This only applies to Pickup/honey gather ability procs
179 is incremented if some value is >10000, which is immediately after
photos rated (119)
184 is incremented if GetSelectRankRoyal == 3 (after 159 and 137)
other pairs: 5,137
eh just check Savedata::IncRecord usages
Add gen5 hidden ability check for pkm that shouldn't have hidden ability
(wonder if there's any pkm that can be encountered in wild / grotto)
time to extract more strings
Add ability to get SeenCount & CaughtCount
switch gen1/2/3 get/set to use int species (since that's all they end up
using), removes the need to create a pk6 template for setting the flag
via the dex editor.
lowest 4 bits are used for something else; stamps are bits 4-18
exposes wardrobe (fashion item list) as a tuple (IsOwned, IsNew)
reduce nesting in tr7, add comment on fashion bitflag setup, inb4
someone sets it the array to 01 and crossdresses ;)
Closes#860 by adding in prompt for Gen1 saves to determine if the save
originated from VC. Will disable Gen2 legality sources when checking pk1
files.
--
Fixes froslass/gallade evolution tree pruning movesets. For whatever
reason, the level argument of the Evolution is not 0 when using the
item; I manually edited the evos_sm.pkl binary to set the 2 evolutions
from [XX] -> 00.
Fixes gen1 ingame trades slipping through the getEncounter12 preference.
Gen2 has set TIDs, so check if TID is set.
Loosens checks for Gen7 trades (including prior transfers) as trading
between games clears the memory.
Add 3 more g7 trainer stat records too.
Thanks Holla!
--
Add getMoves(100) optimization as gen7 learnsets can grab 1->100, better
than looping over the range every time it's checked.
Fix form1 offset for getter
move formNames into check (only fetch if forms exist for the dex
entries)
Add all forms to seen side when seen is toggled (behaves like gender)
Fix exceptions / insufficient behavior in pokedex4
change gen2 tutor name to be consistent with other gen variable names
replace gen2 trade checkresult with nothing as all properties are
already checked.
Refresh the image if the team slot indication needs updating
(true->false, false->true), else stay lazy and just set the image.
Could just refresh the image regardless but muh negligible speed
Initially populated with a filtered list, was unfiltered when
repopulated for legal moves. Just split legal/illegal, have the main
form choose which one is the stored list.
Remove unnecessary linq for other forms
Thought it'd be good to add a way to generate a TID/SID based on desired
G7TID. Using code from my repo at
https://github.com/ReignOfComputer/Reverse-G7TID-Calculator, thanks to
@PP-theSLAYER and @SciresM. For your consideration to add :)
Closes#814 thanks @JortonMV !
Closes#818 thanks @egzonqj !
(both were instrumental in regards to this commit, much appreciated)
Refactors to move the slot image generation per the save file to an
extension method, instead of having 4 methods (2 in main, getQuickFiller
& getSlotFiller, and 2 in box viewer, same names).
Uses the legality marker unscaled in the bottom left corner of the
sprite.
Fielded a few ideas in IRC (a commented-out line that tinted the sprite
red remains in the src), but the folks in IRC preferred the indicator.
When toggling the legality indicator, the box viewer has to be updated
as well as the main box slots.
Passing a height of 0 lets the TabControl dissapear, making it
impossible to switch tabs between different pouches.
To fix this, use the same approach as for the width and pass the height
of the first icon.
Use S/M met locations for Pokémon GO origin
Changing to VC1 or GO now autofills met location
Un-alphabetize RGBY games and move to end of games list (+go)
Mark unused region names (Kanto string appears twice in text bank 3,
30013 is used)
Move hypertraining stat toggling to pkm object
shift 1->7 logic to repeat less operations
add more 1->7 logic pertaining to memories
add RefreshAbility method (0 based input, not 1/2/4)
Don't set Slot to 3 for an empty slot
Move slot check comparison to PCD class
Allow PCD->PGT 'swap' override to just set the slot
Update alert message to indicate source type first
#730
Move System.Drawing usage out of Core to WinForms, as System.Drawing is
not in .NET Core/Standard. Simple methods to return resource name
strings have been added instead.