Commit graph

1386 commits

Author SHA1 Message Date
Kurt
d25f388bf5 Fix dexnav relearn checks
Closes #2491
Thanks @NinFanBoyFTW !
2019-11-22 19:59:40 -08:00
Chris
97f156364d Update Multiple Encounters for Lakes (#2498)
happens also for:

Drifloon, Wingull, Goldeen, Frillish, Magikarp

but theese aren't listed, feel free to add new encounters.
2019-11-22 18:26:47 -08:00
Chris
e90d2fbc29 Also Seaking have multiple Locations (#2495)
^
2019-11-22 08:05:46 -08:00
Chris
4c9815c17e Add Multiple Gyarados Spawns (#2493)
Gyarados Spawns in Area 1:
North/East/South/West Lake Miloch, 

Area 2:
the Lake of Outrage (in a Wild Area)
2019-11-22 08:04:17 -08:00
Chris
8bdc110e2b Added Multiple Lapras Spawns (#2492)
Lapras Spawns in Area 1:
North/East/South/West Lake Miloch, 

Area 2:
the Lake of Outrage (in a Wild Area)
2019-11-22 08:03:16 -08:00
Kurt
4b3d85d5e6 Add multi-location strong encounter handling
#2484
OH BOY REUSED INDEXES
smart to save space, but a small pain for legality

feels pretty bad breaking up abstractions for every minor difference in
verification...
2019-11-21 21:44:41 -08:00
Kurt
5235c9b252 Revert "Add lapras encounter location?"
This reverts commit e4e516d1c2.
2019-11-21 21:14:45 -08:00
Kurt
e4e516d1c2 Add lapras encounter location?
#2484
The other lapras encounter was found by @sora10pls and was lv56; we're
assuming this other lapras is the encounter (for now).
2019-11-21 20:59:24 -08:00
Kurt
4c8dd0cb3a Defer rather than reject
#2490
2019-11-21 20:05:20 -08:00
Archit Date
e93bc5e67c Misc Nest Fixes (#2490)
* fix A3 and A4 ability values

private > internal so it can be used in Encounter Nest matching

* reject ability number 4 if ability is from A3
2019-11-21 20:03:02 -08:00
Kurt
b9e32c67a0 Add encounter static deferral oop
We've already been doing something similar for the deferral check; just
merge the logic into the base object
Closes #2489
2019-11-21 20:02:08 -08:00
Archit Date
93028b3439 modify nest locations based on serebii (#2483)
https://serebii.net/swordshield/maxraidbattles.shtml
2019-11-20 23:02:54 -08:00
Kurt
f6c6639078 Add online den location
There's still the down-leveled issue with high level moves. fun.
2019-11-20 23:02:31 -08:00
Kurt
f30a14ebf0 Disallow dynamax level on story legends
ty @sora10pls
2019-11-20 18:15:21 -08:00
Kurt
473afb8377 Initial rough draft of nest location matching
nest data doesn't match what's expected, but recognition is ready for
tweaks
2019-11-20 17:07:55 -08:00
Kurt
c6f515c755 Use more performat array join 2019-11-20 17:07:55 -08:00
ReignOfComputer
f19193c66f Static Locations Update (#2475)
* Static Locations Update

- Removed version lock on Motostoke Stadium Vulpix (may want to investigate Growlithe)
- Wild Area Updates
- Other Static Updates

* Squeeze in 2 more Statics

* Rhydon Static Location

Last one I promise.
2019-11-20 11:38:25 -08:00
Kurt
8294d77464 Add Carkol static loc 2019-11-19 20:24:12 -08:00
Kurt
2c5a7cd5de Add linoone strong loc 2019-11-19 19:41:30 -08:00
Kurt
feef1c1122 Add 2 more strong locations 2019-11-19 19:27:57 -08:00
Chris
7ef4fce89e Add Eevveelutions Spawns for Lake of Outrage (#2471)
All Eeveelutions spawns at the Lake of Outrage, based on the weather?
2019-11-19 19:21:41 -08:00
Kurt
18b20e09d2 Add leafeon location 2019-11-19 19:03:39 -08:00
Kurt
e6476e943b Change Gender to OT Gender
ty @sora10pls for confirmation
2019-11-19 18:55:03 -08:00
Kurt
0f4598ff66 Update some comparisons 2019-11-19 18:02:57 -08:00
Kurt
85fa6e0273 Add more strong encounter locations 2019-11-19 17:07:11 -08:00
Matt
ea80718919 Unban GO Shiny Tentacool (#2468)
* Unban GO Shiny Tentacool

