using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace PKHeX.Core;
///
/// Frame List used to cache results, lazily reversing backwards and keeping the previous results.
///
public sealed class FrameCache
{
private const int DefaultSize = 32;
private readonly List Seeds = new(DefaultSize);
private readonly List Values = new(DefaultSize);
private uint Last;
///
/// Creates a new instance of a .
///
/// Seed at frame 0.
public FrameCache(uint origin) => Add(origin);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Add(uint seed)
{
Seeds.Add(Last = seed);
Values.Add(seed >> 16);
}
///
/// Gets the 16 bit value from at a given .
///
/// Index to grab the value from
public uint this[int index]
{
get
{
while (index >= Seeds.Count)
Add(XDRNG.Prev(Last));
return Values[index];
}
}
///
/// Gets the Seed at a specified frame index.
///
/// Frame number
/// Seed at index
public uint GetSeed(int index)
{
while (index >= Seeds.Count)
Add(XDRNG.Prev(Last));
return Seeds[index];
}
}