using System; namespace PKHeX.Core { public sealed class BoxLayout7 : SaveBlock, IBoxDetailName, IBoxDetailWallpaper, ITeamIndexSet { private const int BoxCount = 32; private const int BattleBoxFlags = 0x4C4; private const int PCBackgrounds = 0x5C0; private const int PCFlags = 0x5E0; private const int Unlocked = 0x5E1; private const int LastViewedBoxOffset = 0x5E3; private const int strlen = SAV6.LongStringLength / 2; private const int TeamCount = 6; private const int NONE_SELECTED = -1; public readonly int[] TeamSlots = new int[TeamCount * 6]; public BoxLayout7(SAV7SM sav, int offset) : base(sav) => Offset = offset; public BoxLayout7(SAV7USUM sav, int offset) : base(sav) => Offset = offset; public int GetBoxWallpaperOffset(int box) => Offset + PCBackgrounds + box; public int GetBoxWallpaper(int box) { if ((uint)box > SAV.BoxCount) return 0; return Data[GetBoxWallpaperOffset(box)]; } public void SetBoxWallpaper(int box, int value) { if ((uint)box > SAV.BoxCount) return; Data[GetBoxWallpaperOffset(box)] = (byte)value; } private int GetBoxNameOffset(int box) => Offset + (SAV6.LongStringLength * box); public string GetBoxName(int box) { return SAV.GetString(Data, GetBoxNameOffset(box), SAV6.LongStringLength); } public void SetBoxName(int box, string value) { var data = SAV.SetString(value, strlen, strlen, 0); var offset = GetBoxNameOffset(box - 1) + (SAV6.LongStringLength); SAV.SetData(data, offset); } public byte[] BoxFlags { get => new[] { Data[Offset + PCFlags] }; // bits for wallpaper unlocks set { if (value.Length != 1) return; Data[Offset + PCFlags] = value[0]; } } public int BoxesUnlocked { get => Data[Offset + Unlocked]; set { if (value > BoxCount) value = BoxCount; Data[Offset + Unlocked] = (byte)value; } } public int CurrentBox { get => Data[Offset + LastViewedBoxOffset]; set => Data[Offset + LastViewedBoxOffset] = (byte)value; } public void LoadBattleTeams() { for (int i = 0; i < TeamCount * 6; i++) { short val = BitConverter.ToInt16(Data, Offset + BattleBoxFlags + (i * 2)); if (val < 0) { TeamSlots[i] = NONE_SELECTED; continue; } int box = val >> 8; int slot = val & 0xFF; int index = (SAV.BoxSlotCount * box) + slot; TeamSlots[i] = index & 0xFFFF; } } public void ClearBattleTeams() { for (int i = 0; i < TeamSlots.Length; i++) TeamSlots[i] = NONE_SELECTED; for (int i = 0; i < TeamCount; i++) SetIsTeamLocked(i, false); } public void SaveBattleTeams() { for (int i = 0; i < TeamCount * 6; i++) { int index = TeamSlots[i]; if (index < 0) { BitConverter.GetBytes((short)index).CopyTo(Data, Offset + BattleBoxFlags + (i * 2)); continue; } SAV.GetBoxSlotFromIndex(index, out var box, out var slot); int val = (box << 8) | slot; BitConverter.GetBytes((short)val).CopyTo(Data, Offset + BattleBoxFlags + (i * 2)); } } public void UnlockAllTeams() { for (int i = 0; i < TeamCount; i++) SetIsTeamLocked(i, false); } public bool GetIsTeamLocked(int team) => Data[Offset + PCBackgrounds - TeamCount - team] == 1; public void SetIsTeamLocked(int team, bool value) => Data[Offset + PCBackgrounds - TeamCount - team] = (byte)(value ? 1 : 0); public string this[int i] { get => GetBoxName(i); set => SetBoxName(i, value); } } }