* Also unban GO Shiny Meowth
2019-11-19 13:54:29 -08:00
Kurt
fa344208b2 Add crossover location handling
Closes #2461 by implementing slightly differently

Dictionary instead of new[] every area
Checks original met location first before attempting the dictionary
lookup (missing in pull request)
Easy path forward if LGPE crossover is needed

Potential issues: Since encounter types aren't marked, shaking trees and
fishing encounters are allowed to cross over. Maybe need to have some
marking for encounter slots or something...
2019-11-19 08:38:18 -08:00
ReignOfComputer
0230dafe2b Wild Area Updates from RoC's PC (#2460) 2019-11-19 08:13:53 -08:00
Kurt
a368b81519 Minor clean 2019-11-18 22:48:03 -08:00
ReignOfComputer
0ef6f024d6 Wild Area Updates from #2416 (#2459)
https://github.com/kwsch/PKHeX/issues/2416
2019-11-18 22:21:13 -08:00
Kurt
f88388cb70 Add Form (AltForm) to IEncounterable interface
All of the encounterable templates have Form anyway; funny that I was
consistent naming them all differently than pkm.AltForm :)

Closes #2452
2019-11-18 22:20:55 -08:00
ReignOfComputer
6d95fa5884 Wild Area Updates from RoC's PC (#2456) 2019-11-18 20:26:38 -08:00
Kurt
1df90199e3 Rework GetBaseSpecies to return EvoCriteria
#2452
2019-11-18 20:26:11 -08:00
Kurt
5a4c026dc7 Restrict egg related species fetch to EvoCriteria
#2452
2019-11-18 20:10:39 -08:00
Kurt
535397cf5e Consolidate egg ctor with args
Form is an absolute requirement for the encounter data.

#2452
2019-11-18 20:01:48 -08:00
Kurt
2b76fe148d Fix property reference for Darmanitan-G
lul
Closes #2453
2019-11-18 19:29:05 -08:00
Kurt
5e1937d8b4 Fix fossil8 to unbreedable
Not needed in the HA banlist table since it can't breed.

Closes #2451 thanks @iiippppk !
(undiscovered egg group)
2019-11-18 19:26:01 -08:00
Kurt
1ea3976805 Split up Encounters8
Nests in their own file
Encounter types in their own files
2019-11-18 19:23:01 -08:00
Kurt
e9fdc721df Add chewtle 2019-11-18 18:42:10 -08:00
Kurt
3aa3a29264 Add 3 more static enc locations 2019-11-17 22:04:52 -08:00
Kurt
38abafab99 Catch some evolution edge cases 2019-11-17 22:04:41 -08:00
Kurt
47be249331 Rework evo tree chaining to track form
Now recognizes & reverses form-changing evolution chains like Sirfetch'd

basically the whole process is to build the tree but point in the
opposite direction (for de-evolution paths)
2019-11-17 21:45:53 -08:00
Kurt
4bcf60746b Add egg move sharing checks
Was referencing wild caught mons that are given a single egg move; this
logic handles shared egg moves too via daycare.

