using System; using System.Collections.Generic; namespace PKHeX.Core { /// /// format for /// public sealed class SAV4HGSS : SAV4 { public SAV4HGSS() => Initialize(); public SAV4HGSS(byte[] data) : base(data) => Initialize(); protected override SAV4 CloneInternal() => Exportable ? new SAV4HGSS(Data) : new SAV4HGSS(); public override PersonalTable Personal => PersonalTable.HGSS; public override IReadOnlyList HeldItems => Legal.HeldItems_HGSS; protected override int GeneralSize => 0xF628; protected override int StorageSize => 0x12310; // Start 0xF700, +0 starts box data protected override int StorageStart => 0xF700; // unused section right after GeneralSize, alignment? protected override int FooterSize => 0x10; private void Initialize() { Version = GameVersion.HGSS; GetSAVOffsets(); } private void GetSAVOffsets() { AdventureInfo = 0; Trainer1 = 0x64; Party = 0x98; PokeDex = 0x12B8; WondercardFlags = 0x9D3C; WondercardData = 0x9E3C; EventConst = 0xDE4; EventFlag = 0x10C4; DaycareOffset = 0x15FC; Seal = 0x4E20; Box = 0; } #region Storage // box{pk4[30}[18] // u32 currentBox // u32 counter // g4str[18] boxNames // byte[18] boxWallpapers // -- each box is chunked, padded to nearest 0x100 (resulting in 0x10 trailing zeroes) // -- The final 0x16 bytes in the Storage block are unused (padding to nearest 0x100). private const int BOX_COUNT = 18; private const int BOX_SLOTS = 30; private const int BOX_NAME_LEN = 40; // 20 characters private const int BOX_DATA_LEN = (BOX_SLOTS * PokeCrypto.SIZE_4STORED) + 0x10; // 0xFF0, each box chunk is padded to nearest 0x100 private const int BOX_END = BOX_COUNT * BOX_DATA_LEN; // 18 * 0x1000 private const int BOX_NAME = 0x12008; // after current & counter private const int BOX_WP = BOX_NAME + (BOX_COUNT * BOX_NAME_LEN); // 0x122D8; private const int BOX_FLAGS = 18 + BOX_WP; // 0x122EA; public override int GetBoxOffset(int box) => box * 0x1000; private static int GetBoxNameOffset(int box) => BOX_NAME + (box * BOX_NAME_LEN); protected override int GetBoxWallpaperOffset(int box) => BOX_WP + box; // 8 bytes current box (align 32) & (stored count?) public override int CurrentBox { get => Storage[BOX_END]; set => Storage[BOX_END] = (byte)value; } public override byte[] BoxFlags { get => new[] { Storage[BOX_FLAGS] }; set => Storage[BOX_FLAGS] = value[0]; } public int Counter { get => BitConverter.ToInt32(Storage, BOX_END + 4); set => SetData(Storage, BitConverter.GetBytes(value), BOX_END + 4); } public override string GetBoxName(int box) => GetString(Storage, GetBoxNameOffset(box), BOX_NAME_LEN); public override void SetBoxName(int box, string value) { const int maxlen = 8; if (value.Length > maxlen) value = value.Substring(0, maxlen); // Hard cap int offset = GetBoxNameOffset(box); var str = SetString(value, maxlen); SetData(Storage, str, offset); } private static int AdjustWallpaper(int value, int shift) { // Pt's Special Wallpapers 1-8 are shifted by +0x8 // HG/SS Special Wallpapers 1-8 (Primo Phrases) are shifted by +0x10 if (value >= 0x10) // special return value + shift; return value; } public override int GetBoxWallpaper(int box) { int offset = GetBoxWallpaperOffset(box); int value = Storage[offset]; return AdjustWallpaper(value, -0x10); } public override void SetBoxWallpaper(int box, int