Kurt
4ec6c7662c
Sync changelog
2015-09-08 20:04:26 -07:00
Kurt
f45ff5125c
Fix Hidden Power Argument Usage
...
getHPType's input order needed to be updated -- the form usage was
changed via the characteristic fix commit.
2015-09-07 13:02:18 -07:00
Kurt
5c1cc4dfb3
Update changelog
2015-09-05 14:03:28 -07:00
Kurt
e4425b5b30
Prevent width adjusting of Inventory Editor
2015-09-05 13:57:34 -07:00
Kurt
a40a708a46
Correctly fix Characteristics
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Previous fix solved it incorrectly.
Please stop being a thorn, characteristics :(
2015-09-05 13:56:46 -07:00
Kurt
84586f2da9
Fix untrimmed showdown set
2015-09-04 18:50:14 -07:00
Kurt
cf94b1caf0
Fix loading of Korean Translation
...
Thanks cocoblue(@shin6949) for bringing this to my attention.
2015-08-12 20:06:47 -07:00
Kurt
8f13dc9433
Add 3DS country location (latitude/longitude)
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Mined from the PGL website, not sure if I'd even use this for PKHeX but
someone might.
2015-08-09 21:48:45 -07:00
Kurt
e8b7b14efa
Simplify \0 trimming
2015-08-08 21:44:52 -07:00
Kurt
34ad26fbb9
Sync current changelog for 8/8
2015-08-07 22:09:08 -07:00
Kurt
a055e667ce
Alter starting box detection & saving
...
now writes the value back only on save; which alleviates the checksum
issue.
2015-08-06 22:32:12 -07:00
Kurt
11eb688a75
Add Gender font colorations
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Label_Species.ForeColor is used as the default color reference (for
those who may have a custom setup).
2015-08-06 21:16:25 -07:00
Kurt
22c63b4662
Use existing getSprite method
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I thought I caught all these duplicate sprite fetch methods...
2015-08-06 20:50:26 -07:00
Kurt
21878fb724
Fix chopping off EV bits
2015-08-06 20:16:07 -07:00
Kurt
e98e86aee3
Update changelog
...
Should be up to date.
Hopefully this should be it before the next stable release.
2015-07-28 20:41:16 -07:00
Kurt
6e9afc032e
Undo https switch; the used apis don't use it
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They worked just fine previously, just reverting.
2015-07-26 10:02:30 -07:00
Kurt
8dfa356a77
Fix form/nickname detection
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Check for the form name in the inversion check
2015-07-21 18:17:10 -07:00
Kurt
76df492121
Add license.
2015-07-20 20:54:07 -07:00
Kaphotics
b8aa2ed3ef
Merge pull request #51 from RyDroid/readme
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Explaining how building a binary
2015-07-20 19:57:52 -07:00
Kaphotics
3157ae04c9
Merge pull request #52 from RyDroid/minor
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Minor changes
2015-07-20 19:57:05 -07:00
Kaphotics
8e5bf82442
Merge pull request #50 from RyDroid/git
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Minor changes to git config files
2015-07-20 19:56:35 -07:00
Spanti Nicola (RyDroid)
d656058524
Minor changes
2015-07-21 00:52:11 +02:00
Spanti Nicola (RyDroid)
a97adaa6b4
Explaining how building a binary
2015-07-21 00:33:59 +02:00
Spanti Nicola (RyDroid)
84f58e2065
Minor changes to git config files
2015-07-21 00:23:50 +02:00
Kurt
9fcd3a2769
Fix characteristics
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Speed comes before SPA/SPD so I just have it reassign the pm6stat.
2015-07-18 20:40:11 -07:00
Kurt
04229d1b9a
Tweak set detection, added lineskip
2015-07-02 17:15:56 -07:00
Kurt
449af165e1
Call the root method instead of triggering
2015-06-29 20:09:34 -07:00
Kurt
14c0679983
Add Relearn Moves copying from Current Moves
2015-06-28 14:34:38 -07:00
Kurt
c1005945fd
Sanitize apostrophes
...
King's Shield, King's Rock, Farfetch'd are notable examples of Showdown
strings differing from game default strings.
2015-06-13 00:30:45 -07:00
Kurt
2664b587be
Fix Pokédex crashing on "Fill All"
...
Shouldn't call setup methods after setup is complete; I extracted all
necessary operations that need to be repeated (loading the bitflags)
into a separate method.
Thanks ShaKage!
2015-06-09 23:36:03 -07:00
Kurt
e2d1cc6876
Add Korean translation
...
Thanks cocoblue!
http://blog.naver.com/6116949/220345593317
2015-06-08 23:30:15 -07:00
Kurt
bcd26ff2b3
Update changelog
2015-06-06 15:05:14 -07:00
Kurt
0518c677c9
Add load last saved box on load
...
mimics the game
2015-05-06 19:30:31 -07:00
Kurt
252d40293a
Use the PKX sprite fetch method instead
...
Should be always up to date now.
2015-04-30 00:01:17 -07:00
Kurt
2b3780e233
Use the PKX sprite fetch method instead
...
Having many clones of the same method is bad, especially if fixes are
required...
2015-04-29 17:23:23 -07:00
Kurt
bbf43d7e34
Refactoring and Showdown Bug Fix
...
Thanks Odaxis for reporting the Showdown import edge case with Mr. Mime!
2015-04-28 07:39:50 -07:00
Kurt
7727ea23f6
More sanity checks for argument strings
...
It just doesn't want to behave at all.
Thanks BPSpike for reporting this edge case!
2015-04-25 00:35:22 -07:00
Kurt
fa20293dbb
Update Changelog
2015-04-17 20:31:11 -07:00
Kurt
6b841cce2b
Showdown import allow inverted nicknames
...
Thanks Favna for the edge case; simple implementation.
2015-04-16 23:03:01 -07:00
Kurt
a003db55b4
Import sets without items
...
Thanks Favna for bringing this to my attention!
http://projectpokemon.org/forums/showthread.php?45955
2015-04-14 17:50:16 -07:00
Kurt
225302c149
Double hotfix!
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Wondercards with unknown items (null -> load unknown); block Eon Ticket
Fix language auto-loading
2015-04-05 10:48:18 -07:00
Kurt
330fe29055
Minor fix
...
Pokerus days will no longer cause errors
2015-04-04 20:45:29 -07:00
Kurt
23a7faea86
4/4/15 Commit Changelog finalization
2015-04-04 20:29:08 -07:00
Kurt
3fd9793e5e
Re-do PKRS display logic
...
Fixed PKRS strain duration limits too.
2015-04-02 18:44:03 -07:00
Kurt
8f2bc04a82
Fix hidden power string detection
2015-04-01 17:20:09 -07:00
Kurt
9928bc1e14
Easier wondercard opening
2015-03-31 17:58:23 -07:00
Kurt
d45e62b6ef
Quick removal of unneeded code
...
binding stuff is set by the setForms method
2015-03-28 20:53:20 -07:00
Kurt
c46d609e7d
Fix Vivillon Form loading/saving
...
Thanks KingGengar & Favna!
2015-03-28 20:50:59 -07:00
Kurt
ed9335bcc0
Changelog updates
2015-03-25 23:58:11 -07:00
Kurt
994c17fc2a
Updating changelog
...
Going to fill in attributions before next release.
2015-03-24 23:46:57 -07:00