Probably need to rework SplitBreed into a dictionary; this might not
catch Mime/etc split breeds if they have different tables.
2019-11-17 17:14:21 -08:00
Kurt
c2dce518c2 Invert sign of fake met locations
Suggested encounters check < 0
2019-11-17 16:03:53 -08:00
Kurt
d4c5919e5e Revisions for some static encounters
Identified a few more
2019-11-17 15:50:41 -08:00
Kurt
13adc38ee8 Add elemental tutors
Closes #2443
Capture some array references to avoid re-fetching array -- array
reference is readonly so it probably won't matter
2019-11-17 11:13:57 -08:00
Kurt
ea822e9fcd Add raid flawless IV check (speculation) 2019-11-17 09:55:27 -08:00
Kurt
86a20afe8e Minor style fix 2019-11-17 09:47:10 -08:00
Kurt
23c04cf809 Add beast ball to wild balls 2019-11-16 22:22:21 -08:00
Kurt
f20f6cd4bb Only check east asian script chars on gen7&below
Closes #2437 thanks @iiippppk !
2019-11-16 17:47:26 -08:00
Kurt
31c09c52e8 Add initial nieve check for ball inheritance
Closes #2438
2019-11-16 17:45:51 -08:00
Kurt
31f9a5f4d8 Correctly locate pk8 foreign transfer checks 2019-11-16 16:05:45 -08:00
Kurt
524ceb7bf9 Fix dracozolt species ID
heh dunno how that happened
2019-11-16 15:02:32 -08:00
Kurt
dbda5e6934 Update comments
align all, add location text for motostoke 3(4) encounters
2019-11-16 14:37:00 -08:00
Kurt
e5bd026eec Add static crustle location
ty @ReignOfComputer
2019-11-16 12:46:24 -08:00
Kurt
ce4cd2c60f Add non-levelup evo methods to validator 2019-11-16 11:52:40 -08:00
Kurt
d65e3369c9 Add toxtricity evo check
refer to sub_71007805B0 for algo
2019-11-16 11:01:00 -08:00
Kurt
3be4fde2d5 Prevent non-galar forms for wild match
uses the same logic as the wild area boost lines above
2019-11-16 10:35:08 -08:00
Kurt
29d52e065f Don't generate invalid sister-pair eggs 2019-11-16 09:00:05 -08:00
Kurt
d1e9bc3877 Update evo dictionary and unreleased list
#2416 thanks @AnalogMan151
2019-11-16 08:18:12 -08:00
Kurt
d3b2a798fa Fix evo via move check (tsareena)
Closes #2427
2019-11-16 08:01:49 -08:00
Kurt
981ed9a253 Add technical record flag editor & api 2019-11-15 23:12:28 -08:00
Kurt
848737b2a0 Remove giga gender lock
can be female
2019-11-15 21:05:19 -08:00
Kurt
025e36c5fc Add treasure items to valid held item table 2019-11-15 19:50:22 -08:00
Kurt
ab7e920410 Update toxel static encounter def
flawless attack IVs, yay
2019-11-15 19:43:09 -08:00
Kurt
451694da28 Flag past gen transfers
not valid yet
2019-11-15 19:37:04 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
9401b7a790 More readonly struct tweaks
help dat compiler
minor clean elsewhere
2019-10-26 23:18:25 -07:00
Kurt
46640d48a3 Misc clean
un-nest classes,
move some logic to core,
update some get-only properties that return arrays to methods
2019-10-26 12:58:55 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
1c418e8394 Add advanced format output
groups together by encounter slottype (grass, water, etc) for a little
more detail
2019-10-25 19:53:32 -07:00
Kurt
f0b320eb28 Remove [Relic Gold] from g7 item banlist
Closes #2404 ty @CaptainBarnaklez (aka Glitch Guide Gabe on Discord)
2019-10-20 15:55:13 -07:00
Kurt
bb84ec4e89 Handle some vs message suggestions 2019-10-19 20:33:17 -07:00
Kurt
c3a6fd2a64 Handle bad gennumber indexes
Maybe returning 0 for "bad gen" will prevent bad array indexing...
2019-10-18 20:50:38 -07:00
Kurt
fee92e4f32 Handle past gen transfer evochain for new evos
basically Math.Max(2, format);
we always want permissible evo chains when fetching encounters
Closes #2403 ty @Rayqo !
2019-10-17 18:23:50 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
a70769dc76 Remove static encounter voltorb def
unused ingame; only electrodes are static

Closes #2399, ty @steph9009 !
2019-10-11 08:19:35 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
255cdc6ae0 Seal r2
https://www.reddit.com/r/csharp/comments/dd5c1o/til_sealed_override_modifier/

only a few instances for now
2019-10-04 15:56:22 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Matt
72a751b9ce Update GO Shiny Banlist (#2397)
oddish family
2019-10-02 20:04:49 -07:00
Kurt
03c3610eb5 Handle level20 transferred feebas edge case
Closes #2394 thanks @iiippppk !
2019-09-27 20:22:54 -07:00
Kurt
7013d4f0c8 add 7->8 transfer legality check
currently flags anything transferred as illegal, which is the right
thing to do until home is released.
2019-09-24 23:28:05 -07:00
Kurt
825e06130e Add nullable reftype compiler checks to test proj
New in c# 8
Assert.True(check for null) doesn't give a hint that the obj isnt null
afterwards.
Assert.NotNull does have the compiler hint attribute
could probably use fluentexpression syntax, but resharper doesn't pick
up on the nonnullable hint like vs does.
GeneratorTests: swap FirstOrDefault to First, can keep the fluent style
and resharper gets the hint.

tl;dr : resharper doesn't look at external lib for hints, gotta use
Assert.NotNull or something that doesn't return null
2019-09-23 18:13:51 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
8912f76726 Clean up super training medal checks
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.