value) { value = AdjustWallpaper(value, 0x10); Storage[GetBoxWallpaperOffset(box)] = (byte)value; } #endregion public override InventoryPouch[] Inventory { get { InventoryPouch[] pouch = { new InventoryPouch4(InventoryType.Items, Legal.Pouch_Items_HGSS, 999, 0x644), // 0x644-0x8D7 (0x8CB) new InventoryPouch4(InventoryType.KeyItems, Legal.Pouch_Key_HGSS, 1, 0x8D8), // 0x8D8-0x99F (0x979) new InventoryPouch4(InventoryType.TMHMs, Legal.Pouch_TMHM_HGSS, 99, 0x9A0), // 0x9A0-0xB33 (0xB2F) new InventoryPouch4(InventoryType.MailItems, Legal.Pouch_Mail_HGSS, 999, 0xB34), // 0xB34-0xB63 (0xB63) new InventoryPouch4(InventoryType.Medicine, Legal.Pouch_Medicine_HGSS, 999, 0xB64), // 0xB64-0xC03 (0xBFB) new InventoryPouch4(InventoryType.Berries, Legal.Pouch_Berries_HGSS, 999, 0xC04), // 0xC04-0xD03 new InventoryPouch4(InventoryType.Balls, Legal.Pouch_Ball_HGSS, 999, 0xD04), // 0xD04-0xD63 new InventoryPouch4(InventoryType.BattleItems, Legal.Pouch_Battle_HGSS, 999, 0xD64), // 0xD64-0xD97 }; return pouch.LoadAll(General); } set => value.SaveAll(General); } public int Badges16 { get => General[Trainer1 + 0x1F]; set => General[Trainer1 + 0x1F] = (byte)value; } private const int OFS_GearRolodex = 0xC0EC; private const byte GearMaxCallers = (byte)(PokegearNumber.Ernest + 1); public PokegearNumber GetCallerAtIndex(int index) => (PokegearNumber)General[OFS_GearRolodex + index]; public void SetCallerAtIndex(int index, PokegearNumber caller) => General[OFS_GearRolodex + index] = (byte)caller; public PokegearNumber[] PokeGearRoloDex { get { var arr = new PokegearNumber[GearMaxCallers]; for (int i = 0; i < arr.Length; i++) arr[i] = GetCallerAtIndex(i); return arr; } set { for (int i = 0; i < value.Length; i++) SetCallerAtIndex(i, value[i]); } } public void PokeGearUnlockAllCallers() { for (int i = 0; i < GearMaxCallers; i++) SetCallerAtIndex(i, (PokegearNumber)i); } public void PokeGearClearAllCallers(int start = 0) { for (int i = start; i < GearMaxCallers; i++) SetCallerAtIndex(i, PokegearNumber.None); } public void PokeGearUnlockAllCallersNoTrainers() { var nonTrainers = new[] { PokegearNumber.Mother, PokegearNumber.Professor_Elm, PokegearNumber.Professor_Oak, PokegearNumber.Ethan, PokegearNumber.Lyra, PokegearNumber.Kurt, PokegearNumber.Daycare_Man, PokegearNumber.Daycare_Lady, PokegearNumber.Bill, PokegearNumber.Bike_Shop, PokegearNumber.Baoba, }; for (int i = 0; i < nonTrainers.Length; i++) SetCallerAtIndex(i, nonTrainers[i]); // clear remaining callers PokeGearClearAllCallers(nonTrainers.Length); } // Apricorn Pouch public int GetApricornCount(int i) => General[0xE558 + i]; public void SetApricornCount(int i, int count) => General[0xE558 + i] = (byte)count; // Pokewalker private const int OFS_WALKER = 0xE70C; public bool[] PokewalkerCoursesUnlocked { get { var val = BitConverter.ToUInt32(General, OFS_WALKER); bool[] courses = new bool[32]; for (int i = 0; i < courses.Length; i++) courses[i] = ((val >> i) & 1) == 1; return courses; } set { uint val = 0; bool[] courses = new bool[32]; for (int i = 0; i < courses.Length; i++) val |= value[i] ? 1u << i : 0; SetData(General, BitConverter.GetBytes(val), OFS_WALKER); } } public void PokewalkerCoursesUnlockAll() => SetData(General, BitConverter.GetBytes(0x07FF_FFFFu), OFS_WALKER); } }