Commit graph

19 commits

Author SHA1 Message Date
Kurt
e8ade4dd63 Add swsh placeholders
no point adding for legality until much closer to game release
2019-02-27 06:37:11 -08:00
Kurt
174eb81986 Fix xmldoc comment 2019-01-05 15:36:44 -08:00
Kurt
adb6b345be Treat GameVersion.GO like other GG vers 2018-11-14 17:40:11 -08:00
Kurt
fe989d48fe Misc prep updates
Update comments / xmldoc
Add a savefile storage compressor (ie array[] with empty interstitials
-> list); return true if the compression moved anything (repopulate
views), and the count of occupied slots in the list.
Add saveblock base class; I haven't really liked how SAV6/7 do all the
logic; I'll still expose properties that will then point to a saveblock.
Cuts down clutter.
Add template Dex manipulator, with gen6/7 implementations
Speculate sequential gp/ge gameversion IDs
2018-11-01 15:38:09 -07:00
Kurt
d916be1020 Style updates 2018-07-29 13:27:48 -07:00
Kurt
04765ef411 Add more xmldoc
Covers all gameversion enum members (whew)
2018-07-12 16:55:24 -07:00
Kurt
d20706dd70 Update xmldoc
le lenny goes here
2018-07-11 19:19:19 -07:00
Kurt
cb5e1239ae Refactoring
Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00
Kurt
120f5380c9 Rework some more pkm generating logic
can get all the way to caterpie
- gen3/4 needs an antishiny,
- gen5 needs shiny&antishiny mech
- else case needs both as well.
2018-04-28 22:56:10 -07:00
Kurt
505877763b Update ownership sort
gen4 and below saves don't provide an accurate Version/Game; ignore the
version check if it is not a valid game ID.

secondary sort to current OT name so that same-named OT (ignoring case)
are immediately after the current save's pkms.
2018-04-23 08:25:32 -07:00
Kurt
a89c0c3312 Rename egg game->version
add more gameversions (soon)
2018-03-30 21:37:01 -07:00
Kurt
2ea1fea5f5 Refactoring
add GameVersion to generation
fix generating pk2 eggs
relocate some logic
2018-03-29 21:00:38 -07:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
0b4e6a0733 Refactoring
relocate ribbon checks/class to more focused location
reduce amount of GenNumber checks (use stored Generation value instead)
2017-09-03 19:51:29 -07:00
Kurt
9f8cbf3e46 Add more usum prep
Closes #1438 ; SM evo table wasn't being loaded as the gameversion was
changed to USUM.
Will see if there's any evo changes soon!
2017-09-02 08:41:36 -07:00
javierhimura
461fb70f90 Generation 1/2 Legal improvements (#1310)
* Added location to encounter slot to make verification againts the location of the encounter when the pokemon has lost met location, like generation 2 heabutt tree, jhoto surfing in route 45 and in the future generation 4 munchlax tree

Added version to generation 1 and 2 encounter locations to filter by catch rate based of the version of the encounter and check initial moves of the encounter only for the game that match the encounter

Filter generation 2 pokemon for crystal who have met location based of the time of day when it was captured

Completed version to static and traded encounters for gen 1 pokemon, to avoid check a red encounter with yellow initial moves, if an encounter is possible in both games with diferent moves it is duplicated (like eevee), if it is possible in both games with the same moves is left as RBY, the encounter will only use red/blue moveset

Verify some invalid gen 2 encounters. Crystall heabutt encounters based on the TID, using the tree selection algorithm of the game to determine if the encounter is possible for the TID (implemented base on https://bulbapedia.bulbagarden.net/wiki/Headbutt_tree#Mechanics). Coordinates of Crystal trees obtained with the programa G2Map

Added checks for fishing encounters for unreacheable water tiles in gen 2, route 14, national park and the beta safari zone.

* Fix gen 1 static encounters and trade encounters filter by version

* Missing strings
2017-07-06 16:03:41 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
94a315aa6d Speculation++
As if I would have insider knowledge...
┬┴┬┴┤ ͡° ͜ʖ ͡°)├┬┴┬┴

Prepping core for eventual VC2 support where Crystal data is not
retrievable.
2017-06-06 21:59:29 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Renamed from PKHeX/Game/GameVersion.cs (Browse further)