With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
2019-09-20 20:55:36 -07:00
Kurt
3c50983afd Use less efficient IsLevelWithinRange, for clarity
See previous commit for discussion; it's easier to read and maintain
this rather than have the precomputed min/max comparisons.

LevelMin - minDecrease <= min && max <= LevelMax + maxIncrease;
See EncounterArea7b:
Since we know min and minDecrease (0) before doing the linq filter we
can precompute the lowbound, same for highbound; but this isn't
immediately obvious to the reader. The perf cost is pretty much
negligible in the big picture, so leave it in the more readable state.

Thanks @fattard & @ammako !

#2389
2019-09-19 22:54:53 -07:00
Kurt
a4a0e3ac6e Fix flute level amp direction
The inputs to "IsLevelWithinRange" are the highest value the
lowest-level can be, and the lowest value the highest level can be...
seems confusing (hence the original error).

If a slot is 6-7, with a wild encounter (flute), we can go +/-3 from
6-7, which is 3-10.
With an encounter of level 5, the inputs are: 5+3, and 5-3 (8, 2).
Since 8>lvlmin and 2<lvlhi, we can get a level 5 pkm from the slot
(using a negative flute yielding a -1 adjustment).

I could probably refactor it to be a 3-input signature (lvl, lvlneg,
lvlpos), and have it do LevelMin - lvlneg <= lvl && lvl <= LevelMax +
lvlpos

I should probably refactor these methods to do minLevel & maxLevel (so
baseSpecies.Level to CurrentLevel for pkm that lost their original met
data) but nothing needs the extra logic at this time.
2019-09-19 22:37:56 -07:00
Kurt
7e70d83664 Add missing filter overrides
Were using default filter behavior, which needs to be tweaked to account
for the original met location/level not being present (ie skip the
minLevel bounds check).

Hardcode logic for HasOriginalMetLocation for simplicity

Closes #2389 , thanks @Ammako !
2019-09-19 16:19:07 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Matt
84f72ed2b9 Unban GO Shiny Mewtwo (#2387)
Ultra Bonus Unlock (Week 3)
2019-09-16 15:04:52 -07:00
Kurt
0fe42a1db3 Minor tweaks
no functional change
2019-09-14 11:48:07 -07:00
Kurt
972e35a289 Minor reorganization
Move the ea32->array creation to the actual class
2019-09-13 09:08:12 -07:00
Kurt
aa6f803ba9 fix g7sm trade strings
borked in a prior commit, nice string reference
2019-09-13 08:36:21 -07:00
Kurt
734aa33898 Split encounter areas, relocate slot finding to obj
Now logic is reasonably split, and each format of area has its own way
of yielding slots

Too much junk with checking flute boosts or catch combo applicability;
just let the area dictate how slots match.
2019-09-12 23:20:52 -07:00
Kurt
477187a66c Split EncounterArea into game-specific classes
Generating encounters from an EncounterArea is getting a little stupid
without inheritance; each type can now have its own specific behavior
without checking for each individual type of generation pattern. Will
add the abstract method implementations in a future commit

Move some string[] array fetch (for all languages) to Util
2019-09-11 22:06:24 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Matt
5ab0005de7 Update GO Shiny Banlist (#2384)
Ultra Unlock Bonus, Week 2.
2019-09-09 21:07:30 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Matt
afd4ff25a5 Fix off-by-one (#2382) 2019-09-02 19:28:48 -07:00
Kurt
0fc9b4dd15 Fix lgpe init
oops prior commit
2019-09-02 19:07:20 -07:00
Kurt
ef5ff32c3c Add GO transfer restrictions for min level
Closes #2381

Keep Raichu and Marowak at the end for ez referencing. Keep a separate
refence for alolan kanto stuff for futureproofing

Might want to improve the EncounterArea abstraction to do the
slot-finding labor themselves, but whatever, hardcode stuff until swsh
throws new monkey wrenches in. A good idea would be a dictionary with
level forcings [species | form << 10] = X and use the dictionary to
check on slot creation
2019-09-02 18:38:12 -07:00
Kurt
cf574337e9 Rewrite encounter move suggestion logic
more straightforward logic flow, don't repeat same <= 2 comparison
2019-08-14 16:35:25 -07:00
Matt
fb4a33ce7e
Unban GO Shiny Poliwag
Yokohama GO Fest
2019-08-05 21:06:57 -04:00
ReignOfComputer
33ae5b3ac5 Add Realgam Tower to Colosseum Encounters (#2368)
https://github.com/kwsch/PKHeX/issues/2367
2019-07-30 08:43:30 -07:00
Matt
79127d02e4 Update GO Shiny banlist (#2365) 2019-07-26 15:33:19 -07:00
Kurt
db632905fd Remove WasEgg setter
WasEgg (aka WasDefinitelyAnEgg) from stored properties is one thing,
WasEgg from encounter info is another; don't mix
2019-07-25 17:42:20 -07:00
Matt
9cab2e366d Misc Let's Go updates (#2361) 2019-07-15 09:05:53 -07:00
Kurt
d153224af1 Add traded egg allowance for nickname
store bool for reuse, not any slower :)
Closes #2320
2019-07-11 22:55:41 -07:00
Kurt
1de685c6d8 Add Happy Hour/Hold Hands
per confirmation from @PP-theSLAYER

