using System.ComponentModel;
namespace PKHeX.Core;
///
/// Base class for a savegame data reader.
///
public abstract class SaveBlock : IDataIndirect where T : SaveFile
{
protected readonly T SAV;
[Browsable(false)] public byte[] Data { get; }
[Browsable(false)] public int Offset { get; protected init; }
protected SaveBlock(T sav) : this(sav, sav.Data) { }
protected SaveBlock(T sav, byte[] data)
{
SAV = sav;
Data = data;
}
}
public interface IDataIndirect
{
int Offset { get; }
byte[] Data { get; }
}