using System; namespace PKHeX.Core { public interface IAwakened { int AV_HP { get; set; } int AV_ATK { get; set; } int AV_DEF { get; set; } int AV_SPE { get; set; } int AV_SPA { get; set; } int AV_SPD { get; set; } } public static partial class Extensions { /// /// Sums all values. /// /// Data to sum with public static int AwakeningSum(this IAwakened pk) => pk.AV_HP + pk.AV_ATK + pk.AV_DEF + pk.AV_SPE + pk.AV_SPA + pk.AV_SPD; /// /// Clears all values. /// /// Data to clear from public static void AwakeningClear(this IAwakened pk) => pk.AwakeningSetAllTo(0); /// /// Sets all values to the maximum value. /// /// Data to set values for public static void AwakeningMax(this IAwakened pk) => pk.AwakeningSetAllTo(Legal.AwakeningMax); /// /// Sets all values to the specified value. /// /// Data to set values for /// Value to set all to public static void AwakeningSetAllTo(this IAwakened pk, int value) => pk.AV_HP = pk.AV_ATK = pk.AV_DEF = pk.AV_SPE = pk.AV_SPA = pk.AV_SPD = value; /// /// Sets all values to the specified value. /// /// Data to set values for /// Minimum value to set /// Maximum value to set public static void AwakeningSetRandom(this IAwakened pk, int min = 0, int max = Legal.AwakeningMax) { var rnd = Util.Rand; int randClamp = max + 1; for (int index = 0; index < 6; index++) pk.SetAV(index, rnd.Next(min, randClamp)); } /// /// Gets if all values are within legal limits. /// /// Data to check public static bool AwakeningAllValid(this IAwakened pk) { if (pk.AV_HP > Legal.AwakeningMax) return false; if (pk.AV_ATK > Legal.AwakeningMax) return false; if (pk.AV_DEF > Legal.AwakeningMax) return false; if (pk.AV_SPE > Legal.AwakeningMax) return false; if (pk.AV_SPA > Legal.AwakeningMax) return false; if (pk.AV_SPD > Legal.AwakeningMax) return false; return true; } /// /// Sets one of the values based on its index within the array. /// /// Pokémon to modify. /// Index to set to /// Value to set public static void SetAV(this IAwakened pk, int index, int value) { switch (index) { case 0: pk.AV_HP = value; break; case 1: pk.AV_ATK = value; break; case 2: pk.AV_DEF = value; break; case 3: pk.AV_SPE = value; break; case 4: pk.AV_SPA = value; break; case 5: pk.AV_SPD = value; break; default: throw new ArgumentOutOfRangeException(nameof(index)); } } /// /// Sets one of the values based on its index within the array. /// /// Pokémon to check. /// Index to get public static int GetAV(this IAwakened pk, int index) { return index switch { 0 => pk.AV_HP, 1 => pk.AV_ATK, 2 => pk.AV_DEF, 3 => pk.AV_SPE, 4 => pk.AV_SPA, 5 => pk.AV_SPD, _ => throw new ArgumentOutOfRangeException(nameof(index)) }; } /// /// Sets the values based on the current . /// /// Accessor for setting the values /// Retriever for IVs public static void SetSuggestedAwakenedValues(this IAwakened a, PKM pk) { a.AV_HP = Legal.AwakeningMax; a.AV_ATK = pk.IV_ATK == 0 ? 0 : Legal.AwakeningMax; a.AV_DEF = Legal.AwakeningMax; a.AV_SPE = pk.IV_SPE == 0 ? 0 : Legal.AwakeningMax; a.AV_SPA = Legal.AwakeningMax; a.AV_SPD = Legal.AwakeningMax; } public static bool IsAwakeningBelow(this IAwakened current, IAwakened initial) => !current.IsAwakeningAboveOrEqual(initial); public static bool IsAwakeningAboveOrEqual(this IAwakened current, IAwakened initial) { if (current.AV_HP < initial.AV_HP) return false; if (current.AV_ATK < initial.AV_ATK) return false; if (current.AV_DEF < initial.AV_DEF) return false; if (current.AV_SPA < initial.AV_SPA) return false; if (current.AV_SPD < initial.AV_SPD) return false; if (current.AV_SPE < initial.AV_SPE) return false; return true; } } }