Commit graph

14 commits

Author SHA1 Message Date
Kurt
311ea4bc50 Refactoring
relocate memory type detection tables out of MemoryAmie editor
remove casting reference to get text (invalid memories no longer throw
exceptions)
2017-09-07 17:46:21 -07:00
Kurt
c3043b05e3 Staravia->Starly dream ball inheritance
Closes #1445
2017-09-06 21:18:22 -07:00
Kurt
47ca69f92b Legality edge case fixes
Some incorrect IDs, some additions (unbreedable hidden abilities in
genV)

https://projectpokemon.org/forums/forums/topic/41407-pkhex-legality-errors-on-gen-6-updated/?tab=comments#comment-219459
2017-09-05 18:28:38 -07:00
Kurt
711661c1ea Switch air cutter for roost (oras tutors)
crowdsourced error, confirmed with pk3DS
314 (air cutter) ->355 (roost)

pad with leading zeroes for cleanliness
closes #1364
2017-07-25 23:30:10 -07:00
Kurt
68aa9aeec9 Relocate encounter data loading to separate files
shifts encounter data from Legal's split tables to individual files for
easier maintenance and initialization. Legal Core's init is so much
simpler now.

fix resource name typo
2017-07-25 00:28:43 -07:00
Kurt
dc0a43ae8f Handle link gifts without ribbons
Link gifts had the possibility of having all those ribbons (even
Event3), but none were used.
2017-07-14 20:42:51 -07:00
Kurt
1d93c5836e Tweak egg detection
Remove hot springs from general egg list, add bypass to static encounter
check
a91764b283
2017-07-10 21:45:37 -07:00
Kurt
a91764b283 Add hot springs as valid egg location for gen6
split table references, remove per-format calculations as they all
behaved the same as the main method
2017-07-10 18:56:13 -07:00
Kurt
5ebfd10a0a Unban gen6 berries held items
Closes #1278
2017-06-27 08:45:46 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
1e9f5261b7 Misc pika line fixes
Closes #1213
add default cosplay form at end, add range checks
prevent cosplay/spiky eared pichu from transferring up generations
set pkm to legal info on error (checking legality no longer continues
exceptions).
2017-06-09 21:43:46 -07:00
Kurt
858aa50689 Refactor encounter matching
exercise in deferred execution/state machine, only calculate possible
matches until a sufficiently valid match is obtained. Previous setup
would try to calculate the 'best match' and had band-aid workarounds in
cases where a subsequent check may determine it to be a false match.

There's still more ways to improve speed:
- precalculate relationships for Encounter Slots rather than iterating
over every area
- yielding individual slots instead of an entire area
- group non-egg wondercards by ID in a dict/hashtable for faster
retrieval

reworked some internals:
- EncounterMatch is always an IEncounterable instead of an object, for
easy pattern matching.
- Splitbreed checking is done per encounter and is stored in the
EncounterEgg result
- Encounter validation uses Encounter/Move/RelearnMove/Evolution to
whittle to the final encounter.

As a part of the encounter matching, a lazy peek is used to check if an
invalid encounter should be retained instead of discarded; if another
encounter has not been checked, it'll stop the invalid checks and move
on. If it is the last encounter, no other valid encounters exist so it
will keep the parse for the invalid encounter.

If no encounters are yielded, then there is no encountermatch. An
EncounterInvalid is created to store basic details, and the parse is
carried out.

Breaks some legality checking features for flagging invalid moves in
more detail, but those can be re-added in a separate check (if
splitbreed & any move invalid -> check for other split moves).

Should now be easier to follow the flow & maintain 😄
2017-05-27 21:17:57 -07:00
wwwwwwzx
13be5201b1 Several minor fixes and update Chinese translation 2017-05-19 22:05:08 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Renamed from PKHeX/Legality/Tables6.cs (Browse further)