using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; public sealed class Situation6 : SaveBlock { public Situation6(SAV6 SAV, int offset) : base(SAV) => Offset = offset; public int M { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x02)); set { var span = Data.AsSpan(Offset + 0x02); WriteUInt16LittleEndian(span, (ushort)value); WriteUInt16LittleEndian(span[0xF4..], (ushort)value); } } public float X { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x10)) / 18; set { var span = Data.AsSpan(Offset + 0x10); WriteSingleLittleEndian(span, value * 18); WriteSingleLittleEndian(span[0xF4..], value * 18); } } public float Z { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x14)) / 18; set { var span = Data.AsSpan(Offset + 0x14); WriteSingleLittleEndian(span, value * 18); WriteSingleLittleEndian(span[0xF4..], value * 18); } } public float Y { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x18)) / 18; set { var span = Data.AsSpan(Offset + 0x18); WriteSingleLittleEndian(span, value * 18); WriteSingleLittleEndian(span[0xF4..], value * 18); } } // xy only public int Style { get => Data[Offset + 0x14D]; set => Data[Offset + 0x14D] = (byte)value; } }