0x23DC; JohtoBadges = 0x23E5; CurrentBoxIndex = 0x2700; BoxNames = 0x2703; Party = 0x2865; PokedexCaught = 0x2A27; PokedexSeen = 0x2A47; CurrentBox = 0x2D10; Gender = 0x3E3D; AccumulatedChecksumEnd = 0x2B82; OverallChecksumPosition = 0x2D0D; OverallChecksumPosition2 = 0x7F0D; PouchTMHM = 0x23E7; PouchItem = 0x2420; PouchKey = 0x244A; PouchBall = 0x2465; PouchPC = 0x247F; EventFlag = 0x2600; break; } } private void LoadOffsetsJapanese(GameVersion Version) { DaylightSavings = 0x2029; TimePlayed = 0x2034; Palette = 0x204C; CurrentBox = 0x2D10; OtherCurrentBox = 0x2842; switch (Version) { case GameVersion.GS: Money = 0x23BC; JohtoBadges = 0x23C5; CurrentBoxIndex = 0x2705; BoxNames = 0x2708; Party = 0x283E; PokedexCaught = 0x29CE; PokedexSeen = 0x29EE; Gender = -1; // No gender in GS AccumulatedChecksumEnd = 0x2C8B; OverallChecksumPosition = 0x2D0D; OverallChecksumPosition2 = 0x7F0D; PouchTMHM = 0x23C7; PouchItem = 0x2400; PouchKey = 0x242A; PouchBall = 0x2445; PouchPC = 0x245F; break; case GameVersion.C: Money = 0x23BE; JohtoBadges = 0x23C7; CurrentBoxIndex = 0x26E2; BoxNames = 0x26E5; Party = 0x281A; PokedexCaught = 0x29AA; PokedexSeen = 0x29CA; Gender = 0x8000; AccumulatedChecksumEnd = 0x2AE2; OverallChecksumPosition = 0x2D0D; OverallChecksumPosition2 = 0x7F0D; PouchTMHM = 0x23C9; PouchItem = 0x2402; PouchKey = 0x242C; PouchBall = 0x2447; PouchPC = 0x2461; EventFlag = 0x1800; break; } } public int OverallChecksumPosition2 { get; set; } private void LoadOffsetsKorean() { // No Crystal Version DaylightSavings = 0x2042; OtherCurrentBox = 0x284C; TimePlayed = 0x204D; Palette = 0x2065; Money = 0x23D3; JohtoBadges = 0x23DC; BoxNames = 0x26FF; Party = 0x28CC; PokedexCaught = 0x2A8E; PokedexSeen = 0x2AAE; CurrentBox = 0x2DAE; CurrentBoxIndex = 0x26FC; Gender = -1; // No gender in GS AccumulatedChecksumEnd = 0x2DAA; OverallChecksumPosition = 0x2DAB; OverallChecksumPosition2 = 0x7E6B; PouchTMHM = 0x23DE; PouchItem = 0x2417; PouchKey = 0x2441; PouchBall = 0x245C; PouchPC = 0x2476; } } }