https://projectpokemon.org/home/forums/topic/53818-these-events-are-flagged/?do=findComment&comment=246918
they probably won't release these two moves tho, LGPE has become stale
2019-07-08 22:18:15 -07:00
Kurt
90cc8ca3ec Add Celebrate for lgpe valid move filter
event move only
still haven't bothered finding the table in the exefs that results in
the pkm with an oob move being dummied. hardcoded based on data for now
:)
2019-07-08 22:14:21 -07:00
Kurt
605b410d52
Make Distribution Super Training missions invalid
Was initially implemented as fishy during SM's initial implementation. Any nonzero value in this byte is invalid, don't even bother checking unused/count.

Now that Gen6 (and Gen7) are no longer current gen, any hope for them being released is the same as hoping for Gen4's Azure Flute Arceus. Thus we mark as invalid :)

Closes #2353 by effect of no longer flagging as Fishy. I think that my initial implementation of VC stuff had assumed the Generation==7, but later used 1/2 for factual correctness.
2019-07-08 12:12:16 -07:00
Kurt
fef4dbb9dc More super training checks
Check the secret unlocked/complete flags for eggs
Check the count for VC, and flags too (even though they're checked
later, just do it here)
#2353
2019-07-07 15:04:58 -07:00
Kurt
7a2b27ebbe Provide min level to evochain fetch
Feels pretty brittle with all the optional parameters; if things get
funky for SW/SH it may warrant a rewrite of this portion

Closes #2345 ty @iiippppk !
2019-07-02 08:34:28 -07:00
Kurt
b5945624eb Add VC2 trade OT gender check
Closes #2343 ty @WEERSOQUEER !

#2338 was referenced by
4d08e21126
, that commit was incorrect. Looks like these 2 have OT Gender female.

Instead of marking every trade MALE except for these two, just update
the handling (i'll probably regret this lol)
2019-06-29 17:43:09 -07:00
Kurt
4eb3f8529b Filter Species & Moves for legal combobox display
LGPE will missingno your pokemon if it's not a Kanto/M&M, or one of its
moves is not obtainable. For the user's benefit, filter down these
sources to the non-baddata list.

Item filtering and ball filtering might be something to think about for
the future, but not much benefit vs effort.
2019-06-29 08:19:01 -07:00
Matt
08ea140f17 Update GO Shiny banlist for GO 3rd Anniversary (#2342)
* Update GO Shiny banlist for GO 3rd Anniversary
2019-06-28 11:04:23 -07:00
Kurt
c8747d4ede Apply OT mismatch deferral to gen2
Check the OT length for the deferral

other encounters are more permissive than trades, hence why we defer
unless we know for certain. Same OTs are possible, except for the
too-long ones!

Closes #2338 , thanks @WEERSOQUEER !
2019-06-27 21:38:24 -07:00
Kurt
4d08e21126 Explicitly check VC in-game trade gender
can't have Female ever, so check == 0
#2338
2019-06-27 21:24:08 -07:00
Kurt
da93a19c05 Add edge-case transfer OT cases
Needs to be checked prior to the strict Array Index search, as we can't
have an exact string match.
can probably be revised to a StartsWith to only check for the specific
language match, but that's a little less obvious & extra work :)
#2338
2019-06-26 21:19:37 -07:00
Kurt
71fdd01a93 Fix Stationary haxorus encounter gen
remove unnecessary %25 check (only applicable for gen4 encounters),
unneeded for gen5 method.

add a test case to generate a haxorus for all natures, verify shininess

Closes #2336
2019-06-26 20:37:26 -07:00
Kurt
444eab0756 Add mystry mew seed table
no validation for wc3 encounters yet, dunno when that will happen
2019-06-25 21:15:56 -07:00
Matt
7472ba8152 Encounters cleanup (#2335) 2019-06-25 10:55:35 -07:00
Kurt
6b18208ccb Fix g2 trade OT check
Closes #2332 thanks @WEERSOQUEER !
2019-06-24 15:45:52 -07:00
Kurt
63c705061d Add recognition for Method 3 encounters
Pass them as Legal for wild encounters similar to M1/M2/M4.
Add test cases & test pkm validation
Add pid generator support

I decided against checking these PIDIVs after all others; inlined
methods.

