Kurt
73ce0246ab
Remove unused reference
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Wasn't caught by cleaning, had to remove manually. Still compiles fine.
2015-12-28 11:00:25 -08:00
Kurt
307a60eebb
12/29/15 Update
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Update changelog
2015-12-28 09:24:49 -08:00
Kurt
b8618e9aa1
Fix Bad Egg creation (bitflipping) on setting Dex
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Adding two offset ptrs is bad; only use one! Guess I originally intended
to have languageflags be a shift of the PokeDex ptr, but that's not
right!
Thanks DeadSkullzJr!
2015-12-28 09:23:59 -08:00
Kurt
3147d8b1df
pk2pk Refactoring
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Transition from modifying byte arrays to just having objects mediate the
conversion.
Farewell pk2pk!
The PK# objects can convert up to the next generation through their own
methods; doing this required having class structures for all generations
:)
2015-12-27 21:26:07 -08:00
Kurt
24703bfc22
Minor refactoring
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Do things better.
2015-12-26 21:17:23 -08:00
Kurt
494c622c40
Simplify argument usage
2015-12-26 18:35:10 -08:00
Kurt
a4b6a20a5a
Remove unused using
2015-12-26 18:34:55 -08:00
Kurt
919ca0a02b
Add Manaphy Egg case
2015-12-26 17:09:13 -08:00
Kurt
98a479ded3
Implement PGT/PGF -> PK6 file opening
2015-12-26 16:05:26 -08:00
Kurt
20276e4293
Finish PGT conversion
2015-12-26 16:05:09 -08:00
Kurt
85e000da27
Expose IV32
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Needed to check for PGT random IVs (essentially unnecessary)
2015-12-26 16:04:54 -08:00
Kurt
92fe0910fe
Add 4th gen crypto (+PGT specific optional arg)
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PGT files are encrypted with the PK4's checksum instead of the PID;
however, the shuffle value is still determined by the PID.
2015-12-26 15:55:25 -08:00
Kurt
b990f6c39a
Add remaining KOR codes
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Fixes the early return issue on 4->5 conversion
2015-12-26 15:50:46 -08:00
Kurt
8a77a1cd6c
First look at PK4 code
2015-12-26 13:00:00 -08:00
Kurt
1644e6c848
Use traded status (HT Name) when setting untraded
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This now prevents untraded mons from being modified (which is intended).
2015-12-26 10:42:29 -08:00
Kurt
7f0d714683
Tweak trade status detect for modifying geolocation
2015-12-26 10:37:07 -08:00
Kurt
cd962396af
Cache initialization state on language change
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User prompts -> restore after finish
Moved mouseslot right-click abort logic earlier.
2015-12-26 10:26:42 -08:00
Kurt
5325975e76
Implement gen5 event PID method
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force shiny method, thanks to all the researchers active during genV RNG
research.
Slight tweaks to force ability.
2015-12-25 18:17:47 -08:00
Kurt
9b7394f631
Fix order of operation
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cast happened before modulo, resulting in negative return values
2015-12-25 17:54:14 -08:00
Kurt
c91512dc15
Implement Gender/Ability criteria
2015-12-25 17:06:56 -08:00
Kurt
1c257c0a24
Implement PGF import->convert
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Program should now be able to handle imported PGFs; due to no gen5 save
data being available, that data has to be fabricated. User has to enter
in their OT/ID/Version details, but a skeleton to make it legal is the
default data.
2015-12-25 14:08:43 -08:00
Kurt
20ae99f20d
Finish PGF import
2015-12-25 14:07:17 -08:00
Kurt
374f8b0c83
Fix pk6 modifying and event handling logic
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Memories won't be modified if the window has it disabled
Geolocations won't be modified if the Pokemon is an event Pokemon and is
so-far untraded.
Misc change: initializing boxes won't do unnecessary calcs.
2015-12-24 15:38:07 -08:00
Kurt
ca9fa674dd
Update changelog
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Gonna keep the old release date.
