Closes#3177
Format sizes are now accurate to game structure sizes. Added a few more editable fields, rid of label/textbox/etc for general base editing -- use a PropertyGrid instead.
Feels nice having a bank of saves to reference + idb to discover the struct layout.
Add xmldoc
Remove linq from memecrypto code (speed lmao)
Hide some methods that shouldn't be called directly
Name variables better for accessor const's
Closes#2840 -- access via Block Editor "Encount"
Tons of undecipherable junk in the roamer struct; looks like a mishmash of past gen code repurposed for their pseudo-stationary|roamer encounter.
ORAS has the same structure (same size/block), but the roamer portion isn't used
Now matches Interface declaration style (iAccessorGenGame), and is consistently named with the other accessors already using the same naming style
plus they are now ordered in the file tree :)
no functional change
2020-01-23 23:22:54 -08:00
Renamed from PKHeX.Core/Saves/Access/SaveBlockAccessorAO.cs (Browse further)