Closes #2328 , thanks @pokecal !
2019-06-19 19:15:06 -07:00
Matt
59a7e247cb Update GO Shiny banlist (#2325) 2019-06-13 08:46:53 -07:00
Matt
186adca755 Unban GO Shiny Onix (#2323) 2019-06-10 22:33:34 -07:00
pokecal
84d1354e2f Update EncounterArea.cs (#2318)
fix FishingTable of Route12,13(same as R32), R14(water inaccessible).
Some issues about Qwilfish will be solved.
2019-06-07 19:24:59 -07:00
Kurt
2b8ef9236a use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
Kurt
a9152d36a4 Minor tweaks
make some enums non-int (in favor of byte etc)
return current nickname if desired
clamp nature top bound too
2019-05-29 22:40:07 -07:00
PP-theSLAYER
88d7be62d9 Removed Special Funfest Poliwag & updated min Lvl. (#2315)
According to the link below, the official page states that Poliwag's announcement was a mistake, and they clarified it would not be appearing.
This message was echoed across various pages (Sapporo, Fukuoka, Tohoku), not just the Yokohama one.
https://voice.pokemon.co.jp/stv/yokohama/2013/08/post-2286.html

Additionally, based on tests from me and jojo, Funfest missions forces the grotto encounters to be max level (of the individual grottoes).
https://projectpokemon.org/home/forums/topic/39810-unlock-all-funfiesta-missions/?do=findComment&comment=245303
2019-05-27 00:39:36 -07:00
PP-theSLAYER
968f850138 Added Funfest week 3 encounters (#2312) 2019-05-21 23:37:47 -07:00
Kurt
9b8b8f784a Revert "Add another vc nature checks"
This reverts commit b51bdc9230.
2019-05-20 17:05:53 -07:00
Kurt
d1bc1d07c8 Disallow shiny aura
if hadou were here, it'd get the same anti treatment too
2019-05-17 17:48:45 -07:00
Kurt
7f9328e883 Fix vivillon comparisons
Fix template->pkm form fetch too; would return 0 for non-subregion
countries rather than the Country Specific form ID

https://projectpokemon.org/home/forums/topic/52800-invalid-internal-error-with-the-spewpa-evolution-line/
2019-05-16 22:01:11 -07:00
Kurt
73b61e5bf0 Add gender changed azurill evo pokewalker edge case
Closes #2311 , thanks @SpiredMoth !
2019-05-15 17:14:48 -07:00
Matt
25985f11e6 Fix Static/Gift IV method call (#2310) 2019-05-15 12:07:48 -07:00
Kurt
b7f024e3ea Fix arceus held item compare
https://projectpokemon.org/home/forums/topic/52771-bug-report-pkhex-20190515-arceus-forms-error/
2019-05-15 09:46:52 -07:00
Kurt
1d44136e54 Update xd fateful flag leniency
not enough documentation to know what every single flag does; just be
lenient

I assume that flags being present XK3->PK3 will set fateful, so we could
remove that logic...
Exposing bitflags for editing isn't fun for the editor, so just ignore
it behind the fateful bool get/set.

fateful required for all xk3 origin

#2289
2019-05-14 20:14:15 -07:00
Kurt
4703a3d364 Fix incorrect method call
IVs for regular trade gifts can have random IVs; only VC-era have purely
fixed IVs.
Closes #2300
2019-05-11 17:03:22 -07:00
Kurt
4b770e62d9 Simplify and relocate wurmple evo logic 2019-05-11 14:25:58 -07:00
Kurt
feb36f58b5 Minor simplification
#2298
#2299
2019-05-11 13:10:51 -07:00
Andrew Johnson
b1ad10d8ad Add shiny check for Ash-Greninja (#2299) 2019-05-11 13:08:22 -07:00
Kurt
21e7f4317e Minor updates
increase readability, simplifly some expressions
relocate hot path for legality report string creation
2019-05-11 10:12:14 -07:00
Kurt
332784d34b Misc updates
parameter name lowercase
simplify some comparisons/calcs
reuse comparison methods
wrap memory dump into readonly struct
2019-05-11 00:59:07 -07:00
Kurt
55189a6967 Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
Kurt
72edb6aa72 Misc tweaks to 3->4+ branching
more lines, a little clearer
2019-05-09 22:47:37 -07:00
Kurt
b51bdc9230 Add another vc nature checks
transfer level exp and current exp not being different enough, which
limits the amount of natures possible. Could handle the 100&<=2 cases
the same way, but keep the branches for faster cases.

