using System;
namespace PKHeX.Core
{
///
/// Gen6+ Block Info (inside BEEF chunk)
///
public abstract class BlockInfo3DS : BlockInfo
{
private readonly int BlockInfoOffset;
// ==chunk def== @ BlockInfoOffset
// u64 timestamp1
// u64 timestamp2
// u8[4] BEEF magic
// n*{blockInfo}, where n varies per sav type
// ==block info def==
// u32 length
// u16 id
// u16 checksum
// when stored, each block size is rounded up to nearest 0x200, and the next chunk is immediately after
protected BlockInfo3DS(int bo, uint id, int ofs, int len)
{
BlockInfoOffset = bo;
ID = id;
Offset = ofs;
Length = len;
}
private int ChecksumOffset => BlockInfoOffset + 0x14 + ((int)ID * 8) + 6;
protected abstract ushort GetChecksum(byte[] data);
protected override bool ChecksumValid(byte[] data)
{
ushort chk = GetChecksum(data);
var old = BitConverter.ToUInt16(data, ChecksumOffset);
return chk == old;
}
protected override void SetChecksum(byte[] data)
{
ushort chk = GetChecksum(data);
BitConverter.GetBytes(chk).CopyTo(data, ChecksumOffset);
}
}
public sealed class BlockInfo6 : BlockInfo3DS
{
public BlockInfo6(int bo, uint id, int ofs, int len) : base(bo, id, ofs, len) { }
protected override ushort GetChecksum(byte[] data) => Checksums.CRC16_CCITT(data, Offset, Length);
}
public sealed class BlockInfo7 : BlockInfo3DS
{
public BlockInfo7(int bo, uint id, int ofs, int len) : base(bo, id, ofs, len) { }
protected override ushort GetChecksum(byte[] data) => Checksums.CRC16(data, Offset, Length);
}
public sealed class BlockInfo7b : BlockInfo3DS
{
public BlockInfo7b(int bo, uint id, int ofs, int len) : base(bo, id, ofs, len) { }
protected override ushort GetChecksum(byte[] data) => Checksums.CRC16NoInvert(data, Offset, Length);
}
public static class BlockInfoBEEFUtil
{
///
/// Gets the for the input .
///
/// Complete data array
/// Offset the starts at.
public static void DumpComputedBlockInfo(byte[] data, int blockInfoOffset)
{
blockInfoOffset += 0x14;
uint CurrentPosition = 0;
for (int i = 0;; i++)
{
int ofs = blockInfoOffset + (i * 8);
var Offset = CurrentPosition;
var Length = BitConverter.ToUInt32(data, ofs + 0);
if (Length == 0)
break;
var ID = BitConverter.ToUInt16(data, ofs + 4);
// var Checksum = BitConverter.ToUInt16(data, ofs + 6);
Console.WriteLine($"ID={ID}, Offset=0x{Offset:X5}, Length=0x{Length:X5}");
// Expand out to nearest 0x200
var remainder = Length & 0x1FF;
CurrentPosition += remainder == 0 ? Length : Length + 0x200 - remainder;
}
}
}
}