shifts encounter data from Legal's split tables to individual files for
easier maintenance and initialization. Legal Core's init is so much
simpler now.
fix resource name typo
* Added location to encounter slot to make verification againts the location of the encounter when the pokemon has lost met location, like generation 2 heabutt tree, jhoto surfing in route 45 and in the future generation 4 munchlax tree
Added version to generation 1 and 2 encounter locations to filter by catch rate based of the version of the encounter and check initial moves of the encounter only for the game that match the encounter
Filter generation 2 pokemon for crystal who have met location based of the time of day when it was captured
Completed version to static and traded encounters for gen 1 pokemon, to avoid check a red encounter with yellow initial moves, if an encounter is possible in both games with diferent moves it is duplicated (like eevee), if it is possible in both games with the same moves is left as RBY, the encounter will only use red/blue moveset
Verify some invalid gen 2 encounters. Crystall heabutt encounters based on the TID, using the tree selection algorithm of the game to determine if the encounter is possible for the TID (implemented base on https://bulbapedia.bulbagarden.net/wiki/Headbutt_tree#Mechanics). Coordinates of Crystal trees obtained with the programa G2Map
Added checks for fishing encounters for unreacheable water tiles in gen 2, route 14, national park and the beta safari zone.
* Fix gen 1 static encounters and trade encounters filter by version
* Missing strings
Previous approach was 'most likely to find valid', this approach is a
little greedier to try to find a more fitting match. Will result in a
small increase in computation time, but trying out EncounterTrades and
static encounters first is preferred.
Fix Rhydon ingame trade gender. Bulbapedia is wrong, that's a Male
Rhydon with those IVs.
Evolution info was not checked for non-eggs; for mystery gifts check
that the level of the evolution is not less than the level of the
matched encounter
fix spacing (cosmetic)
add temp flagging for magnetpull/static slots (will eventually refactor
into something functional that considers a set of slots including
swarm/etc)