fix bad test cases
2019-05-09 01:56:44 -07:00
Matt
316430985a Unban Shiny Seel (#2293) 2019-05-01 14:23:08 -07:00
Kurt
042e5176a6 Remove hardy shuckie & version split
Not version specific; I'm assuming the 00020003 PID is a result of
hacking the save file to change OT gender. Legitimate saves haven't
yielded the Hardy PID. Changing gender probably results in a bad
pointer, fetching the wrong value.

Closes #2290
2019-04-30 17:03:12 -07:00
Matt
091e64571b Update GO shiny banlist (#2292) 2019-04-29 15:32:17 -07:00
Matt
963cb1aa99 Unban GO Shiny Lapras (#2287) 2019-04-17 22:49:58 -07:00
Matt
b8c490ae2e Update GO shiny banlist (#2286) 2019-04-17 12:53:13 -07:00
Kurt
35851fcf5c Simplify and enhance expression
cache fetch of PersonalInfo (avoid re-fetching)
If event, the pkm wasn't bred with ditto
If genderless or male-only (except nido/volb), assume ditto
2019-04-16 23:07:47 -07:00
Kurt
ab64eb5850 Trim unused 2019-04-16 22:58:37 -07:00
Kurt
86d10af78b Minor clean
cache Generation value, store arceus stuff as ushort
2019-04-16 22:14:21 -07:00
Kurt
9736efd332 Updates continued
Use clone track bool
could instead track the result for each pkm step instead, for extending
functionality to mass-delete any flagged entry (cleanup).
2019-04-14 16:04:36 -07:00
Kurt
34ea56c2a7 Minor updates
Fresh day, fresh tests of the new code :)
Fix assert conditions
Add extra considerations
Detected clones should be skipped for PID/EC/TID checks -- should
probably detect this a different way rather than checking a computed
string (bool array of flags for the clone check results)
2019-04-14 09:06:43 -07:00
Kurt
3d60bea245 Add savefile-wide pkm legality checks
clone checks, duplicate PID/EC/TID
untested & no gui access for now
2019-04-14 01:06:34 -07:00
Kurt
74a45c436a Remove machoke trade catchrate restriction
reverts to 90
Closes #2282, also evident in RoC's PC files (as 90 catch rate).
2019-04-12 22:46:05 -07:00
Kurt
289a36cbd4 Relocate tables to folder
less overpopulated folders
2019-04-12 14:12:30 -07:00
Kurt
ba2b9ace8d Use byte for pp value storage
more appropriate storage; for 3887 indexes -> saves 11.3KB
2019-04-10 22:05:57 -07:00
Kurt
054d498619 Add vc transfer nature checks
Closes #2279 thanks @SadisticMystic !
2019-04-03 20:13:35 -07:00
Matt
21e7d82468 Update GO shiny banlist (#2278) 2019-04-02 13:59:43 -07:00
Kurt
86db3e85e7 Unban HA g7 monkeys
https://twitter.com/SerebiiNet/status/1111223652178112513
bank gift can breed to pass on HA
2019-03-28 21:44:46 -07:00
Kurt
e83f313281 Remove unnecessary abstraction
less objects with only 1 property/field, less objects created = faster
2019-03-23 18:59:45 -07:00
Kurt
55c7bf9858 Remove unnecessary abstraction
EvolutionSet was just an object that hides an array, with no logic
was planning to use the EvolutionSet to do the evolution checks, but
EvolutionTree was required to connect the evolution chains together
2019-03-23 10:36:28 -07:00
Kurt
41e066c562 Consolidate duplicate logic
Reformat g1/2 evolution data binaries for easy loading
precomputed count => no unnecessary allocation/resizing
2019-03-23 10:05:33 -07:00
Kurt
20f023e619 Reduce allocations
GetMethod used to create new array every time; reuse static hashset
(same arrays)

use scan approach to allocate required count
2019-03-23 01:01:04 -07:00
Kurt
b1ead9e630 Split StringConverter into smaller pieces
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations

reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.

