using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace PKHeX.Core { /// /// 32 Bit Linear Congruential Random Number Generator /// /// /// Provides common RNG algorithms used by Generation 3 & 4. /// https://en.wikipedia.org/wiki/Linear_congruential_generator /// public sealed class RNG { /// LCRNG used for Encryption and mainline game RNG calls. public static readonly RNG LCRNG = new RNG(0x41C64E6D, 0x00006073, 0xEEB9EB65, 0x0A3561A1); /// LCRNG used by Colosseum & XD for game RNG calls. public static readonly RNG XDRNG = new RNG(0x000343FD, 0x00269EC3, 0xB9B33155, 0xA170F641); /// Alternate LCRNG used by mainline game RNG calls to disassociate the seed from the , for anti-shiny and other purposes. public static readonly RNG ARNG = new RNG(0x6C078965, 0x00000001, 0x9638806D, 0x69C77F93); private readonly uint Mult, Add, rMult, rAdd; // Bruteforce cache for searching seeds private const int cacheSize = 1 << 16; // 1,2 (no gap) private readonly uint k2; // Mult<<8 private readonly byte[] low8 = new byte[cacheSize]; private readonly bool[] flags = new bool[cacheSize]; // 1,3 (single gap) private readonly uint k0g; // Mult*Mult private readonly uint k2s; // Mult*Mult<<8 private readonly byte[] g_low8 = new byte[cacheSize]; private readonly bool[] g_flags = new bool[cacheSize]; // Euclidean division approach private readonly long t0; // Add - 0xFFFF private readonly long t1; // 0xFFFF * ((long)Mult + 1) private RNG(uint f_mult, uint f_add, uint r_mult, uint r_add) { Mult = f_mult; Add = f_add; rMult = r_mult; rAdd = r_add; // Set up bruteforce utility k2 = Mult << 8; k0g = Mult * Mult; k2s = k0g << 8; PopulateMeetMiddleArrays(); t0 = Add - 0xFFFF; t1 = 0xFFFF * ((long) Mult + 1); } private void PopulateMeetMiddleArrays() { uint k4g = Add * (Mult + 1); // 1,3's multiplier for (uint i = 0; i <= byte.MaxValue; i++) { SetFlagData(i, Mult, Add, flags, low8); // 1,2 SetFlagData(i, k0g, k4g, g_flags, g_low8); // 1,3 } } private static void SetFlagData(uint i, uint mult, uint add, bool[] f, byte[] v) { // the second rand() also has 16 bits that aren't known. It is a 16 bit value added to either side. // to consider these bits and their impact, they can at most increment/decrement the result by 1. // with the current calc setup, the search loop's calculated value may be -1 (loop does subtraction) // since LCGs are linear (hence the name), there's no values in adjacent cells. (no collisions) // if we mark the prior adjacent cell, we eliminate the need to check flags twice on each loop. uint right = (mult * i) + add; ushort val = (ushort) (right >> 16); f[val] = true; v[val] = (byte)i; --val; f[val] = true; v[val] = (byte)i; // now the search only has to access the flags array once per loop. } /// /// Advances the RNG seed to the next state value. /// /// Current seed /// Seed advanced a single time. [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint Next(uint seed) => (seed * Mult) + Add; /// /// Reverses the RNG seed to the previous state value. /// /// Current seed /// Seed reversed a single time. [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint Prev(uint seed) => (seed * rMult) + rAdd; /// /// Advances the RNG seed to the next state value a specified amount of times. /// /// Current seed /// Amount of times to advance. /// Seed advanced the specified amount of times. [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint Advance(uint seed, int frames) { for (int i = 0; i < frames; i++) seed = Next(seed); return seed; } /// /// Reverses the RNG seed to the previous state value a specified amount of times. /// /// Current seed /// Amount of times to reverse. /// Seed reversed the specified amount of times. [MethodImpl(MethodImplOptions.AggressiveInlining)] public uint Reverse(uint seed, int frames) { for (int i = 0; i < frames; i++) seed = Prev(seed); return seed; } /// /// Generates an IV for each RNG call using the top 5 bits of frame seeds. /// /// RNG seed /// Array of 6 IVs as . [MethodImpl(MethodImplOptions.AggressiveInlining)] internal uint[] GetSequentialIVsUInt32(uint seed) { uint[] ivs = new uint[6]; for (int i = 0; i < 6; i++) { seed = Next(seed); ivs[i] = seed >> 27; } return ivs; } /// /// Generates an IV for each RNG call using the top 5 bits of frame seeds. /// /// RNG seed /// Array of 6 IVs as . [MethodImpl(MethodImplOptions.AggressiveInlining)] internal int[] GetSequentialIVsInt32(uint seed) { int[] ivs = new int[6]; for (int i = 0; i < 6; i++) { seed = Next(seed); ivs[i] = (int)(seed >> 27); } return ivs; } /// /// Gets the origin seeds for two successive 16 bit rand() calls using a meet-in-the-middle approach. /// /// First rand() call, 16 bits, already shifted left 16 bits. /// Second rand() call, 16 bits, already shifted left 16 bits. /// /// Use a meet-in-the-middle attack to reduce the search space to 2^8 instead of 2^16 /// flag/2^8 tables are precomputed and constant (unrelated to rand pairs) /// https://crypto.stackexchange.com/a/10609 /// /// Possible origin seeds that generate the 2 random numbers [MethodImpl(MethodImplOptions.AggressiveInlining)] internal IEnumerable RecoverLower16Bits(uint first, uint second) { uint k1 = second - (first * Mult); for (uint i = 0, k3 = k1; i <= 255; ++i, k3 -= k2) { ushort val = (ushort)(k3 >> 16); if (flags[val]) yield return Prev(first | i << 8 | low8[val]); } } /// /// Gets the origin seeds for two 16 bit rand() calls (ignoring a rand() in between) using a meet-in-the-middle approach. /// /// First rand() call, 16 bits, already shifted left 16 bits. /// Third rand() call, 16 bits, already shifted left 16 bits. /// /// Use a meet-in-the-middle attack to reduce the search space to 2^8 instead of 2^16 /// flag/2^8 tables are precomputed and constant (unrelated to rand pairs) /// https://crypto.stackexchange.com/a/10609 /// /// Possible origin seeds that generate the 2 random numbers [MethodImpl(MethodImplOptions.AggressiveInlining)] internal IEnumerable RecoverLower16BitsGap(uint first, uint third) { uint k1 = third - (first * k0g); for (uint i = 0, k3 = k1; i <= 255; ++i, k3 -= k2s) { ushort val = (ushort)(k3 >> 16); if (g_flags[val]) yield return Prev(first | i << 8 | g_low8[val]); } } /// /// Gets the origin seeds for two successive 16 bit rand() calls using a Euclidean division approach. /// /// First rand() call, 16 bits, already shifted left 16 bits. /// Second rand() call, 16 bits, already shifted left 16 bits. /// /// For favorable multiplier values, this k_max gives a search space less than 2^8 (meet-in-the-middle) /// For the programmed methods in this program, it is only advantageous to use this with . /// https://crypto.stackexchange.com/a/10629 /// /// Possible origin seeds that generate the 2 random numbers [MethodImpl(MethodImplOptions.AggressiveInlining)] internal IEnumerable RecoverLower16BitsEuclid16(uint first, uint second) { const int bitshift = 32; const long inc = 1L << bitshift; return GetPossibleSeedsEuclid(first, second, bitshift, inc); } /// /// Gets the origin seeds for two successive 15 bit rand() calls using a Euclidean division approach. /// /// First rand() call, 15 bits, already shifted left 16 bits. /// Second rand() call, 15 bits, already shifted left 16 bits. /// /// Calculate the quotient of the Euclidean division (k_max) attack to reduce the search space. /// For favorable multiplier values, this k_max gives a search space less than 2^8 (meet-in-the-middle) /// For the programmed methods in this program, it is only advantageous to use this with . /// https://crypto.stackexchange.com/a/10629 /// /// Possible origin seeds that generate the 2 random numbers [MethodImpl(MethodImplOptions.AggressiveInlining)] internal IEnumerable RecoverLower16BitsEuclid15(uint first, uint second) { const int bitshift = 31; const long inc = 1L << bitshift; return GetPossibleSeedsEuclid(first, second, bitshift, inc); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private IEnumerable GetPossibleSeedsEuclid(uint first, uint second, int bitshift, long inc) { long t = second - (Mult * first) - t0; long kmax = (((t1 - t) >> bitshift) << bitshift) + t; for (long k = t; k <= kmax; k += inc) { // compute modulo in steps for reuse in yielded value (x % Mult) long fix = k / Mult; long remainder = k - (Mult * fix); if (remainder >> 16 == 0) yield return Prev(first | (uint) fix); } } } public enum RNGType { /// No RNG type specified None, /// LCRNG, /// XDRNG, /// ARNG, } public static class RNGTypeUtil { public static RNG GetRNG(this RNGType type) { return type switch { RNGType.LCRNG => RNG.LCRNG, RNGType.XDRNG => RNG.XDRNG, RNGType.ARNG => RNG.ARNG, _ => throw new ArgumentException(nameof(type)) }; } } }