Allow external consumers to specify AES/MD5 implementation
HOME: Replace direct usage of transforms with built-in wrapper methods for easier API replacement.
BDSP: Replace incremental hash with one-liner for easier API replacement. Handle dirtying manually.
Add Cap Pikachu const value updating for USUM, also set Magearna const for USUM (not only SM)
Remove `NotDistributed` property from WC3 as only CXD events used it, no longer WC3 type.
Delete ArrayUtil; move remaining methods into the StorageUtil class that used them for compressing/inserting bulk into boxes.
Add shiny wormhole flag
Extract byte array strings into spans, faster tests and less overhead.
PK9: Fix writing box bin of self-owned SV eggs clearing nickname trash, also clear any hint of trading completely
SAV1: ensure current box is index:0 if uninitialized
Fix pk6/7 pkmeditor export, now retaining status condition instead of wiping it
Abstract b2w2 key system to a save block; better documentation on its odd mechanics
Allow gen1-3 filename language/ver detect to work if the filename is ` `->`_` (discord attachments changing spaces to underscores); also revise canadian French emerald filename pattern
others: negligible perf/using standard library functions
Rewrites super training editor to not need reflection and special handling for translation
Fixes trash check for traded egg
Fixes Scientist trash applying to Ultra Beasts -- much better comparison
* Swap GC nickname fields
The first nickname field is used for the displayed nickname, such as for EFIGS PKM whose names get truncated in Japanese games.
The second nickname field stores the actual nickname, which is restored when a PKM is traded back to the GBA games.
* Add StringFont3GC
* Add GC/GBA string conversion tables/logic
* Refactor GC region conversion
* Minor tweaks
Skip copying nickname/OT on generic conversion method; derived impl will remap the trash for us.
Extract the DisplayNickname truncation function and deduplicate. Use buffers directly when updating
Make CurrentRegion/OriginalRegion properties GCRegion instead of int/byte
Extract local func for font check skip for clarity
Colosseum/XD/PBR/Ranch/Gen5 all treat the apostrophe/right single quote as a straight apostrophe (U+0027).
This primarily affects unnicknamed Colo/XD Farfetch'd, which need to use `'` instead of `’` to be traded to GBA correctly.
GBPKM allow spa/ita lang as fallback (so that nicknamed species just use fallback)
SK2 GetNonNickname reuse the passed language ID instead of recomputing
This maps the remaining (legal) symbols in the private use area that are modified on transfer from Bank -> HOME. If any of these replacements are made, any leading or trailing halfwidth spaces are trimmed. This can result in nicknames/OT names that are the empty string or consist entirely of fullwidth spaces, even though these can't normally entered.
Adding an entity to an uninitialized save's box data will force all data to be flushed unless the final destination was (initially zeroed and has no slots to set).
Read count from list, instead of using the full capacity.
Malformed lists (truncated via count) with ghost slots should have those ghost slots ignored.
If the boxes are not initialized, skip reading of box data
If the boxes are empty when saving, don't write if {dest 0} or {boxes uninitialized} to retain old data.
If the boxes have any slots when saving, set the flag that boxdata is good.
Remove flag from SAV2, game is different from SAV1. Only use the boxdata, just mirror to CurrentBox data as Stadium only looks at boxdata.
The handler state checks to check against current trainer are new, forgot about this edge case.
Reduce allocation of temp strings on wc7->pk7, replicate the HT miss for ash pika wc7->pk7
Closes#4227
SlotWrite no longer revises the data incorrectly
if ot&gender mismatch, clear memories and set new values
can retain wrong values by having ot&gender shared between games
Legality check now catches buffer overflow mons.
Now that I have each type exposing a trash length & charcount, should be easy to have some reusable trash byte measuring methods (see the old branch)
Handles Nidoran's shenanigans as well as more clear method names
- Add normalization for PK7->PK8 (no more 0xE... usage for the gender symbols... maybe more chars?)
- Not sure if Gen3 gamecube encoding needs sanitizing. Who is transferring Nidoran to CXD? :)
Requires some silly usage of Language passing as arguments. Future improvements can be made to revise the half/full encoding determination when setting a string. Probably has issues since we're just doing a naive check without considering nicknames w/ special chars.
Closes#4174
Gen5 does not use the slanted apostrophe for anything. 4->5 converts to ' for both strings.
Gen6 fixes all to be slanted. Even nicknames.
Importing to HOME (PK7, GO) resets nicknames, and the default name is not slanted. Nicknames/OTs are unaltered; again, only the "default" species name is wrong.
Closes#4066
* Split Gen1/2 string & pokelist conversion methods
* Refactor pokelist to direct read/write, skip on save if blanked
* Add settings editor for SaveLanguage overrides
Shows on all tabs to make it clear.
Obviously, status condition is only saved in formats that save status condition in their slot's resting format. Gen3 box mons won't store Burn, etc.
Default false, current behavior.
Previous commits (years ago) would show Gender, but only current-format properties are shown now.
Fix some form scaling settings that haven't been reported, match other controls.
PKM property copy now checks if src==dest property type; for Gen6<-Gen7 markings, converting ushort -> byte can cause the conversion to fail if more than 8 bits are used. Just ignore copying the marking value, by only copying properties that have the same name AND type.
Adjust Gen 3/4 encodings to be consistent with Gen 5 Unicode encodings
Gen 3 quotation marks are displayed differently based on the game language
Implement how Pal Park handles invalid characters and corrupts certain accented characters
Implement how Poké Transfer handles invalid characters
Use U+25BA BLACK RIGHT-POINTING POINTER, since this character is used as the pointer in menus/etc., rather than as a bullet or generic shape