2015-12-23 08:02:06 -08:00
Kurt
2d4920e8bb
Fix FlagDiff
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No longer supports 1MB decrypted saves (because honestly who does that)
2015-12-23 07:58:43 -08:00
Kurt
75c9799f7b
Fix scrolling through trainer stats
2015-12-23 07:57:41 -08:00
Kurt
1bb07b5998
Add pgf skeleton & supports
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Untested and not intended to be correct; just establishing the framework
for now.
2015-12-22 21:14:50 -08:00
Kurt
b27abe3509
Bugfix
2015-12-21 20:45:44 -08:00
Kurt
54bd371b50
Fix Showdown Export IVs
2015-12-20 10:55:47 -08:00
Kurt
308dfd2c24
Fix Showdown Export nicknames
2015-12-20 10:50:09 -08:00
Kurt
b0200f1a5c
Update changelog for 12/20/15
2015-12-20 00:22:01 -08:00
Kurt
aa7af78cd9
Change minimum logic
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0-5 -> add pk has a max scroll of 0 not 1
2015-12-19 16:32:22 -08:00
Kurt
d325028bec
Tweak set/delete/view logic
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Better incorporates colored slots and final states after actions are
performed.
When setting, the database list will scroll to the absolute end
possible.
2015-12-19 16:29:44 -08:00
Kurt
d102da0e6c
Tweak setting logic and size references
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Acting on a slot will now work on set/delete
2015-12-19 16:25:32 -08:00
Kurt
0c2d2ac049
Add drag rearrangement of Wonder Cards
2015-12-18 22:17:01 -08:00
Kurt
5baff6fb8f
Tweak ListBox interaction
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Redefine text instead of clearing and regeneration.
I like this method of manipulation much better; got rid of the old list
box and added a contextmenu to the Received List.
Also added Drag&Drop support.
2015-12-18 22:04:01 -08:00
Kurt
e2a176aac6
Clear empty wc6 slots, show current action slot
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Like the main window, indicate which slot the user has
viewed/set/deleted.
Cards with cardID=0 are removed (none existing)
2015-12-18 20:48:47 -08:00
Kurt
fbbb99037c
Finalize design of WC
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Add row indications just in case it isn't clear
2015-12-18 20:32:01 -08:00
Kurt
39aa1ac205
Refine WC presentation
2015-12-18 20:25:16 -08:00
Kurt
8dc4ad9c9d
Update changelog 12/18/15
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12/18/15
2015-12-17 21:16:14 -08:00
Kurt
e4e662e2f2
Wonder Card update
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Added preview display for all Wonder Cards; consistency in calling them
Wonder Cards.
2015-12-17 21:15:40 -08:00
Kurt
1dc190436a
Add Battle Box Lock indication
2015-12-17 19:56:21 -08:00
Kurt
9d6e18484f
Backup suggested clean file name
2015-12-17 19:04:19 -08:00
Kurt
3e5c5c9fec
Change default BOX string.
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Forgot to catch this one.
2015-12-17 18:59:54 -08:00
Kurt
a8dbe9e268
Change default BOX string
2015-12-17 18:58:48 -08:00
Kurt
9e4f13d00d
Reorganize & SAV Backup
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Alt Click the Export SAV button.
Remove Tools Tab and transferred richtextbox outputs to Clipboard
exports.
2015-12-17 18:55:59 -08:00
Kurt
7efa4716f4
Remove Tools Tab
2015-12-17 18:55:19 -08:00
Kurt
aab5821fb5
Fix typo
2015-12-16 19:36:12 -08:00
Kurt
897be57e1f
Add GameSync ID Editing
2015-12-16 19:33:58 -08:00
Kaphotics
36a1550dd3
Add GameSyncID property
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Thanks daxtsu for figuring out where this value is stored.
I plan on adding a "GameSync ID" related button in the Main window's SAV tabs.
2015-12-15 11:32:21 -08:00