using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
///
/// Calculated Information storage with properties useful for parsing the legality of the input .
///
public class LegalInfo
{
/// The object used for comparisons.
private readonly PKM pkm;
/// The generation of games the originated from.
public int Generation { get; set; }
/// The Game the originated from.
public GameVersion Game { get; set; }
/// The matched Encounter details for the .
public IEncounterable EncounterMatch
{
get => _match;
set
{
if (EncounterMatch != null && (value.LevelMin != EncounterMatch.LevelMin || value.Species != EncounterMatch.Species))
_evochains = null;
_match = value;
Parse.Clear();
}
}
private IEncounterable _match;
/// Indicates whether or not the originated from .
public bool WasXD => pkm?.Version == 15 && EncounterMatch is IVersion v && v.Version == GameVersion.XD;
/// Base Relearn Moves for the .
public int[] RelearnBase { get; set; }
/// Top level Legality Check result list for the .
public readonly List Parse = new List();
public CheckResult[] Relearn { get; set; } = new CheckResult[4];
public CheckMoveResult[] Moves { get; set; } = new CheckMoveResult[4];
public ValidEncounterMoves EncounterMoves { get; set; }
public DexLevel[][] EvoChainsAllGens => _evochains ?? (_evochains = Legal.GetEvolutionChainsAllGens(pkm, EncounterMatch));
private DexLevel[][] _evochains;
/// related information that generated the / value(s).
public PIDIV PIDIV { get; set; }
/// Indicates whether or not the can originate from the .
/// This boolean is true until all valid encounters are tested, after which it is false.
public bool PIDIVMatches { get; set; } = true;
/// Indicates whether or not the can originate from the with explicit matching.
/// This boolean is true until all valid entries are tested for all possible matches, after which it is false.
public bool FrameMatches { get; set; } = true;
public readonly bool Korean;
public LegalInfo(PKM pk)
{
pkm = pk;
Korean = pk.Korean;
// Store repeatedly accessed values
Game = (GameVersion)pkm.Version;
Generation = pkm.GenNumber;
}
/// List of all near-matches that were rejected for a given reason.
public List InvalidMatches;
internal void Reject(CheckResult c)
{
if (InvalidMatches == null)
InvalidMatches = new List();
InvalidMatches.Add(new EncounterRejected(EncounterMatch, c));
}
}
}