String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
Kurt
8bc949152d Enhance IEncounterable list summarization
separates by type (wild, egg, etc) then groups by generation, listing
the locations and games that can obtain it in that location
2019-03-19 22:05:13 -07:00
Kurt
7e8154fa62 Make parsing flexible / diacritic insensitive
Flabébé if users manually type it :)
2019-03-18 18:09:48 -07:00
Kurt
53dbdf62f7 Add more test cases, case insensitive parse 2019-03-18 00:04:17 -07:00
Kurt
5e3b390fe1 Add learnability API and tests 2019-03-17 22:19:46 -07:00
Kurt
d975081a86 Add short/long name property differentiation 2019-03-17 22:19:37 -07:00
Kurt
3eed1370c1 Minor simplification
if conditional checks >=3, and all subsequent checks require Valid; add
this to the continue condition, and remove unnecessary comparisons

update some comments
2019-03-16 20:07:30 -07:00
Kurt
9b783dd047 Unban mankey/machop shiny pgo transfers
https://pokemongolive.com/en/post/battleshowdown2019/
Mar. 5, 2019, at 1:00 p.m. PST (GMT −8) to Mar. 12, 2019, at 1:00 p.m.
PDT (GMT −7)
2019-03-05 23:09:39 -08:00
Kurt
51bdd7d67c Unban shiny rattata & pidgey
available on pokemon day 2019
https://twitter.com/SerebiiNet/status/1100138566833852421
2019-02-25 17:09:03 -08:00
Kurt
925167bd33 Fix Invalid/Missing Ribbon string format swap
Thanks TORNADO (discord)
2019-02-24 22:20:02 -08:00
Kurt
30e36579be Misc updates
add more xmldoc
revise some comments for clarity
redo a little bit of logic for perf
rename some methods for better description
2019-02-24 13:57:10 -08:00
Kurt
d792c0d3a0 use u/L
use 'u' to denote uint values, so that less IL ops are required
~(21->17) in the case of IVs
no functional change, just a fun exercise looking at generated IL and
finding ways to use less ops
2019-02-23 15:36:26 -08:00
Kurt
17f954b4e8 Xmldoc
Reorder to match parameter order
add more xmldoc
2019-02-23 14:57:35 -08:00
Kurt
df94afa711 Misc updates
extract some enums to core, use Enum.GetNames to do string fetch
make stamp listbox taller
clean up Display*ID setters
2019-02-21 21:54:41 -08:00
Kurt
5f4241063f Misc verbosity reductions
hide enum name
2019-02-21 20:44:31 -08:00
Kurt
c9e894a46d Misc reductions
hide setters for LegalInfo outside assembly (shouldn't overwrite the
stored values)
update GenNumber to Gen* if appropriate; GenNumber checks for first Gen*
to match, is a little more explicit and quicker than calling twice when
checking a range
2019-02-21 20:41:04 -08:00
Kurt
941b1b5c47 Extract some reused logic
Put the methods in Tables4; kinda breaks the 'only arrays here' rule but
they only reference values in this file(partial class).
2019-02-20 22:10:15 -08:00
Kurt
72ec264f4c Prevent g7 silvally from learning fire/water pledge
https://bulbapedia.bulbagarden.net/wiki/Silvally_(Pok%C3%A9mon)#Trivia
has the two bitflags set but the game only tutors the first bitflag it
sees
2019-02-19 22:57:07 -08:00
Kurt
7c3e5aa83c Make RandomGender a method instead of property
See pkNX for similar change; the functionality is really *method*
2019-02-17 22:13:40 -08:00
Kurt
d1f6a5a3ff Misc clean
no functional change
2019-02-15 11:46:46 -08:00
Kurt
7acdf0d16d Expose parse results for external consumption 2019-02-14 20:14:46 -08:00
Matt
7538a33c81 Update GO shinies (#2260) 2019-02-14 10:49:37 -08:00
Kurt
e79f46673c Refactoring iencounterable->pkm
SetPINGA{S}(pk, criteria) -> pid,iv, nature, gender, ability (stats
future?)
memes aside, this is where criteria data is forced

Split N encounterstatic (has fixed PID and special flag) from
EncounterStaticPID
2019-02-09 11:37:20 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
3474d97fb2 Weaken float comparison for weight/height
ThePunish3D was able to find examples with less precise calcs

https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?do=findComment&comment=240188
assuming these were unmodified
2019-02-07 16:57:17 -08:00
Kurt
59b41937e1 Misc variable name changes
readability++
2019-02-06 23:28:02 -08:00