using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core { /// /// Logic pertaining to Pokémon Stadium Save Files. /// public static class StadiumUtil { /// /// Checks if the value is present either with or without byte-swapping. /// public static bool IsMagicPresentEither(ReadOnlySpan data, int size, uint magic) { if (IsMagicPresent(data, size, magic)) return true; if (IsMagicPresentSwap(data, size, magic)) return true; return false; } /// /// Checks if the value is present without byte-swapping. /// public static bool IsMagicPresent(ReadOnlySpan data, int size, uint magic) { // Check footers of first few teams to see if the magic value is there. for (int i = 0; i < 10; i++) { var footer = data[(size - 6 + (i * size))..]; if (ReadUInt32LittleEndian(footer) != magic) return false; } return true; } /// /// Checks if the value is present either with byte-swapping. /// public static bool IsMagicPresentSwap(ReadOnlySpan data, int size, uint magic) { // Check footers of first few teams to see if the magic value is there. var left = (ushort)magic; var right = (ushort)(magic >> 16); left = (ushort)((left >> 8) | (left << 8)); right = (ushort)((right >> 8) | (right << 8)); for (int i = 0; i < 10; i++) { var ofs = size - 6 + (i * size); if (ReadUInt16LittleEndian(data[(ofs - 2)..]) != left) // OP return false; if (ReadUInt16LittleEndian(data[(ofs + 4)..]) != right) // EK return false; } return true; } public static bool IsMagicPresentAbsolute(ReadOnlySpan data, int offset, uint magic) { var actual = ReadUInt32LittleEndian(data[offset..]); if (actual == magic) // POKE return true; var left = (ushort)magic; var right = (ushort)(magic >> 16); left = (ushort)((left >> 8) | (left << 8)); right = (ushort)((right >> 8) | (right << 8)); if (ReadUInt16LittleEndian(data[(offset - 2)..]) != left) // OP return false; if (ReadUInt16LittleEndian(data[(offset + 4)..]) != right) // EK return false; return true; } } }