using System; using System.Collections.Generic; using System.Linq; namespace PKHeX.Core; /// /// Player item pouches storage /// /// size=0xBB80 ( items) public sealed class MyItem9 : MyItem { public const int ItemSaveSize = 3000; public MyItem9(SaveFile SAV, SCBlock block) : base(SAV, block.Data) { } public int GetItemQuantity(ushort itemIndex) { var ofs = InventoryPouch9.GetItemOffset(itemIndex); var span = Data.AsSpan(ofs, InventoryItem9.SIZE); var item = InventoryItem9.Read(itemIndex, span); return item.Count; } public void SetItemQuantity(ushort itemIndex, int quantity) { var ofs = InventoryPouch9.GetItemOffset(itemIndex); var span = Data.AsSpan(ofs, InventoryItem9.SIZE); var item = InventoryItem9.Read(itemIndex, span); item.Count = quantity; item.Pouch = GetPouchIndex(GetType(itemIndex)); item.Write(span); } public static InventoryType GetType(ushort itemIndex) { var types = new[] { InventoryType.Items, InventoryType.KeyItems, InventoryType.TMHMs, InventoryType.Medicine, InventoryType.Berries, InventoryType.Balls, InventoryType.BattleItems, InventoryType.Treasure, InventoryType.Ingredients, InventoryType.Candy, }; return Array.Find(types, z => GetLegal(z).Contains(itemIndex)); } public override IReadOnlyList Inventory { get => ConvertToPouches(); set => LoadFromPouches(value); } private IReadOnlyList ConvertToPouches() { var pouches = new[] { MakePouch(InventoryType.Medicine, IsHeldItemLegal), MakePouch(InventoryType.Balls, IsHeldItemLegal), MakePouch(InventoryType.BattleItems, IsHeldItemLegal), MakePouch(InventoryType.Berries, IsHeldItemLegal), MakePouch(InventoryType.Items, IsHeldItemLegal), MakePouch(InventoryType.TMHMs, IsHeldItemLegal), MakePouch(InventoryType.Treasure, IsHeldItemLegal), MakePouch(InventoryType.Ingredients, IsHeldItemLegal), MakePouch(InventoryType.KeyItems), MakePouch(InventoryType.Candy, IsHeldItemLegal), }; return pouches.LoadAll(Data); } private void LoadFromPouches(IReadOnlyList value) { value.SaveAll(Data); CleanIllegalSlots(); } private void CleanIllegalSlots() { var all = new[] { GetLegal(InventoryType.Items), GetLegal(InventoryType.KeyItems), GetLegal(InventoryType.TMHMs), GetLegal(InventoryType.Medicine), GetLegal(InventoryType.Berries), GetLegal(InventoryType.Balls), GetLegal(InventoryType.BattleItems), GetLegal(InventoryType.Treasure), GetLegal(InventoryType.Ingredients), GetLegal(InventoryType.Candy), }.SelectMany(z => z).Distinct(); var hashSet = new HashSet(all); for (ushort i = 0; i < (ushort)SAV.MaxItemID; i++) // even though there are 3000, just overwrite the ones that people will mess up. { if (!hashSet.Contains(i)) InventoryItem9.Clear(Data, InventoryPouch9.GetItemOffset(i)); } } private InventoryPouch9 MakePouch(InventoryType type, Func? isLegal = null) { ushort[] legal = GetLegal(type); var max = GetMax(type); return new InventoryPouch9(type, legal, max, GetPouchIndex(type), isLegal); } public static bool IsHeldItemLegal(ushort item) => !Legal.HeldItems_SV.Contains(item) || Legal.ReleasedHeldItems_9[item]; private static int GetMax(InventoryType type) => type switch { InventoryType.Items => 999, InventoryType.KeyItems => 1, InventoryType.TMHMs => 999, InventoryType.Medicine => 999, InventoryType.Berries => 999, InventoryType.Balls => 999, InventoryType.BattleItems => 999, InventoryType.Treasure => 999, InventoryType.Ingredients => 999, // 999 InventoryType.Candy => 999, // 999 _ => throw new ArgumentOutOfRangeException(nameof(type)), }; private static ushort[] GetLegal(InventoryType type) => type switch { InventoryType.Items => Legal.Pouch_Other_SV, InventoryType.KeyItems => Legal.Pouch_Event_SV, InventoryType.TMHMs => Legal.Pouch_TM_SV, InventoryType.Medicine => Legal.Pouch_Medicine_SV, InventoryType.Berries => Legal.Pouch_Berries_SV, InventoryType.Balls => Legal.Pouch_Ball_SV, InventoryType.BattleItems => Legal.Pouch_Battle_SV, InventoryType.Treasure => Legal.Pouch_Treasure_SV, InventoryType.Ingredients => Legal.Pouch_Picnic_SV, InventoryType.Candy => Legal.Pouch_Material_SV, _ => throw new ArgumentOutOfRangeException(nameof(type)), }; private static uint GetPouchIndex(InventoryType type) => type switch { InventoryType.Items => InventoryItem9.PouchOther, InventoryType.KeyItems => InventoryItem9.PouchEvent, InventoryType.TMHMs => InventoryItem9.PouchTMHM, InventoryType.Medicine => InventoryItem9.PouchMedicine, InventoryType.Berries => InventoryItem9.PouchBerries, InventoryType.Balls => InventoryItem9.PouchBall, InventoryType.BattleItems => InventoryItem9.PouchBattle, InventoryType.Treasure => InventoryItem9.PouchTreasure, InventoryType.Ingredients => InventoryItem9.PouchPicnic, InventoryType.Candy => InventoryItem9.PouchMaterial, _ => InventoryItem9.PouchNone, }; }