Commit graph

16 commits

Author SHA1 Message Date
Kurt
691493cafe String editing refactor
Move all sanitization operations from PK* and SAV* to PKX; add general
method for fetching a generation specific string
Changes the Text subform editor to show trash bytes when appropriate.
Special characters to be shown can be easily inserted in the future.
2017-04-09 14:06:50 -07:00
Kurt
68fe715774 Add party data editing for batch editor
functions properly for games without a party (RS BOX) by checking if a
party exists
if there's ever a game that doesn't have a box, it'll work for that too
:P
2017-03-21 19:27:45 -07:00
Kurt
0a1a30eb5a Update 170308
Tweak batch editor behavior to show Any first (used by any pk* type),
sort alphabetically too. Highlights the propertytype text if the
property is not present for the type.
2017-03-08 00:16:34 -08:00
Kurt
5c7ef42b54 Update reflection property fetching
Closes #919

Properties fetched would return PKM.cs properties (not declared in XK3
or PK3), such as Hidden Power Type.

The setter for Hidden Power type is unused everywhere, but was called
via reflection on transfer away from xk3/ck3 format. This caused IVs to
be tampered with in most cases.

By only fetching Declared properties (ie, within XK3.cs only), only the
'real' shared properties will be transferred. Extending this to the
batch editor, we can use this Declared-only filtering to grab more pkm
formats. While things are being updated, throw in pk1/pk2/bk4/ck3/xk3
formats to the dropdown.
2017-03-02 21:00:41 -08:00
Kurt
d248cdd280 Simplify batch editing
changes IV3 to faster variant used elsewhere,
sort properties alphabetically,
simplify 'any' intersection,
un-duplicate database filtering
un-duplicate box/folder per-pkm processing

-25 lines, a little bit of reorganization since the form has grown since
its initial inception
2017-02-10 23:54:36 -08:00
Kurt
3dc5e9d579 Add legality suggestion commands to batch editor
Closes #842
Adds in ability for custom properties
Suggestables are called via $suggest
Only properties supported are Met_Location, Moves, and RelearnMoves
2017-02-09 22:45:58 -08:00
Kurt
fa145ec510 Add nickname clearing for batch editor
.IsNicknamed=False
results in the species name being applied.
Closes #839
2017-02-09 20:52:24 -08:00
Kurt
5ae027c934 Misc user protections
trycatch SD card readonly check
Remove All medals now clears gen7 flags (for improper transfers)
2017-01-28 10:50:36 -08:00
Kurt
b86321c142 Expand pk6/pk7 checks
As per comments on 75d460e
2017-01-27 23:33:36 -08:00
Kurt
e5d9381c58 Add basic VC legality checks
I may use VC and VC1 a little too interchangeably; things would have to
be updated if GSC were ever released anyway. Usage of VC is for generic
stuff while VC1 allows VC2 to slip by.

no shiny mew 🌵
memories + geolocation, gee thanks bank.

Would need to be updated with gen1 legality checking to add moves/finer
encounter details, but this will do for now. Please don't report things
marked 'legal' that have invalid moves/levels.
2017-01-26 21:35:26 -08:00
Kurt
08adb4c2cb Disable super training flags on format!=6
Closes #752
2017-01-26 08:45:23 -08:00
Kurt
37b3e58979 Add batch editor smart ability instruction
$0 or $1 or $2 for ability 1/2/4 (just think of it with 012345...).
Will set the hidden ability for every mon (AbilityNumber=4 and
Ability=PInfo.Abils[2])

#749 as promised
2017-01-25 23:03:57 -08:00
Kurt
f4797e06a0 More refactoring
More extension methods for other types of images
2017-01-11 22:28:35 -08:00
Kurt
1fcdffc654 Add pkm value indication
Grab an example PKM (from main window) to get the current value to
assist users in creating their modification scripts.

Added 3 tooltips for hovering over property/type/value controls
2017-01-08 21:06:15 -08:00
Kurt
7da6f1ab1d Cleanup 2017-01-08 00:14:34 -08:00
Kurt
595c7eb4c5 Split winforms to separate project
resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00